]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
move texture compression disabling and picmip into LookupQ3Shader, based on the defau...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 28 Nov 2008 16:48:36 +0000 (16:48 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 28 Nov 2008 16:48:36 +0000 (16:48 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8561 d7cf8633-e32d-0410-b094-e92efae38249

model_shared.c

index 1af201d72d168a1854c4b90116a20e3165738279..12bcad7b6f5ad6c1246aba6f9c0acd62877c3144 100644 (file)
@@ -1484,7 +1484,7 @@ void Mod_LoadQ3Shaders(void)
                                        layer->texflags = TEXF_ALPHA | TEXF_PRECACHE;
                                        if (!(shader.surfaceparms & Q3SURFACEPARM_NOMIPMAPS))
                                                layer->texflags |= TEXF_MIPMAP;
-                                       if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP) && (r_picmipworld.integer || (layer->texturename && layer->texturename[0] && strncmp(layer->texturename[0], "textures/", 9))))
+                                       if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP))
                                                layer->texflags |= TEXF_PICMIP | TEXF_COMPRESS;
                                        if (layer->clampmap)
                                                layer->texflags |= TEXF_CLAMP;
@@ -1736,6 +1736,13 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool
                        Con_Printf("%s: loaded shader for %s\n", loadmodel->name, name);
                texture->surfaceparms = shader->surfaceparms;
                texture->textureflags = shader->textureflags;
+
+               // allow disabling of picmip or compression by defaulttexflags
+               if(!(defaulttexflags & TEXF_PICMIP))
+                       texture->textureflags &= ~TEXF_PICMIP;
+               if(!(defaulttexflags & TEXF_COMPRESS))
+                       texture->textureflags &= ~TEXF_COMPRESS;
+
                texture->basematerialflags = 0;
                if (shader->surfaceparms & Q3SURFACEPARM_SKY)
                {