better defaults for headphones
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Jan 2009 10:39:16 +0000 (10:39 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Jan 2009 10:39:16 +0000 (10:39 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8633 d7cf8633-e32d-0410-b094-e92efae38249

snd_main.c

index 5c2efe9..db259b5 100644 (file)
@@ -177,8 +177,8 @@ cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambien
 cvar_t snd_soundradius = {0, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
 cvar_t snd_spatialization_min_radius = {0, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
 cvar_t snd_spatialization_max_radius = {0, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
-cvar_t snd_spatialization_min = {0, "snd_spatialization_min", "0.5", "minimum spatializazion of sounds"};
-cvar_t snd_spatialization_max = {0, "snd_spatialization_max", "0.9", "maximum spatialization of sounds"};
+cvar_t snd_spatialization_min = {0, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"};
+cvar_t snd_spatialization_max = {0, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
 cvar_t snd_spatialization_power = {0, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
 cvar_t snd_spatialization_control = {0, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};