don't load images when running a dedicated server (they would only be discarded by...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Nov 2005 07:29:35 +0000 (07:29 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Nov 2005 07:29:35 +0000 (07:29 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5835 d7cf8633-e32d-0410-b094-e92efae38249

model_brush.c
model_shared.c
model_sprite.c

index b581ee2..ed7bb4a 100644 (file)
@@ -1250,67 +1250,70 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
                }
 
-               // LordHavoc: HL sky textures are entirely different than quake
-               if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
+               if (cls.state != ca_dedicated)
                {
-                       if (loadmodel->isworldmodel)
+                       // LordHavoc: HL sky textures are entirely different than quake
+                       if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
                        {
-                               data = loadimagepixels(tx->name, false, 0, 0);
-                               if (data)
+                               if (loadmodel->isworldmodel)
                                {
-                                       R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
-                                       Mem_Free(data);
+                                       data = loadimagepixels(tx->name, false, 0, 0);
+                                       if (data)
+                                       {
+                                               R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
+                                               Mem_Free(data);
+                                       }
+                                       else if (mtdata != NULL)
+                                               R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
                                }
-                               else if (mtdata != NULL)
-                                       R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
                        }
-               }
-               else
-               {
-                       if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
+                       else
                        {
-                               // did not find external texture, load it from the bsp or wad3
-                               if (loadmodel->brush.ishlbsp)
+                               if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
                                {
-                                       // internal texture overrides wad
-                                       unsigned char *pixels, *freepixels, *fogpixels;
-                                       pixels = freepixels = NULL;
-                                       if (mtdata)
-                                               pixels = W_ConvertWAD3Texture(dmiptex);
-                                       if (pixels == NULL)
-                                               pixels = freepixels = W_GetTexture(tx->name);
-                                       if (pixels != NULL)
+                                       // did not find external texture, load it from the bsp or wad3
+                                       if (loadmodel->brush.ishlbsp)
                                        {
-                                               tx->width = image_width;
-                                               tx->height = image_height;
-                                               tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
-                                               if (Image_CheckAlpha(pixels, image_width * image_height, true))
+                                               // internal texture overrides wad
+                                               unsigned char *pixels, *freepixels, *fogpixels;
+                                               pixels = freepixels = NULL;
+                                               if (mtdata)
+                                                       pixels = W_ConvertWAD3Texture(dmiptex);
+                                               if (pixels == NULL)
+                                                       pixels = freepixels = W_GetTexture(tx->name);
+                                               if (pixels != NULL)
                                                {
-                                                       fogpixels = (unsigned char *)Mem_Alloc(tempmempool, image_width * image_height * 4);
-                                                       for (j = 0;j < image_width * image_height * 4;j += 4)
+                                                       tx->width = image_width;
+                                                       tx->height = image_height;
+                                                       tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
+                                                       if (Image_CheckAlpha(pixels, image_width * image_height, true))
                                                        {
-                                                               fogpixels[j + 0] = 255;
-                                                               fogpixels[j + 1] = 255;
-                                                               fogpixels[j + 2] = 255;
-                                                               fogpixels[j + 3] = pixels[j + 3];
+                                                               fogpixels = (unsigned char *)Mem_Alloc(tempmempool, image_width * image_height * 4);
+                                                               for (j = 0;j < image_width * image_height * 4;j += 4)
+                                                               {
+                                                                       fogpixels[j + 0] = 255;
+                                                                       fogpixels[j + 1] = 255;
+                                                                       fogpixels[j + 2] = 255;
+                                                                       fogpixels[j + 3] = pixels[j + 3];
+                                                               }
+                                                               tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
+                                                               Mem_Free(fogpixels);
                                                        }
-                                                       tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
-                                                       Mem_Free(fogpixels);
                                                }
+                                               if (freepixels)
+                                                       Mem_Free(freepixels);
                                        }
-                                       if (freepixels)
-                                               Mem_Free(freepixels);
+                                       else if (mtdata) // texture included
+                                               Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
                                }
-                               else if (mtdata) // texture included
-                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
                        }
-               }
-               if (tx->skin.base == NULL)
-               {
-                       // no texture found
-                       tx->width = 16;
-                       tx->height = 16;
-                       tx->skin.base = r_texture_notexture;
+                       if (tx->skin.base == NULL)
+                       {
+                               // no texture found
+                               tx->width = 16;
+                               tx->height = 16;
+                               tx->skin.base = r_texture_notexture;
+                       }
                }
 
                tx->basematerialflags = 0;
@@ -4106,9 +4109,9 @@ parseerror:
                        //if (R_TextureHasAlpha(out->skin.base))
                        //      out->surfaceparms |= Q3SURFACEPARM_TRANS;
                }
-               if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
-                       if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
-                               if (cls.state != ca_dedicated)
+               if (cls.state != ca_dedicated)
+                       if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
+                               if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
                                        Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
                // no animation
                out->currentframe = out;
index 12477c8..232b977 100644 (file)
@@ -922,6 +922,8 @@ int Mod_LoadSkinFrame(skinframe_t *skinframe, char *basename, int textureflags,
 {
        imageskin_t s;
        memset(skinframe, 0, sizeof(*skinframe));
+       if (cls.state == ca_dedicated)
+               return false;
        if (!image_loadskin(&s, basename))
                return false;
        skinframe->base = R_LoadTexture2D (loadmodel->texturepool, basename, s.basepixels_width, s.basepixels_height, s.basepixels, TEXTYPE_RGBA, textureflags, NULL);
@@ -952,6 +954,8 @@ int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, char *basename, int textu
 {
        unsigned char *temp1, *temp2;
        memset(skinframe, 0, sizeof(*skinframe));
+       if (cls.state == ca_dedicated)
+               return false;
        if (!skindata)
                return false;
        if (r_shadow_bumpscale_basetexture.value > 0)
index c25c36f..c44eba5 100644 (file)
@@ -153,7 +153,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
                        if (modelradius < x + y)
                                modelradius = x + y;
 
-                       if (width > 0 && height > 0)
+                       if (width > 0 && height > 0 && cls.state != ca_dedicated)
                        {
                                if (groupframes > 1)
                                        sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
@@ -390,7 +390,7 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
                if (modelradius < x + y)
                        modelradius = x + y;
 
-               if (width > 0 && height > 0)
+               if (width > 0 && height > 0 && cls.state != ca_dedicated)
                {
                        sprframe->texture = loadtextureimagewithmask(loadmodel->texturepool, pinframe->name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP);
                        sprframe->fogtexture = image_masktex;