]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
limit vertex lighting path (GL11/GL13) to 4 passes per light rather than
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 8 Jan 2010 05:40:19 +0000 (05:40 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 8 Jan 2010 05:40:19 +0000 (05:40 +0000)
64

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9806 d7cf8633-e32d-0410-b094-e92efae38249

r_shadow.c

index efc27cdb6c309d2879c06b90670e96ae8c37f560..49f03e4e4407a692950df8aace771fdac991e8b7 100644 (file)
@@ -2716,7 +2716,7 @@ static void R_Shadow_RenderLighting_Light_Vertex_Pass(int firstvertex, int numve
        int maxtriangles = 4096;
        static int newelements[4096*3];
        R_Shadow_RenderLighting_Light_Vertex_Shading(firstvertex, numvertices, numtriangles, element3i, diffusecolor2, ambientcolor2);
-       for (renders = 0;renders < 64;renders++)
+       for (renders = 0;renders < 4;renders++)
        {
                stop = true;
                newfirstvertex = 0;