lower particle limit when using DP_SMALLMEMORY builds
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 18 Jan 2011 18:22:23 +0000 (18:22 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 18 Jan 2011 18:22:23 +0000 (18:22 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10710 d7cf8633-e32d-0410-b094-e92efae38249

quakedef.h

index 5459a0f..8baeb9b 100644 (file)
@@ -113,8 +113,8 @@ extern char engineversion[128];
 #define        MAX_DECALSYSTEM_QUEUE   64
 #define        PAINTBUFFER_SIZE                512
 #define        MAX_BINDMAPS                    8
-#define        MAX_PARTICLES_INITIAL   32768
-#define        MAX_PARTICLES                   32768
+#define        MAX_PARTICLES_INITIAL   8192
+#define        MAX_PARTICLES                   8192
 #define        MAX_DECALS_INITIAL              1024
 #define        MAX_DECALS                              1024
 #define        MAX_ENITIES_INITIAL             256