-#if 0
- // broken
- if (thatbrush_start->ispolygon)
- {
- d1 = nearestplanedist_float(thatbrush_start->planes[0].normal, thisbrush_start->points, thisbrush_start->numpoints) - thatbrush_start->planes[0].dist - collision_startnudge.value;
- d2 = nearestplanedist_float(thatbrush_end->planes[0].normal, thisbrush_end->points, thisbrush_end->numpoints) - thatbrush_end->planes[0].dist - collision_endnudge.value;
- move = d1 - d2;
- if (move <= 0 || d2 > collision_enternudge.value || d1 < 0)
- return;
- // enter
- imove = 1 / move;
- enterfrac = (d1 - collision_enternudge.value) * imove;
- if (enterfrac < trace->realfraction)
- {
- enterfrac2 = enterfrac - collision_impactnudge.value * imove;
- trace->hitsupercontents = thatbrush_start->supercontents;
- trace->hitq3surfaceflags = thatbrush_start->planes[0].q3surfaceflags;
- trace->hittexture = thatbrush_start->planes[0].texture;
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal);
- }
- }
- else
-#endif
- {
- trace->hitsupercontents = thatbrush_start->supercontents;
- trace->hitq3surfaceflags = hitq3surfaceflags;
- trace->hittexture = hittexture;
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorCopy(newimpactnormal, trace->plane.normal);
- }