]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
gl_texturecompression is no longer required for TEXF_COMPRESS flag to
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 3 May 2011 17:41:59 +0000 (17:41 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 3 May 2011 17:41:59 +0000 (17:41 +0000)
work - this cvar is now checked by the callers, so r_font_compress is
independent of it now
added r_texture_dds_save 2 setting which saves dds files even for
uncompressed textures, allowing one to completely skip source art files

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11097 d7cf8633-e32d-0410-b094-e92efae38249

ft2.c
gl_draw.c
gl_rmain.c
gl_textures.c
r_textures.h

diff --git a/ft2.c b/ft2.c
index c706fb19c627a646934475bd6e3ba435efe84d86..674f969e086ed228d63f81683c4f1facaa3a287e 100644 (file)
--- a/ft2.c
+++ b/ft2.c
@@ -1518,7 +1518,7 @@ static qboolean Font_LoadMap(ft2_font_t *font, ft2_font_map_t *mapstart, Uchar _
                        }
                        Image_WriteTGABGRA(va("%s.tga", map_identifier), w, h, data);
                        if (r_font_compress.integer && qglGetCompressedTexImageARB && tex)
                        }
                        Image_WriteTGABGRA(va("%s.tga", map_identifier), w, h, data);
                        if (r_font_compress.integer && qglGetCompressedTexImageARB && tex)
-                               R_SaveTextureDDSFile(tex, va("dds/%s.dds", map_identifier), true, true);
+                               R_SaveTextureDDSFile(tex, va("dds/%s.dds", map_identifier), r_texture_dds_save.integer < 2, true);
                }
                Mem_Free(data);
        }
                }
                Mem_Free(data);
        }
index b1b330f8041e46eb2faf1252b40225c045e7abcf..2e1ce7a65d3c1779cbf2a1ca0c0d5e0547cf35a7 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -302,6 +302,7 @@ static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
        return r_texture_notexture;
 }
 
        return r_texture_notexture;
 }
 
+int draw_frame = 1;
 
 /*
 ================
 
 /*
 ================
@@ -312,18 +313,21 @@ Draw_CachePic
 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
 {
        int crc, hashkey;
 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
 {
        int crc, hashkey;
-       unsigned char *pixels;
+       unsigned char *pixels = NULL;
        cachepic_t *pic;
        fs_offset_t lmpsize;
        unsigned char *lmpdata;
        char lmpname[MAX_QPATH];
        int texflags;
        int j;
        cachepic_t *pic;
        fs_offset_t lmpsize;
        unsigned char *lmpdata;
        char lmpname[MAX_QPATH];
        int texflags;
        int j;
+       qboolean ddshasalpha;
+       float ddsavgcolor[4];
+       qboolean loaded = false;
 
        texflags = TEXF_ALPHA;
        if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
                texflags |= TEXF_CLAMP;
 
        texflags = TEXF_ALPHA;
        if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
                texflags |= TEXF_CLAMP;
-       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
+       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer && gl_texturecompression.integer)
                texflags |= TEXF_COMPRESS;
 
        // check whether the picture has already been cached
                texflags |= TEXF_COMPRESS;
 
        // check whether the picture has already been cached
@@ -369,13 +373,20 @@ reload:
        pic->hasalpha = true; // assume alpha unless we know it has none
        pic->texflags = texflags;
        pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
        pic->hasalpha = true; // assume alpha unless we know it has none
        pic->texflags = texflags;
        pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
+       pic->lastusedframe = draw_frame;
 
        // load a high quality image from disk if possible
 
        // load a high quality image from disk if possible
-       pixels = loadimagepixelsbgra(path, false, true, false, NULL);
-       if (pixels == NULL && !strncmp(path, "gfx/", 4))
-               pixels = loadimagepixelsbgra(path+4, false, true, false, NULL);
-       if (pixels)
+       if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va("dds/%s.dds", pic->name), pic->texflags, &ddshasalpha, ddsavgcolor, 0)))
+       {
+               // note this loads even if autoload is true, otherwise we can't get the width/height
+               loaded = true;
+               pic->hasalpha = ddshasalpha;
+               pic->width = R_TextureWidth(pic->tex);
+               pic->height = R_TextureHeight(pic->tex);
+       }
+       if (!loaded && ((pixels = loadimagepixelsbgra(pic->name, false, true, false, NULL)) || (!strncmp(pic->name, "gfx/", 4) && (pixels = loadimagepixelsbgra(pic->name+4, false, true, false, NULL)))))
        {
        {
+               loaded = true;
                pic->hasalpha = false;
                if (pic->texflags & TEXF_ALPHA)
                {
                pic->hasalpha = false;
                if (pic->texflags & TEXF_ALPHA)
                {
@@ -392,9 +403,13 @@ reload:
                pic->width = image_width;
                pic->height = image_height;
                if (!pic->autoload)
                pic->width = image_width;
                pic->height = image_height;
                if (!pic->autoload)
-                       pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, r_texture_sRGB_2d.integer ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL);
+               {
+                       pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, image_width, image_height, pixels, r_texture_sRGB_2d.integer ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL);
+                       if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
+                               R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+               }
        }
        }
-       else
+       if (!loaded)
        {
                pic->autoload = false;
                // never compress the fallback images
        {
                pic->autoload = false;
                // never compress the fallback images
@@ -405,11 +420,11 @@ reload:
        // size from that even if we don't upload the texture, this way the pics
        // show up the right size in the menu even if they were replaced with
        // higher or lower resolution versions
        // size from that even if we don't upload the texture, this way the pics
        // show up the right size in the menu even if they were replaced with
        // higher or lower resolution versions
-       dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
-       if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
+       dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", pic->name);
+       if (!strncmp(pic->name, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
        {
                if (developer_loading.integer)
        {
                if (developer_loading.integer)
-                       Con_Printf("loading lump \"%s\"\n", path);
+                       Con_Printf("loading lump \"%s\"\n", pic->name);
 
                if (lmpsize >= 9)
                {
 
                if (lmpsize >= 9)
                {
@@ -417,23 +432,23 @@ reload:
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pixels)
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pixels)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
                }
                Mem_Free(lmpdata);
        }
                }
                Mem_Free(lmpdata);
        }
-       else if ((lmpdata = W_GetLumpName (path + 4)))
+       else if ((lmpdata = W_GetLumpName (pic->name + 4)))
        {
                if (developer_loading.integer)
        {
                if (developer_loading.integer)
-                       Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
+                       Con_Printf("loading gfx.wad lump \"%s\"\n", pic->name + 4);
 
 
-               if (!strcmp(path, "gfx/conchars"))
+               if (!strcmp(pic->name, "gfx/conchars"))
                {
                        // conchars is a raw image and with color 0 as transparent instead of 255
                        pic->width = 128;
                        pic->height = 128;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pixels)
                {
                        // conchars is a raw image and with color 0 as transparent instead of 255
                        pic->width = 128;
                        pic->height = 128;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pixels)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font);
                }
                else
                {
                }
                else
                {
@@ -441,7 +456,7 @@ reload:
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pixels)
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pixels)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
                }
        }
 
                }
        }
 
@@ -450,10 +465,10 @@ reload:
                Mem_Free(pixels);
                pixels = NULL;
        }
                Mem_Free(pixels);
                pixels = NULL;
        }
-       else if (pic->tex == NULL)
+       if (!loaded)
        {
                // if it's not found on disk, generate an image
        {
                // if it's not found on disk, generate an image
-               pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
+               pic->tex = draw_generatepic(pic->name, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
                pic->width = R_TextureWidth(pic->tex);
                pic->height = R_TextureHeight(pic->tex);
        }
                pic->width = R_TextureWidth(pic->tex);
                pic->height = R_TextureHeight(pic->tex);
        }
@@ -466,15 +481,28 @@ cachepic_t *Draw_CachePic (const char *path)
        return Draw_CachePic_Flags (path, 0); // default to persistent!
 }
 
        return Draw_CachePic_Flags (path, 0); // default to persistent!
 }
 
-int draw_frame = 1;
-
 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
 {
        if (pic->autoload && !pic->tex)
        {
 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
 {
        if (pic->autoload && !pic->tex)
        {
-               pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_sRGB_2d.integer != 0);
+               if (pic->tex == NULL && r_texture_dds_load.integer != 0)
+               {
+                       qboolean ddshasalpha;
+                       float ddsavgcolor[4];
+                       pic->tex = R_LoadTextureDDSFile(drawtexturepool, va("dds/%s.dds", pic->name), pic->texflags, &ddshasalpha, ddsavgcolor, 0);
+               }
+               if (pic->tex == NULL)
+               {
+                       pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_sRGB_2d.integer != 0);
+                       if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
+                               R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+               }
                if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
                if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
+               {
                        pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_sRGB_2d.integer != 0);
                        pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_sRGB_2d.integer != 0);
+                       if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
+                               R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+               }
                if (pic->tex == NULL)
                        pic->tex = draw_generatepic(pic->name, true);
        }
                if (pic->tex == NULL)
                        pic->tex = draw_generatepic(pic->name, true);
        }
index 4facb05d392bfc6f2acb24be25d70b3e2a2b28ce..8722db4c23b04be18dd933133aaa3ed309a2a6df 100644 (file)
@@ -3235,7 +3235,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        {
                basepixels_width = image_width;
                basepixels_height = image_height;
        {
                basepixels_width = image_width;
                basepixels_height = image_height;
-               skinframe->base = R_LoadTexture2D (r_main_texturepool, skinframe->basename, basepixels_width, basepixels_height, basepixels, r_texture_sRGB_skin_diffuse.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer ? ~0 : ~TEXF_COMPRESS), miplevel, NULL);
+               skinframe->base = R_LoadTexture2D (r_main_texturepool, skinframe->basename, basepixels_width, basepixels_height, basepixels, r_texture_sRGB_skin_diffuse.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), miplevel, NULL);
                if (textureflags & TEXF_ALPHA)
                {
                        for (j = 3;j < basepixels_width * basepixels_height * 4;j += 4)
                if (textureflags & TEXF_ALPHA)
                {
                        for (j = 3;j < basepixels_width * basepixels_height * 4;j += 4)
@@ -3257,16 +3257,16 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
                                        pixels[j+2] = 255;
                                        pixels[j+3] = basepixels[j+3];
                                }
                                        pixels[j+2] = 255;
                                        pixels[j+3] = basepixels[j+3];
                                }
-                               skinframe->fog = R_LoadTexture2D (r_main_texturepool, va("%s_mask", skinframe->basename), image_width, image_height, pixels, TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer ? ~0 : ~TEXF_COMPRESS), miplevel, NULL);
+                               skinframe->fog = R_LoadTexture2D (r_main_texturepool, va("%s_mask", skinframe->basename), image_width, image_height, pixels, TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), miplevel, NULL);
                                Mem_Free(pixels);
                        }
                }
                R_SKINFRAME_LOAD_AVERAGE_COLORS(basepixels_width * basepixels_height, basepixels[4 * pix + comp]);
                //Con_Printf("Texture %s has average colors %f %f %f alpha %f\n", name, skinframe->avgcolor[0], skinframe->avgcolor[1], skinframe->avgcolor[2], skinframe->avgcolor[3]);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->base)
                                Mem_Free(pixels);
                        }
                }
                R_SKINFRAME_LOAD_AVERAGE_COLORS(basepixels_width * basepixels_height, basepixels[4 * pix + comp]);
                //Con_Printf("Texture %s has average colors %f %f %f alpha %f\n", name, skinframe->avgcolor[0], skinframe->avgcolor[1], skinframe->avgcolor[2], skinframe->avgcolor[3]);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->base)
-                       R_SaveTextureDDSFile(skinframe->base, va("dds/%s.dds", skinframe->basename), true, skinframe->hasalpha);
+                       R_SaveTextureDDSFile(skinframe->base, va("dds/%s.dds", skinframe->basename), r_texture_dds_save.integer < 2, skinframe->hasalpha);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->fog)
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->fog)
-                       R_SaveTextureDDSFile(skinframe->fog, va("dds/%s_mask.dds", skinframe->basename), true, true);
+                       R_SaveTextureDDSFile(skinframe->fog, va("dds/%s_mask.dds", skinframe->basename), r_texture_dds_save.integer < 2, true);
        }
 
        if (r_loaddds)
        }
 
        if (r_loaddds)
@@ -3288,7 +3288,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
                mymiplevel = savemiplevel;
                if ((pixels = loadimagepixelsbgra(va("%s_norm", skinframe->basename), false, false, false, &mymiplevel)) != NULL)
                {
                mymiplevel = savemiplevel;
                if ((pixels = loadimagepixelsbgra(va("%s_norm", skinframe->basename), false, false, false, &mymiplevel)) != NULL)
                {
-                       skinframe->nmap = R_LoadTexture2D (r_main_texturepool, va("%s_nmap", skinframe->basename), image_width, image_height, pixels, TEXTYPE_BGRA, (TEXF_ALPHA | textureflags) & (r_mipnormalmaps.integer ? ~0 : ~TEXF_MIPMAP) & (gl_texturecompression_normal.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
+                       skinframe->nmap = R_LoadTexture2D (r_main_texturepool, va("%s_nmap", skinframe->basename), image_width, image_height, pixels, TEXTYPE_BGRA, (TEXF_ALPHA | textureflags) & (r_mipnormalmaps.integer ? ~0 : ~TEXF_MIPMAP) & (gl_texturecompression_normal.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                        Mem_Free(pixels);
                        pixels = NULL;
                }
                        Mem_Free(pixels);
                        pixels = NULL;
                }
@@ -3296,7 +3296,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
                {
                        pixels = (unsigned char *)Mem_Alloc(tempmempool, image_width * image_height * 4);
                        Image_HeightmapToNormalmap_BGRA(bumppixels, pixels, image_width, image_height, false, r_shadow_bumpscale_bumpmap.value);
                {
                        pixels = (unsigned char *)Mem_Alloc(tempmempool, image_width * image_height * 4);
                        Image_HeightmapToNormalmap_BGRA(bumppixels, pixels, image_width, image_height, false, r_shadow_bumpscale_bumpmap.value);
-                       skinframe->nmap = R_LoadTexture2D (r_main_texturepool, va("%s_nmap", skinframe->basename), image_width, image_height, pixels, TEXTYPE_BGRA, (TEXF_ALPHA | textureflags) & (r_mipnormalmaps.integer ? ~0 : ~TEXF_MIPMAP) & (gl_texturecompression_normal.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
+                       skinframe->nmap = R_LoadTexture2D (r_main_texturepool, va("%s_nmap", skinframe->basename), image_width, image_height, pixels, TEXTYPE_BGRA, (TEXF_ALPHA | textureflags) & (r_mipnormalmaps.integer ? ~0 : ~TEXF_MIPMAP) & (gl_texturecompression_normal.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                        Mem_Free(pixels);
                        Mem_Free(bumppixels);
                }
                        Mem_Free(pixels);
                        Mem_Free(bumppixels);
                }
@@ -3304,11 +3304,11 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
                {
                        pixels = (unsigned char *)Mem_Alloc(tempmempool, basepixels_width * basepixels_height * 4);
                        Image_HeightmapToNormalmap_BGRA(basepixels, pixels, basepixels_width, basepixels_height, false, r_shadow_bumpscale_basetexture.value);
                {
                        pixels = (unsigned char *)Mem_Alloc(tempmempool, basepixels_width * basepixels_height * 4);
                        Image_HeightmapToNormalmap_BGRA(basepixels, pixels, basepixels_width, basepixels_height, false, r_shadow_bumpscale_basetexture.value);
-                       skinframe->nmap = R_LoadTexture2D (r_main_texturepool, va("%s_nmap", skinframe->basename), basepixels_width, basepixels_height, pixels, TEXTYPE_BGRA, (TEXF_ALPHA | textureflags) & (r_mipnormalmaps.integer ? ~0 : ~TEXF_MIPMAP) & (gl_texturecompression_normal.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
+                       skinframe->nmap = R_LoadTexture2D (r_main_texturepool, va("%s_nmap", skinframe->basename), basepixels_width, basepixels_height, pixels, TEXTYPE_BGRA, (TEXF_ALPHA | textureflags) & (r_mipnormalmaps.integer ? ~0 : ~TEXF_MIPMAP) & (gl_texturecompression_normal.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                        Mem_Free(pixels);
                }
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->nmap)
                        Mem_Free(pixels);
                }
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->nmap)
-                       R_SaveTextureDDSFile(skinframe->nmap, va("dds/%s_norm.dds", skinframe->basename), true, true);
+                       R_SaveTextureDDSFile(skinframe->nmap, va("dds/%s_norm.dds", skinframe->basename), r_texture_dds_save.integer < 2, true);
        }
 
        // _luma is supported only for tenebrae compatibility
        }
 
        // _luma is supported only for tenebrae compatibility
@@ -3316,18 +3316,18 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        mymiplevel = savemiplevel;
        if (skinframe->glow == NULL && ((pixels = loadimagepixelsbgra(va("%s_glow",  skinframe->basename), false, false, false, &mymiplevel)) || (pixels = loadimagepixelsbgra(va("%s_luma", skinframe->basename), false, false, false, &mymiplevel))))
        {
        mymiplevel = savemiplevel;
        if (skinframe->glow == NULL && ((pixels = loadimagepixelsbgra(va("%s_glow",  skinframe->basename), false, false, false, &mymiplevel)) || (pixels = loadimagepixelsbgra(va("%s_luma", skinframe->basename), false, false, false, &mymiplevel))))
        {
-               skinframe->glow = R_LoadTexture2D (r_main_texturepool, va("%s_glow", skinframe->basename), image_width, image_height, pixels, r_texture_sRGB_skin_glow.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_glow.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
+               skinframe->glow = R_LoadTexture2D (r_main_texturepool, va("%s_glow", skinframe->basename), image_width, image_height, pixels, r_texture_sRGB_skin_glow.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_glow.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->glow)
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->glow)
-                       R_SaveTextureDDSFile(skinframe->glow, va("dds/%s_glow.dds", skinframe->basename), true, true);
+                       R_SaveTextureDDSFile(skinframe->glow, va("dds/%s_glow.dds", skinframe->basename), r_texture_dds_save.integer < 2, true);
                Mem_Free(pixels);pixels = NULL;
        }
 
        mymiplevel = savemiplevel;
        if (skinframe->gloss == NULL && r_loadgloss && (pixels = loadimagepixelsbgra(va("%s_gloss", skinframe->basename), false, false, false, &mymiplevel)))
        {
                Mem_Free(pixels);pixels = NULL;
        }
 
        mymiplevel = savemiplevel;
        if (skinframe->gloss == NULL && r_loadgloss && (pixels = loadimagepixelsbgra(va("%s_gloss", skinframe->basename), false, false, false, &mymiplevel)))
        {
-               skinframe->gloss = R_LoadTexture2D (r_main_texturepool, va("%s_gloss", skinframe->basename), image_width, image_height, pixels, r_texture_sRGB_skin_gloss.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_gloss.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
+               skinframe->gloss = R_LoadTexture2D (r_main_texturepool, va("%s_gloss", skinframe->basename), image_width, image_height, pixels, r_texture_sRGB_skin_gloss.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_gloss.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->gloss)
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->gloss)
-                       R_SaveTextureDDSFile(skinframe->gloss, va("dds/%s_gloss.dds", skinframe->basename), true, true);
+                       R_SaveTextureDDSFile(skinframe->gloss, va("dds/%s_gloss.dds", skinframe->basename), r_texture_dds_save.integer < 2, true);
                Mem_Free(pixels);
                pixels = NULL;
        }
                Mem_Free(pixels);
                pixels = NULL;
        }
@@ -3335,9 +3335,9 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        mymiplevel = savemiplevel;
        if (skinframe->pants == NULL && (pixels = loadimagepixelsbgra(va("%s_pants", skinframe->basename), false, false, false, &mymiplevel)))
        {
        mymiplevel = savemiplevel;
        if (skinframe->pants == NULL && (pixels = loadimagepixelsbgra(va("%s_pants", skinframe->basename), false, false, false, &mymiplevel)))
        {
-               skinframe->pants = R_LoadTexture2D (r_main_texturepool, va("%s_pants", skinframe->basename), image_width, image_height, pixels, r_texture_sRGB_skin_diffuse.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
+               skinframe->pants = R_LoadTexture2D (r_main_texturepool, va("%s_pants", skinframe->basename), image_width, image_height, pixels, r_texture_sRGB_skin_diffuse.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->pants)
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->pants)
-                       R_SaveTextureDDSFile(skinframe->pants, va("dds/%s_pants.dds", skinframe->basename), true, false);
+                       R_SaveTextureDDSFile(skinframe->pants, va("dds/%s_pants.dds", skinframe->basename), r_texture_dds_save.integer < 2, false);
                Mem_Free(pixels);
                pixels = NULL;
        }
                Mem_Free(pixels);
                pixels = NULL;
        }
@@ -3345,9 +3345,9 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        mymiplevel = savemiplevel;
        if (skinframe->shirt == NULL && (pixels = loadimagepixelsbgra(va("%s_shirt", skinframe->basename), false, false, false, &mymiplevel)))
        {
        mymiplevel = savemiplevel;
        if (skinframe->shirt == NULL && (pixels = loadimagepixelsbgra(va("%s_shirt", skinframe->basename), false, false, false, &mymiplevel)))
        {
-               skinframe->shirt = R_LoadTexture2D (r_main_texturepool, va("%s_shirt", skinframe->basename), image_width, image_height, pixels, r_texture_sRGB_skin_diffuse.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
+               skinframe->shirt = R_LoadTexture2D (r_main_texturepool, va("%s_shirt", skinframe->basename), image_width, image_height, pixels, r_texture_sRGB_skin_diffuse.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->shirt)
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->shirt)
-                       R_SaveTextureDDSFile(skinframe->shirt, va("dds/%s_shirt.dds", skinframe->basename), true, false);
+                       R_SaveTextureDDSFile(skinframe->shirt, va("dds/%s_shirt.dds", skinframe->basename), r_texture_dds_save.integer < 2, false);
                Mem_Free(pixels);
                pixels = NULL;
        }
                Mem_Free(pixels);
                pixels = NULL;
        }
@@ -3355,9 +3355,9 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        mymiplevel = savemiplevel;
        if (skinframe->reflect == NULL && (pixels = loadimagepixelsbgra(va("%s_reflect", skinframe->basename), false, false, false, &mymiplevel)))
        {
        mymiplevel = savemiplevel;
        if (skinframe->reflect == NULL && (pixels = loadimagepixelsbgra(va("%s_reflect", skinframe->basename), false, false, false, &mymiplevel)))
        {
-               skinframe->reflect = R_LoadTexture2D (r_main_texturepool, va("%s_reflect", skinframe->basename), image_width, image_height, pixels, r_texture_sRGB_skin_reflect.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_reflectmask.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
+               skinframe->reflect = R_LoadTexture2D (r_main_texturepool, va("%s_reflect", skinframe->basename), image_width, image_height, pixels, r_texture_sRGB_skin_reflect.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_reflectmask.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->reflect)
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->reflect)
-                       R_SaveTextureDDSFile(skinframe->reflect, va("dds/%s_reflect.dds", skinframe->basename), true, true);
+                       R_SaveTextureDDSFile(skinframe->reflect, va("dds/%s_reflect.dds", skinframe->basename), r_texture_dds_save.integer < 2, true);
                Mem_Free(pixels);
                pixels = NULL;
        }
                Mem_Free(pixels);
                pixels = NULL;
        }
@@ -3726,7 +3726,7 @@ rtexture_t *R_LoadCubemap(const char *basename)
                if (developer_loading.integer)
                        Con_Printf("loading cubemap \"%s\"\n", basename);
 
                if (developer_loading.integer)
                        Con_Printf("loading cubemap \"%s\"\n", basename);
 
-               cubemaptexture = R_LoadTextureCubeMap(r_main_texturepool, basename, cubemapsize, cubemappixels, r_texture_sRGB_cubemap.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, (gl_texturecompression_lightcubemaps.integer ? TEXF_COMPRESS : 0) | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL);
+               cubemaptexture = R_LoadTextureCubeMap(r_main_texturepool, basename, cubemapsize, cubemappixels, r_texture_sRGB_cubemap.integer != 0 ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, (gl_texturecompression_lightcubemaps.integer && gl_texturecompression.integer ? TEXF_COMPRESS : 0) | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL);
                Mem_Free(cubemappixels);
        }
        else
                Mem_Free(cubemappixels);
        }
        else
@@ -7420,7 +7420,7 @@ void R_tcMod_ApplyToMatrix(matrix4x4_t *texmatrix, q3shaderinfo_layer_tcmod_t *t
 
 void R_LoadQWSkin(r_qwskincache_t *cache, const char *skinname)
 {
 
 void R_LoadQWSkin(r_qwskincache_t *cache, const char *skinname)
 {
-       int textureflags = (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP | TEXF_COMPRESS;
+       int textureflags = (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP;
        char name[MAX_QPATH];
        skinframe_t *skinframe;
        unsigned char pixels[296*194];
        char name[MAX_QPATH];
        skinframe_t *skinframe;
        unsigned char pixels[296*194];
index 976128e53ef8e6fa011ce59ea413cbb09b10a522..4b262fa837ce0b655cc4303eb9650257229d3d80 100644 (file)
@@ -64,6 +64,7 @@ static memexpandablearray_t texturearray;
 
 typedef struct textypeinfo_s
 {
 
 typedef struct textypeinfo_s
 {
+       const char *name;
        textype_t textype;
        int inputbytesperpixel;
        int internalbytesperpixel;
        textype_t textype;
        int inputbytesperpixel;
        int internalbytesperpixel;
@@ -75,42 +76,42 @@ typedef struct textypeinfo_s
 textypeinfo_t;
 
 // framebuffer texture formats
 textypeinfo_t;
 
 // framebuffer texture formats
-static textypeinfo_t textype_shadowmap16                 = {TEXTYPE_SHADOWMAP     ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16_ARB              , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
-static textypeinfo_t textype_shadowmap24                 = {TEXTYPE_SHADOWMAP     ,  4,  4,  4.0f, GL_DEPTH_COMPONENT24_ARB              , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT  };
-static textypeinfo_t textype_colorbuffer                 = {TEXTYPE_COLORBUFFER   ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_colorbuffer16f              = {TEXTYPE_COLORBUFFER16F,  8,  8,  8.0f, GL_RGBA16F_ARB                        , GL_RGBA           , GL_FLOAT         };
-static textypeinfo_t textype_colorbuffer32f              = {TEXTYPE_COLORBUFFER32F, 16, 16, 16.0f, GL_RGBA32F_ARB                        , GL_RGBA           , GL_FLOAT         };
+static textypeinfo_t textype_shadowmap16                 = {"shadowmap16",              TEXTYPE_SHADOWMAP     ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16_ARB              , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap24                 = {"shadowmap24",              TEXTYPE_SHADOWMAP     ,  4,  4,  4.0f, GL_DEPTH_COMPONENT24_ARB              , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT  };
+static textypeinfo_t textype_colorbuffer                 = {"colorbuffer",              TEXTYPE_COLORBUFFER   ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_colorbuffer16f              = {"colorbuffer16f",           TEXTYPE_COLORBUFFER16F,  8,  8,  8.0f, GL_RGBA16F_ARB                        , GL_RGBA           , GL_FLOAT         };
+static textypeinfo_t textype_colorbuffer32f              = {"colorbuffer32f",           TEXTYPE_COLORBUFFER32F, 16, 16, 16.0f, GL_RGBA32F_ARB                        , GL_RGBA           , GL_FLOAT         };
 
 // image formats:
 
 // image formats:
-static textypeinfo_t textype_alpha                       = {TEXTYPE_ALPHA         ,  1,  4,  4.0f, GL_ALPHA                              , GL_ALPHA          , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_palette                     = {TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_RGB                                , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_palette_alpha               = {TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba                        = {TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_RGB                                , GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba_alpha                  = {TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_RGBA                               , GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba_compress               = {TEXTYPE_RGBA          ,  4,  4,  0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT       , GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba_alpha_compress         = {TEXTYPE_RGBA          ,  4,  4,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT      , GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra                        = {TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_RGB                                , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra_alpha                  = {TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra_compress               = {TEXTYPE_BGRA          ,  4,  4,  0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT       , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra_alpha_compress         = {TEXTYPE_BGRA          ,  4,  4,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT      , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_dxt1                        = {TEXTYPE_DXT1          ,  4,  0,  0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT       , 0                 , 0                };
-static textypeinfo_t textype_dxt1a                       = {TEXTYPE_DXT1A         ,  4,  0,  0.5f, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT      , 0                 , 0                };
-static textypeinfo_t textype_dxt3                        = {TEXTYPE_DXT3          ,  4,  0,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT      , 0                 , 0                };
-static textypeinfo_t textype_dxt5                        = {TEXTYPE_DXT5          ,  4,  0,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT      , 0                 , 0                };
-static textypeinfo_t textype_sRGB_palette                = {TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_SRGB_EXT                           , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_sRGB_palette_alpha          = {TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_SRGB_ALPHA_EXT                     , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_sRGB_rgba                   = {TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_SRGB_EXT                           , GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_sRGB_rgba_alpha             = {TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_SRGB_ALPHA_EXT                     , GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_sRGB_rgba_compress          = {TEXTYPE_RGBA          ,  4,  4,  0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT      , GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_sRGB_rgba_alpha_compress    = {TEXTYPE_RGBA          ,  4,  4,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_sRGB_bgra                   = {TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_SRGB_EXT                           , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_sRGB_bgra_alpha             = {TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_SRGB_ALPHA_EXT                     , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_sRGB_bgra_compress          = {TEXTYPE_BGRA          ,  4,  4,  0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT      , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_sRGB_bgra_alpha_compress    = {TEXTYPE_BGRA          ,  4,  4,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_sRGB_dxt1                   = {TEXTYPE_DXT1          ,  4,  0,  0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT      , 0                 , 0                };
-static textypeinfo_t textype_sRGB_dxt1a                  = {TEXTYPE_DXT1A         ,  4,  0,  0.5f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0                 , 0                };
-static textypeinfo_t textype_sRGB_dxt3                   = {TEXTYPE_DXT3          ,  4,  0,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0                 , 0                };
-static textypeinfo_t textype_sRGB_dxt5                   = {TEXTYPE_DXT5          ,  4,  0,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0                 , 0                };
+static textypeinfo_t textype_alpha                       = {"alpha",                    TEXTYPE_ALPHA         ,  1,  4,  4.0f, GL_ALPHA                              , GL_ALPHA          , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette                     = {"palette",                  TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_RGB                                , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette_alpha               = {"palette_alpha",            TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba                        = {"rgba",                     TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_RGB                                , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_alpha                  = {"rgba_alpha",               TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_RGBA                               , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_compress               = {"rgba_compress",            TEXTYPE_RGBA          ,  4,  4,  0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT       , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_alpha_compress         = {"rgba_alpha_compress",      TEXTYPE_RGBA          ,  4,  4,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT      , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra                        = {"bgra",                     TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_RGB                                , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_alpha                  = {"bgra_alpha",               TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_compress               = {"bgra_compress",            TEXTYPE_BGRA          ,  4,  4,  0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT       , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_alpha_compress         = {"bgra_alpha_compress",      TEXTYPE_BGRA          ,  4,  4,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT      , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_dxt1                        = {"dxt1",                     TEXTYPE_DXT1          ,  4,  0,  0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT       , 0                 , 0                };
+static textypeinfo_t textype_dxt1a                       = {"dxt1a",                    TEXTYPE_DXT1A         ,  4,  0,  0.5f, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT      , 0                 , 0                };
+static textypeinfo_t textype_dxt3                        = {"dxt3",                     TEXTYPE_DXT3          ,  4,  0,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT      , 0                 , 0                };
+static textypeinfo_t textype_dxt5                        = {"dxt5",                     TEXTYPE_DXT5          ,  4,  0,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT      , 0                 , 0                };
+static textypeinfo_t textype_sRGB_palette                = {"sRGB_palette",             TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_SRGB_EXT                           , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_palette_alpha          = {"sRGB_palette_alpha",       TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_SRGB_ALPHA_EXT                     , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba                   = {"sRGB_rgba",                TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_SRGB_EXT                           , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba_alpha             = {"sRGB_rgba_alpha",          TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_SRGB_ALPHA_EXT                     , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba_compress          = {"sRGB_rgba_compress",       TEXTYPE_RGBA          ,  4,  4,  0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT      , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba_alpha_compress    = {"sRGB_rgba_alpha_compress", TEXTYPE_RGBA          ,  4,  4,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra                   = {"sRGB_bgra",                TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_SRGB_EXT                           , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra_alpha             = {"sRGB_bgra_alpha",          TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_SRGB_ALPHA_EXT                     , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra_compress          = {"sRGB_bgra_compress",       TEXTYPE_BGRA          ,  4,  4,  0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT      , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra_alpha_compress    = {"sRGB_bgra_alpha_compress", TEXTYPE_BGRA          ,  4,  4,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_dxt1                   = {"sRGB_dxt1",                TEXTYPE_DXT1          ,  4,  0,  0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT      , 0                 , 0                };
+static textypeinfo_t textype_sRGB_dxt1a                  = {"sRGB_dxt1a",               TEXTYPE_DXT1A         ,  4,  0,  0.5f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0                 , 0                };
+static textypeinfo_t textype_sRGB_dxt3                   = {"sRGB_dxt3",                TEXTYPE_DXT3          ,  4,  0,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0                 , 0                };
+static textypeinfo_t textype_sRGB_dxt5                   = {"sRGB_dxt5",                TEXTYPE_DXT5          ,  4,  0,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0                 , 0                };
 
 typedef enum gltexturetype_e
 {
 
 typedef enum gltexturetype_e
 {
@@ -234,8 +235,8 @@ static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags)
        case TEXTYPE_DXT3: return &textype_dxt3;
        case TEXTYPE_DXT5: return &textype_dxt5;
        case TEXTYPE_PALETTE: return (flags & TEXF_ALPHA) ? &textype_palette_alpha : &textype_palette;
        case TEXTYPE_DXT3: return &textype_dxt3;
        case TEXTYPE_DXT5: return &textype_dxt5;
        case TEXTYPE_PALETTE: return (flags & TEXF_ALPHA) ? &textype_palette_alpha : &textype_palette;
-       case TEXTYPE_RGBA: return ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_rgba_alpha_compress : &textype_rgba_compress) : ((flags & TEXF_ALPHA) ? &textype_rgba_alpha : &textype_rgba);
-       case TEXTYPE_BGRA: return ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_bgra_alpha_compress : &textype_bgra_compress) : ((flags & TEXF_ALPHA) ? &textype_bgra_alpha : &textype_bgra);
+       case TEXTYPE_RGBA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_rgba_alpha_compress : &textype_rgba_compress) : ((flags & TEXF_ALPHA) ? &textype_rgba_alpha : &textype_rgba);
+       case TEXTYPE_BGRA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_bgra_alpha_compress : &textype_bgra_compress) : ((flags & TEXF_ALPHA) ? &textype_bgra_alpha : &textype_bgra);
        case TEXTYPE_ALPHA: return &textype_alpha;
        case TEXTYPE_SHADOWMAP: return (flags & TEXF_LOWPRECISION) ? &textype_shadowmap16 : &textype_shadowmap24;
        case TEXTYPE_COLORBUFFER: return &textype_colorbuffer;
        case TEXTYPE_ALPHA: return &textype_alpha;
        case TEXTYPE_SHADOWMAP: return (flags & TEXF_LOWPRECISION) ? &textype_shadowmap16 : &textype_shadowmap24;
        case TEXTYPE_COLORBUFFER: return &textype_colorbuffer;
@@ -246,8 +247,8 @@ static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags)
        case TEXTYPE_SRGB_DXT3: return &textype_sRGB_dxt3;
        case TEXTYPE_SRGB_DXT5: return &textype_sRGB_dxt5;
        case TEXTYPE_SRGB_PALETTE: return (flags & TEXF_ALPHA) ? &textype_sRGB_palette_alpha : &textype_sRGB_palette;
        case TEXTYPE_SRGB_DXT3: return &textype_sRGB_dxt3;
        case TEXTYPE_SRGB_DXT5: return &textype_sRGB_dxt5;
        case TEXTYPE_SRGB_PALETTE: return (flags & TEXF_ALPHA) ? &textype_sRGB_palette_alpha : &textype_sRGB_palette;
-       case TEXTYPE_SRGB_RGBA: return ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_sRGB_rgba_alpha_compress : &textype_sRGB_rgba_compress) : ((flags & TEXF_ALPHA) ? &textype_sRGB_rgba_alpha : &textype_sRGB_rgba);
-       case TEXTYPE_SRGB_BGRA: return ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_sRGB_bgra_alpha_compress : &textype_sRGB_bgra_compress) : ((flags & TEXF_ALPHA) ? &textype_sRGB_bgra_alpha : &textype_sRGB_bgra);
+       case TEXTYPE_SRGB_RGBA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_sRGB_rgba_alpha_compress : &textype_sRGB_rgba_compress) : ((flags & TEXF_ALPHA) ? &textype_sRGB_rgba_alpha : &textype_sRGB_rgba);
+       case TEXTYPE_SRGB_BGRA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_sRGB_bgra_alpha_compress : &textype_sRGB_bgra_compress) : ((flags & TEXF_ALPHA) ? &textype_sRGB_bgra_alpha : &textype_sRGB_bgra);
        default:
                Host_Error("R_GetTexTypeInfo: unknown texture format");
                break;
        default:
                Host_Error("R_GetTexTypeInfo: unknown texture format");
                break;
@@ -690,7 +691,7 @@ void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean print
                                poolloadedp += glt->inputdatasize;
                        }
                        if (printeach)
                                poolloadedp += glt->inputdatasize;
                        }
                        if (printeach)
-                               Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : "      ", (glt->flags & TEXF_MIPMAP) ? "mip" : "   ", (glt->flags & TEXF_ALPHA) ? "alpha" : "     ", glt->identifier);
+                               Con_Printf("%c%4i%c%c%4i%c %-24s %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', glt->textype->name, isloaded ? "loaded" : "      ", (glt->flags & TEXF_MIPMAP) ? "mip" : "   ", (glt->flags & TEXF_ALPHA) ? "alpha" : "     ", glt->identifier);
                }
                if (printpool)
                        Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", (void *)pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0);
                }
                if (printpool)
                        Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", (void *)pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0);
@@ -1998,6 +1999,7 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        {
                // very sloppy BGRA 32bit identification
                textype = TEXTYPE_BGRA;
        {
                // very sloppy BGRA 32bit identification
                textype = TEXTYPE_BGRA;
+               flags &= ~TEXF_COMPRESS; // don't let the textype be wrong
                bytesperblock = 0;
                bytesperpixel = 4;
                size = INTOVERFLOW_MUL(INTOVERFLOW_MUL(dds_width, dds_height), bytesperpixel);
                bytesperblock = 0;
                bytesperpixel = 4;
                size = INTOVERFLOW_MUL(INTOVERFLOW_MUL(dds_width, dds_height), bytesperpixel);
index 4265c5eb56293d24a71665a39d14fda54c92da19..8c59f72ff5c276bd3a202ca776b04919c316735d 100644 (file)
@@ -143,6 +143,8 @@ extern cvar_t gl_texturecompression_q3bspdeluxemaps;
 extern cvar_t gl_texturecompression_sky;
 extern cvar_t gl_texturecompression_lightcubemaps;
 extern cvar_t gl_texturecompression_reflectmask;
 extern cvar_t gl_texturecompression_sky;
 extern cvar_t gl_texturecompression_lightcubemaps;
 extern cvar_t gl_texturecompression_reflectmask;
+extern cvar_t r_texture_dds_load;
+extern cvar_t r_texture_dds_save;
 
 // add a texture to a pool and optionally precache (upload) it
 // (note: data == NULL is perfectly acceptable)
 
 // add a texture to a pool and optionally precache (upload) it
 // (note: data == NULL is perfectly acceptable)