use vid_netwmfullscreen 1 by default (yes I know auto-detection is not
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 19 Mar 2011 18:50:30 +0000 (18:50 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 19 Mar 2011 18:50:30 +0000 (18:50 +0000)
coded, but xorg supports it so I don't really care...)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10934 d7cf8633-e32d-0410-b094-e92efae38249

vid_glx.c

index 342e52d..2a718d8 100644 (file)
--- a/vid_glx.c
+++ b/vid_glx.c
@@ -112,7 +112,7 @@ static int vid_x11_gammarampsize = 0;
 cvar_t vid_dgamouse = {CVAR_SAVE, "vid_dgamouse", "0", "make use of DGA mouse input"};
 static qboolean vid_usingdgamouse = false;
 #endif
-cvar_t vid_netwmfullscreen = {CVAR_SAVE, "vid_netwmfullscreen", "0", "make use _NET_WM_STATE_FULLSCREEN; turn this off if fullscreen does not work for you"};
+cvar_t vid_netwmfullscreen = {CVAR_SAVE, "vid_netwmfullscreen", "1", "make use _NET_WM_STATE_FULLSCREEN; turn this off if fullscreen does not work for you"};
 
 qboolean vidmode_ext = false;