advance angles as well as origin on clients when noclipping (why? I don't know,...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 10 Jun 2002 17:21:30 +0000 (17:21 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 10 Jun 2002 17:21:30 +0000 (17:21 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1939 d7cf8633-e32d-0410-b094-e92efae38249

sv_phys.c

index 6301743..0d89b11 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -1039,6 +1039,7 @@ void SV_Physics_Client (edict_t   *ent, int num)
                        return;
                SV_CheckWater (ent);
                VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
+               VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles);
                break;
 
        default: