]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
no longer uses R_Shadow_VertexBuffer, instead uses aliasvert_vertex3f
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 May 2003 13:23:27 +0000 (13:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 May 2003 13:23:27 +0000 (13:23 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3043 d7cf8633-e32d-0410-b094-e92efae38249

gl_models.c

index d74a30b17705eaaa8f3da59339d41f6abc616816..675ef2ba2280f81c48a15243b99dd230439cc9b9 100644 (file)
@@ -13,6 +13,7 @@ int aliasvertmax = 0;
 void *aliasvertarrays = NULL;
 float *aliasvertcolor4fbuf = NULL;
 float *aliasvertcolor4f = NULL; // this may point at aliasvertcolorbuf or at vertex arrays in the mesh backend
+float *aliasvert_vertex3f = NULL;
 float *aliasvert_svector3f = NULL;
 float *aliasvert_tvector3f = NULL;
 float *aliasvert_normal3f = NULL;
@@ -31,10 +32,11 @@ void gl_models_allocarrays(int newmax)
        aliasvertmax = newmax;
        if (aliasvertarrays != NULL)
                Mem_Free(aliasvertarrays);
-       aliasvertarrays = Mem_Alloc(gl_models_mempool, aliasvertmax * (sizeof(float[4+4+3+3+3]) + sizeof(int[3])));
+       aliasvertarrays = Mem_Alloc(gl_models_mempool, aliasvertmax * (sizeof(float[4+4+3+3+3+3]) + sizeof(int[3])));
        data = aliasvertarrays;
        aliasvertcolor4f = aliasvertcolor4fbuf = (void *)data;data += aliasvertmax * sizeof(float[4]);
        aliasvertcolor2_4f = (void *)data;data += aliasvertmax * sizeof(float[4]); // used temporarily for tinted coloring
+       aliasvert_vertex3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
        aliasvert_svector3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
        aliasvert_tvector3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
        aliasvert_normal3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
@@ -49,6 +51,7 @@ void gl_models_freearrays(void)
        aliasvertarrays = NULL;
        aliasvertcolor4f = aliasvertcolor4fbuf = NULL;
        aliasvertcolor2_4f = NULL;
+       aliasvert_vertex3f = NULL;
        aliasvert_svector3f = NULL;
        aliasvert_tvector3f = NULL;
        aliasvert_normal3f = NULL;
@@ -458,7 +461,7 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor
 void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz)
 {
        int c, meshnum, layernum;
-       float fog, ifog, lightcolor2[3], *vertices;
+       float fog, ifog, lightcolor2[3];
        vec3_t diff;
        qbyte *bcolor;
        aliasmesh_t *mesh;
@@ -494,8 +497,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                if (skin->flags & ALIASSKIN_TRANSPARENT)
                        continue;
                expandaliasvert(mesh->num_vertices);
-               vertices = R_Shadow_VertexBuffer(mesh->num_vertices);
-               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, vertices);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, aliasvert_vertex3f);
                R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_SVECTOR, aliasvert_svector3f);
                R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_TVECTOR, aliasvert_tvector3f);
                R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f);
@@ -511,7 +513,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                        if (layer->flags & ALIASLAYER_SPECULAR)
                        {
                                c_alias_polys += mesh->num_triangles;
-                               R_Shadow_SpecularLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, vertices, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
+                               R_Shadow_SpecularLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
                        }
                        else if (layer->flags & ALIASLAYER_DIFFUSE)
                        {
@@ -540,7 +542,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                                        lightcolor2[2] *= bcolor[2] * (1.0f / 255.0f);
                                }
                                c_alias_polys += mesh->num_triangles;
-                               R_Shadow_DiffuseLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, vertices, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
+                               R_Shadow_DiffuseLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
                        }
                }
        }