Fix a typo in a field name.
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 28 Aug 2016 07:08:50 +0000 (07:08 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 28 Aug 2016 07:08:50 +0000 (07:08 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12278 d7cf8633-e32d-0410-b094-e92efae38249

gl_textures.c

index 99f45d3..9e76ac9 100644 (file)
@@ -209,7 +209,7 @@ typedef struct gltexture_s
 
        // dynamic texture stuff [11/22/2007 Black]
        updatecallback_t updatecallback;
-       void *updatacallback_data;
+       void *updatecallback_data;
        // --- [11/22/2007 Black]
 
        // stores backup copy of texture for deferred texture updates (gl_nopartialtextureupdates cvar)
@@ -353,13 +353,13 @@ void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void
 
        glt->flags |= GLTEXF_DYNAMIC;
        glt->updatecallback = updatecallback;
-       glt->updatacallback_data = data;
+       glt->updatecallback_data = data;
 }
 
 static void R_UpdateDynamicTexture(gltexture_t *glt) {
        glt->dirty = false;
        if( glt->updatecallback ) {
-               glt->updatecallback( (rtexture_t*) glt, glt->updatacallback_data );
+               glt->updatecallback( (rtexture_t*) glt, glt->updatecallback_data );
        }
 }
 
@@ -1803,7 +1803,7 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
        glt->gltexturetypeenum = gltexturetypeenums[glt->texturetype];
        // init the dynamic texture attributes, too [11/22/2007 Black]
        glt->updatecallback = NULL;
-       glt->updatacallback_data = NULL;
+       glt->updatecallback_data = NULL;
 
        GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->miplevel, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth, &glt->miplevels);
 
@@ -1975,7 +1975,7 @@ rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char *
        glt->gltexturetypeenum = GL_TEXTURE_2D;
        // init the dynamic texture attributes, too [11/22/2007 Black]
        glt->updatecallback = NULL;
-       glt->updatacallback_data = NULL;
+       glt->updatecallback_data = NULL;
 
        GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->miplevel, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth, &glt->miplevels);