fixed ut2003-style smoke ring effect on explosions (not that anyone uses this I assume)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 10 Apr 2005 15:46:47 +0000 (15:46 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 10 Apr 2005 15:46:47 +0000 (15:46 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5172 d7cf8633-e32d-0410-b094-e92efae38249

cl_particles.c

index 4c61f60..08b3033 100644 (file)
@@ -694,7 +694,7 @@ void CL_ParticleExplosion (vec3_t org)
                                VectorSubtract(v2, org, v2);
 #endif
                                VectorScale(v2, 2.0f, v2);
-                               particle(particletype + pt_static, 0xFFFFFF, 0xFFFFFF, tex_smoke[rand()&7], 12, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0);
+                               particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0);
                        }
                }