]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
removed gl_viewmodeldepthhack
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 25 Feb 2002 02:06:58 +0000 (02:06 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 25 Feb 2002 02:06:58 +0000 (02:06 +0000)
fixed gl_mesh_merge bug (which was causing bizarre glitchs)
added mesh index validation when DEBUGGL is enabled

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1564 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c
gl_backend.c
gl_backend.h
gl_rmain.c
view.c

index 122111e23be02e1a3951585fec3fb750f7b150eb..7ee3d2d93109da357d31bf101b6d5c7c213d7772 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -197,6 +197,7 @@ void CL_Disconnect (void)
                NET_SendUnreliableMessage (cls.netcon, &cls.message);
                SZ_Clear (&cls.message);
                NET_Close (cls.netcon);
+               cls.state = ca_disconnected; // prevent this code from executing again during Host_ShutdownServer
                // if running a local server, shut it down
                if (sv.active)
                        Host_ShutdownServer(false);
index 783494886ff3ca928c74e3bf7ab76f5f45083a93..dd4d075c714e8857d0ca0c43fa67e82446b99302 100644 (file)
@@ -33,7 +33,7 @@ typedef struct buf_mesh_s
        int firsttriangle;
        int triangles;
        int firstvert;
-       int lastvert;
+       int verts;
        struct buf_mesh_s *chain;
        struct buf_transtri_s *transchain;
        //struct buf_transtri_s **transchainpointer;
@@ -262,7 +262,7 @@ static void GL_SetupFrame (void)
        // y is weird beause OpenGL is bottom to top, we use top to bottom
        glViewport(r_refdef.x, vid.realheight - (r_refdef.y + r_refdef.height), r_refdef.width, r_refdef.height);
 //     yfov = 2*atan((float)r_refdef.height/r_refdef.width)*180/M_PI;
-       MYgluPerspective (r_refdef.fov_x, r_refdef.fov_y, r_refdef.width/r_refdef.height, 4, r_farclip);
+       MYgluPerspective (r_refdef.fov_x, r_refdef.fov_y, r_refdef.width/r_refdef.height, 4.0 / 3.0, r_farclip);
 
        glCullFace(GL_FRONT);
 
@@ -362,7 +362,7 @@ int errornumber = 0;
 // renders mesh buffers, called to flush buffers when full
 void R_Mesh_Render(void)
 {
-       int i, k, blendfunc1, blendfunc2, blend, depthmask, depthtest, unit = 0, clientunit = 0, firsttriangle, triangles, firstvert, lastvert, texture[MAX_TEXTUREUNITS];
+       int i, k, blendfunc1, blendfunc2, blend, depthmask, depthtest, unit = 0, clientunit = 0, firsttriangle, triangles, firstvert, endvert, texture[MAX_TEXTUREUNITS];
        float farclip, texturergbscale[MAX_TEXTUREUNITS];
        buf_mesh_t *mesh;
        unsigned int *index;
@@ -412,13 +412,13 @@ CHECKGLERROR
        glDepthMask((GLboolean) depthmask);
 CHECKGLERROR
 
-       glVertexPointer(3, GL_FLOAT, sizeof(buf_vertex_t), buf_vertex);
+       glVertexPointer(3, GL_FLOAT, sizeof(buf_vertex_t), &buf_vertex[0].v[0]);
 CHECKGLERROR
        glEnableClientState(GL_VERTEX_ARRAY);
 CHECKGLERROR
        if (gl_mesh_floatcolors.integer)
        {
-               glColorPointer(4, GL_FLOAT, sizeof(buf_fcolor_t), buf_fcolor);
+               glColorPointer(4, GL_FLOAT, sizeof(buf_fcolor_t), &buf_fcolor[0].c[0]);
 CHECKGLERROR
        }
        else
@@ -439,7 +439,7 @@ CHECKGLERROR
                        k = (*icolor++) & 0x7FFFFF;*bcolor++ = k > 255 ? 255 : k;
                        k = (*icolor++) & 0x7FFFFF;*bcolor++ = k > 255 ? 255 : k;
                }
-               glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(buf_bcolor_t), buf_bcolor);
+               glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(buf_bcolor_t), &buf_bcolor[0].c[0]);
 CHECKGLERROR
        }
        glEnableClientState(GL_COLOR_ARRAY);
@@ -670,7 +670,7 @@ CHECKGLERROR
                firsttriangle = mesh->firsttriangle;
                triangles = mesh->triangles;
                firstvert = mesh->firstvert;
-               lastvert = mesh->lastvert;
+               endvert = firstvert + mesh->verts;
                mesh = &buf_mesh[++k];
 
                if (meshmerge)
@@ -679,6 +679,7 @@ CHECKGLERROR
                        #error update this code
                        #endif
                        while (k < currentmesh
+                               && mesh->firstvert == endvert
                                && mesh->blendfunc1 == blendfunc1
                                && mesh->blendfunc2 == blendfunc2
                                && mesh->depthtest == depthtest
@@ -693,10 +694,7 @@ CHECKGLERROR
                                && mesh->texturergbscale[3] == texturergbscale[3])
                        {
                                triangles += mesh->triangles;
-                               if (firstvert > mesh->firstvert)
-                                       firstvert = mesh->firstvert;
-                               if (lastvert < mesh->lastvert)
-                                       lastvert = mesh->lastvert;
+                               endvert += mesh->verts;
                                mesh = &buf_mesh[++k];
                        }
                }
@@ -709,7 +707,7 @@ CHECKGLERROR
                // FIXME: dynamic link to GL so we can get DrawRangeElements on WIN32
                glDrawElements(GL_TRIANGLES, triangles * 3, GL_UNSIGNED_INT, index);
 #else
-               glDrawRangeElements(GL_TRIANGLES, firstvert, lastvert + 1, triangles * 3, GL_UNSIGNED_INT, index);
+               glDrawRangeElements(GL_TRIANGLES, firstvert, endvert, triangles * 3, GL_UNSIGNED_INT, index);
 #endif
 CHECKGLERROR
        }
@@ -844,8 +842,8 @@ void R_Mesh_AddTransparent(void)
                k++;
        }
 
-       //if (currentmesh + k > max_meshs || currenttriangle + k > max_batch || currentvertex + currenttransvertex > max_verts)
-       //      R_Mesh_Render();
+       if (currentmesh + k > max_meshs || currenttriangle + k > max_batch || currentvertex + currenttransvertex > max_verts)
+               R_Mesh_Render();
 
        for (i = 0;i < currenttransmesh;i++)
                buf_transmesh[i].transchain = NULL;
@@ -869,20 +867,18 @@ void R_Mesh_AddTransparent(void)
 
        for (;transmesh;transmesh = transmesh->chain)
        {
-               int numverts = transmesh->lastvert - transmesh->firstvert + 1;
-               if (currentmesh >= max_meshs || currenttriangle + transmesh->triangles > max_batch || currentvertex + numverts > max_verts)
-                       R_Mesh_Render();
+               //if (currentmesh >= max_meshs || currenttriangle + transmesh->triangles > max_batch || currentvertex + transmesh->verts > max_verts)
+               //      R_Mesh_Render();
 
-               memcpy(&buf_vertex[currentvertex], &buf_transvertex[transmesh->firstvert], numverts * sizeof(buf_vertex_t));
-               memcpy(&buf_fcolor[currentvertex], &buf_transfcolor[transmesh->firstvert], numverts * sizeof(buf_fcolor_t));
+               memcpy(&buf_vertex[currentvertex], &buf_transvertex[transmesh->firstvert], transmesh->verts * sizeof(buf_vertex_t));
+               memcpy(&buf_fcolor[currentvertex], &buf_transfcolor[transmesh->firstvert], transmesh->verts * sizeof(buf_fcolor_t));
                for (i = 0;i < backendunits && transmesh->textures[i];i++)
-                       memcpy(&buf_texcoord[i][currentvertex], &buf_transtexcoord[i][transmesh->firstvert], numverts * sizeof(buf_texcoord_t));
+                       memcpy(&buf_texcoord[i][currentvertex], &buf_transtexcoord[i][transmesh->firstvert], transmesh->verts * sizeof(buf_texcoord_t));
 
                mesh = &buf_mesh[currentmesh++];
                *mesh = *transmesh; // copy mesh properties
                mesh->firstvert = currentvertex;
-               mesh->lastvert = currentvertex + numverts - 1;
-               currentvertex += numverts;
+               currentvertex += mesh->verts;
                mesh->firsttriangle = currenttriangle;
                for (tri = transmesh->transchain;tri;tri = tri->meshsortchain)
                {
@@ -937,22 +933,11 @@ void R_Mesh_Draw(const rmeshinfo_t *m)
        if (!backendactive)
                Sys_Error("R_Mesh_Draw: called when backend is not active\n");
 
-       scaler = 1;
-       if (m->blendfunc2 == GL_SRC_COLOR)
-       {
-               if (m->blendfunc1 == GL_DST_COLOR) // 2x modulate with framebuffer
-                       scaler *= 0.5f;
-       }
-       else
-       {
-               if (m->tex[0])
-               {
-                       overbright = gl_combine.integer;
-                       if (overbright)
-                               scaler *= 0.25f;
-               }
-               scaler *= overbrightscale;
-       }
+#ifdef DEBUGGL
+       for (i = 0;i < m->numtriangles * 3;i++)
+               if ((unsigned int) m->index[i] >= (unsigned int) m->numverts)
+                       Host_Error("R_Mesh_Draw: invalid index (%i of %i verts)\n", m->index, m->numverts);
+#endif
 
        if (m->transparent)
        {
@@ -977,11 +962,10 @@ void R_Mesh_Draw(const rmeshinfo_t *m)
                // are inserted into the main mesh array
                mesh = &buf_transmesh[currenttransmesh++];
                mesh->firsttriangle = currenttranstriangle;
+               mesh->firstvert = currenttransvertex;
                memcpy(&buf_transtri[currenttranstriangle].index[0], m->index, sizeof(int[3]) * m->numtriangles);
-               currenttranstriangle += m->numtriangles;
 
-               mesh->firstvert = currenttransvertex;
-               mesh->lastvert = currenttransvertex + m->numverts - 1;
+               currenttranstriangle += m->numtriangles;
                currenttransvertex += m->numverts;
        }
        else
@@ -1005,11 +989,9 @@ void R_Mesh_Draw(const rmeshinfo_t *m)
                // opaque meshs are rendered directly
                mesh = &buf_mesh[currentmesh++];
                mesh->firsttriangle = currenttriangle;
+               mesh->firstvert = currentvertex;
                memcpy(&buf_tri[currenttriangle].index[0], m->index, sizeof(int[3]) * m->numtriangles);
                currenttriangle += m->numtriangles;
-
-               mesh->firstvert = currentvertex;
-               mesh->lastvert = currentvertex + m->numverts - 1;
                currentvertex += m->numverts;
        }
 
@@ -1019,6 +1001,27 @@ void R_Mesh_Draw(const rmeshinfo_t *m)
        mesh->depthmask = (m->blendfunc2 == GL_ZERO || m->depthwrite);
        mesh->depthtest = !m->depthdisable;
        mesh->triangles = m->numtriangles;
+       mesh->verts = m->numverts;
+
+       overbright = false;
+       scaler = 1;
+       if (m->blendfunc2 == GL_SRC_COLOR)
+       {
+               if (m->blendfunc1 == GL_DST_COLOR) // 2x modulate with framebuffer
+                       scaler *= 0.5f;
+       }
+       else
+       {
+               if (m->tex[0])
+               {
+                       overbright = gl_combine.integer;
+                       if (overbright)
+                               scaler *= 0.25f;
+               }
+               scaler *= overbrightscale;
+       }
+
+
        j = -1;
        for (i = 0;i < backendunits;i++)
        {
@@ -1087,9 +1090,6 @@ void R_Mesh_Draw(const rmeshinfo_t *m)
        for (;j < backendunits;j++)
                memset(&texcoord[j][0].t[0], 0, m->numverts * sizeof(buf_texcoord_t));
        #endif
-
-       if (currenttriangle >= max_batch)
-               R_Mesh_Render();
 }
 
 void R_Mesh_Draw_NativeOnly(const rmeshinfo_t *m)
@@ -1126,23 +1126,6 @@ void R_Mesh_Draw_NativeOnly(const rmeshinfo_t *m)
                        return;
        }
 
-       scaler = 1;
-       if (m->blendfunc2 == GL_SRC_COLOR)
-       {
-               if (m->blendfunc1 == GL_DST_COLOR) // 2x modulate with framebuffer
-                       scaler *= 0.5f;
-       }
-       else
-       {
-               if (m->tex[0])
-               {
-                       overbright = gl_combine.integer;
-                       if (overbright)
-                               scaler *= 0.25f;
-               }
-               scaler *= overbrightscale;
-       }
-
        if (m->transparent)
        {
                if (currenttransmesh >= max_meshs || (currenttranstriangle + m->numtriangles) > max_meshs || (currenttransvertex + m->numverts) > max_verts)
@@ -1166,11 +1149,9 @@ void R_Mesh_Draw_NativeOnly(const rmeshinfo_t *m)
                // are inserted into the main mesh array
                mesh = &buf_transmesh[currenttransmesh++];
                mesh->firsttriangle = currenttranstriangle;
+               mesh->firstvert = currenttransvertex;
                memcpy(&buf_transtri[currenttranstriangle].index[0], m->index, sizeof(int[3]) * m->numtriangles);
                currenttranstriangle += m->numtriangles;
-
-               mesh->firstvert = currenttransvertex;
-               mesh->lastvert = currenttransvertex + m->numverts - 1;
                currenttransvertex += m->numverts;
        }
        else
@@ -1191,14 +1172,12 @@ void R_Mesh_Draw_NativeOnly(const rmeshinfo_t *m)
                for (i = 0;i < backendunits;i++)
                        texcoord[i] = &buf_texcoord[i][currentvertex];
 
-               mesh = &buf_mesh[currentmesh++];
                // opaque meshs are rendered directly
+               mesh = &buf_mesh[currentmesh++];
                mesh->firsttriangle = currenttriangle;
+               mesh->firstvert = currentvertex;
                memcpy(&buf_tri[currenttriangle].index[0], m->index, sizeof(int[3]) * m->numtriangles);
                currenttriangle += m->numtriangles;
-
-               mesh->firstvert = currentvertex;
-               mesh->lastvert = currentvertex + m->numverts - 1;
                currentvertex += m->numverts;
        }
 
@@ -1208,6 +1187,26 @@ void R_Mesh_Draw_NativeOnly(const rmeshinfo_t *m)
        mesh->depthmask = (m->blendfunc2 == GL_ZERO || m->depthwrite);
        mesh->depthtest = !m->depthdisable;
        mesh->triangles = m->numtriangles;
+       mesh->verts = m->numverts;
+
+       overbright = false;
+       scaler = 1;
+       if (m->blendfunc2 == GL_SRC_COLOR)
+       {
+               if (m->blendfunc1 == GL_DST_COLOR) // 2x modulate with framebuffer
+                       scaler *= 0.5f;
+       }
+       else
+       {
+               if (m->tex[0])
+               {
+                       overbright = gl_combine.integer;
+                       if (overbright)
+                               scaler *= 0.25f;
+               }
+               scaler *= overbrightscale;
+       }
+
        j = -1;
        for (i = 0;i < backendunits;i++)
        {
@@ -1254,9 +1253,6 @@ void R_Mesh_Draw_NativeOnly(const rmeshinfo_t *m)
                        fcolor[i].c[2] *= scaler;
                }
        }
-
-       if (currenttriangle >= max_batch)
-               R_Mesh_Render();
 }
 
 /*
@@ -1313,11 +1309,9 @@ void R_Mesh_Draw_GetBuffer(volatile rmeshinfo_t *m)
                // are inserted into the main mesh array
                mesh = &buf_transmesh[currenttransmesh++];
                mesh->firsttriangle = currenttranstriangle;
+               mesh->firstvert = currenttransvertex;
                memcpy(&buf_transtri[currenttranstriangle].index[0], m->index, sizeof(int[3]) * m->numtriangles);
                currenttranstriangle += m->numtriangles;
-
-               mesh->firstvert = currenttransvertex;
-               mesh->lastvert = currenttransvertex + m->numverts - 1;
                currenttransvertex += m->numverts;
        }
        else
@@ -1341,11 +1335,9 @@ void R_Mesh_Draw_GetBuffer(volatile rmeshinfo_t *m)
                // opaque meshs are rendered directly
                mesh = &buf_mesh[currentmesh++];
                mesh->firsttriangle = currenttriangle;
+               mesh->firstvert = currentvertex;
                memcpy(&buf_tri[currenttriangle].index[0], m->index, sizeof(int[3]) * m->numtriangles);
                currenttriangle += m->numtriangles;
-
-               mesh->firstvert = currentvertex;
-               mesh->lastvert = currentvertex + m->numverts - 1;
                currentvertex += m->numverts;
        }
 
@@ -1355,6 +1347,7 @@ void R_Mesh_Draw_GetBuffer(volatile rmeshinfo_t *m)
        mesh->depthmask = (m->blendfunc2 == GL_ZERO || m->depthwrite);
        mesh->depthtest = !m->depthdisable;
        mesh->triangles = m->numtriangles;
+       mesh->verts = m->numverts;
        j = -1;
        for (i = 0;i < backendunits;i++)
        {
@@ -1401,9 +1394,6 @@ void R_Mesh_Draw_GetBuffer(volatile rmeshinfo_t *m)
                        fcolor[i].c[2] *= scaler;
                }
        }
-
-       if (currenttriangle >= max_batch)
-               R_Mesh_Render();
 }
 */
 
@@ -1425,153 +1415,6 @@ void R_Mesh_DrawPolygon(rmeshinfo_t *m, int numverts)
        R_Mesh_Draw(m);
 }
 
-/*
-// LordHavoc: this thing is evil, but necessary because decals account for so much overhead
-void R_Mesh_DrawDecal(const rmeshinfo_t *m)
-{
-       // these are static because gcc runs out of virtual registers otherwise
-       static int i, *index, overbright;
-       static float scaler;
-       static float cr, cg, cb, ca;
-       static buf_mesh_t *mesh;
-       static buf_vertex_t *vert;
-       static buf_fcolor_t *fcolor;
-       static buf_texcoord_t *texcoord;
-       static buf_transtri_t *tri;
-
-       if (!backendactive)
-               Sys_Error("R_Mesh_Draw: called when backend is not active\n");
-
-       scaler = 1;
-       if (m->tex[0])
-       {
-               overbright = gl_combine.integer;
-               if (overbright)
-                       scaler *= 0.25f;
-       }
-       scaler *= overbrightscale;
-
-       if (m->transparent)
-       {
-               if (currenttransmesh >= max_meshs || (currenttranstriangle + 2) > max_meshs || (currenttransvertex + 4) > max_verts)
-               {
-                       if (!transranout)
-                       {
-                               Con_Printf("R_Mesh_Draw: ran out of room for transparent meshs\n");
-                               transranout = true;
-                       }
-                       return;
-               }
-
-               c_transmeshs++;
-               c_transtris += 2;
-               vert = &buf_transvertex[currenttransvertex];
-               fcolor = &buf_transfcolor[currenttransvertex];
-               texcoord = &buf_transtexcoord[0][currenttransvertex];
-
-               // transmesh is only for storage of transparent meshs until they
-               // are inserted into the main mesh array
-               mesh = &buf_transmesh[currenttransmesh++];
-               mesh->blendfunc1 = m->blendfunc1;
-               mesh->blendfunc2 = m->blendfunc2;
-               mesh->depthmask = false;
-               mesh->depthtest = true;
-               mesh->firsttriangle = currenttranstriangle;
-               mesh->triangles = 2;
-               mesh->textures[0] = m->tex[0];
-               mesh->texturergbscale[0] = overbright ? 4 : 1;
-               for (i = 1;i < backendunits;i++)
-               {
-                       mesh->textures[i] = 0;
-                       mesh->texturergbscale[i] = 1;
-               }
-               mesh->chain = NULL;
-
-               index = &buf_transtri[currenttranstriangle].index[0];
-               mesh->firstvert = currenttransvertex;
-               mesh->lastvert = currenttransvertex + 3;
-               currenttranstriangle += 2;
-               currenttransvertex += 4;
-       }
-       else
-       {
-               if (2 > max_meshs || 4 > max_verts)
-               {
-                       Con_Printf("R_Mesh_Draw: mesh too big for buffers\n");
-                       return;
-               }
-
-               if (currentmesh >= max_meshs || (currenttriangle + 2) > max_batch || (currentvertex + 4) > max_verts)
-                       R_Mesh_Render();
-
-               c_meshs++;
-               c_meshtris += 2;
-               vert = &buf_vertex[currentvertex];
-               fcolor = &buf_fcolor[currentvertex];
-               texcoord = &buf_texcoord[0][currentvertex];
-
-               mesh = &buf_mesh[currentmesh++];
-               mesh->blendfunc1 = m->blendfunc1;
-               mesh->blendfunc2 = m->blendfunc2;
-               mesh->depthmask = false;
-               mesh->depthtest = !m->depthdisable;
-               mesh->firsttriangle = currenttriangle;
-               mesh->triangles = 2;
-               mesh->textures[0] = m->tex[0];
-               mesh->texturergbscale[0] = overbright ? 4 : 1;
-               for (i = 1;i < backendunits;i++)
-               {
-                       mesh->textures[i] = 0;
-                       mesh->texturergbscale[i] = 1;
-               }
-
-               // opaque meshs are rendered directly
-               index = &buf_tri[currenttriangle].index[0];
-               mesh->firstvert = currentvertex;
-               mesh->lastvert = currentvertex + 3;
-               currenttriangle += 2;
-               currentvertex += 4;
-       }
-
-       index[0] = 0;
-       index[1] = 1;
-       index[2] = 2;
-       index[3] = 0;
-       index[4] = 2;
-       index[5] = 3;
-
-       // buf_vertex_t must match the size of the decal vertex array (or vice versa)
-       memcpy(vert, m->vertex, 4 * sizeof(buf_vertex_t));
-
-       cr = m->cr * scaler;
-       cg = m->cg * scaler;
-       cb = m->cb * scaler;
-       ca = m->ca;
-       fcolor[0].c[0] = cr;
-       fcolor[0].c[1] = cg;
-       fcolor[0].c[2] = cb;
-       fcolor[0].c[3] = ca;
-       fcolor[1].c[0] = cr;
-       fcolor[1].c[1] = cg;
-       fcolor[1].c[2] = cb;
-       fcolor[1].c[3] = ca;
-       fcolor[2].c[0] = cr;
-       fcolor[2].c[1] = cg;
-       fcolor[2].c[2] = cb;
-       fcolor[2].c[3] = ca;
-       fcolor[3].c[0] = cr;
-       fcolor[3].c[1] = cg;
-       fcolor[3].c[2] = cb;
-       fcolor[3].c[3] = ca;
-
-       // buf_texcoord_t must be the same size as the decal texcoord array (or vice versa)
-       memcpy(&texcoord[0].t[0], m->texcoords[0], 4 * sizeof(buf_texcoord_t));
-
-       if (currenttriangle >= max_batch)
-               R_Mesh_Render();
-}
-*/
-
 /*
 ==============================================================================
 
index 004e7f43dab88db20e24edfeb4353e2bd05fe6e3..2eaae8e8aba04bdecc34b969f4f44560fd936452 100644 (file)
@@ -12,7 +12,6 @@ typedef struct
        int blendfunc2;
        int numtriangles;
        int *index;
-       int indexbase; // adjustment to add to the index values
        int numverts;
        float *vertex;
        int vertexstep;
@@ -41,5 +40,3 @@ void R_Mesh_AddTransparent(void);
 void R_Mesh_DrawPolygon(rmeshinfo_t *m, int numverts);
 // same as normal, except for harsh format restrictions (vertex must be 4 float, color must be 4 float, texcoord must be 2 float, flat color not supported)
 void R_Mesh_Draw_NativeOnly(const rmeshinfo_t *m);
-// faster hardwired version of R_Mesh_Draw specifically for decals (has close ties to decal code)
-//void R_Mesh_DrawDecal(const rmeshinfo_t *m);
index d75dc16473c16ffc5fb549493836c0661757ed7a..78a04448a3feff3ac0b9e149238b398ed47fcf68 100644 (file)
@@ -79,7 +79,7 @@ cvar_t        gl_fogstart = {0, "gl_fogstart", "0"};
 cvar_t gl_fogend = {0, "gl_fogend","0"};
 
 cvar_t r_ser = {CVAR_SAVE, "r_ser", "1"};
-cvar_t gl_viewmodeldepthhack = {0, "gl_viewmodeldepthhack", "1"};
+//cvar_t       gl_viewmodeldepthhack = {0, "gl_viewmodeldepthhack", "1"};
 
 cvar_t r_multitexture = {0, "r_multitexture", "1"};
 
@@ -260,7 +260,7 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable (&r_waterripple);
        Cvar_RegisterVariable (&r_fullbright);
        Cvar_RegisterVariable (&r_ser);
-       Cvar_RegisterVariable (&gl_viewmodeldepthhack);
+//     Cvar_RegisterVariable (&gl_viewmodeldepthhack);
        Cvar_RegisterVariable (&r_multitexture);
        if (gamemode == GAME_NEHAHRA)
                Cvar_SetValue("r_fullbrights", 0);
@@ -465,17 +465,17 @@ void R_DrawViewModel (void)
        R_LerpAnimation(currentrenderentity);
 
        // hack the depth range to prevent view model from poking into walls
-       if (gl_viewmodeldepthhack.integer)
-       {
-               R_Mesh_Render();
-               glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin));
-       }
+//     if (gl_viewmodeldepthhack.integer)
+//     {
+//             R_Mesh_Render();
+//             glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin));
+//     }
        currentrenderentity->model->Draw();
-       if (gl_viewmodeldepthhack.integer)
-       {
-               R_Mesh_Render();
-               glDepthRange (gldepthmin, gldepthmax);
-       }
+//     if (gl_viewmodeldepthhack.integer)
+//     {
+//             R_Mesh_Render();
+//             glDepthRange (gldepthmin, gldepthmax);
+//     }
 }
 
 static void R_SetFrustum (void)
diff --git a/view.c b/view.c
index 9ca7209292966197b044aa65c1a9911ba50c110e..a74b72087a11bc0b1e43caa2e507415c624457fc 100644 (file)
--- a/view.c
+++ b/view.c
@@ -558,7 +558,7 @@ void V_CalcRefdef (void)
                view->render.colormap = -1; // no special coloring
                view->render.alpha = ent->render.alpha; // LordHavoc: if the player is transparent, so is the gun
                view->render.effects = ent->render.effects;
-               view->render.scale = 1;
+               view->render.scale = 1.0 / 3.0;
 
                // LordHavoc: origin view kick added
                if (!intimerefresh)