corrected some comments
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 12 Mar 2007 05:44:45 +0000 (05:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 12 Mar 2007 05:44:45 +0000 (05:44 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6959 d7cf8633-e32d-0410-b094-e92efae38249

host.c
vid_shared.c

diff --git a/host.c b/host.c
index 31dd39c..fe8c31b 100644 (file)
--- a/host.c
+++ b/host.c
@@ -961,7 +961,7 @@ static void Host_Init (void)
        // initialize ixtable
        Mathlib_Init();
 
-       // initialize filesystem (including fs_basedir, fs_gamedir, -path, -game, scr_screenshot_name)
+       // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
        FS_Init();
 
        NetConn_Init();
index 9024098..d5457a2 100644 (file)
@@ -729,10 +729,10 @@ void VID_CheckExtensions(void)
        gl_support_ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
        gl_support_ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
 
-// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (accelerates shadow rendering)
+// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
        if (!(gl_support_separatestencil = GL_CheckExtension("glStencilOpSeparate", gl2separatestencilfuncs, "-noseparatestencil", false)))
                gl_support_separatestencil = GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
-// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (accelerates shadow rendering)
+// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
        gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
 
        // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code