fix for beams coming from invisible objects
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 19 Sep 2002 23:51:53 +0000 (23:51 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 19 Sep 2002 23:51:53 +0000 (23:51 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2396 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c

index d64715f..f0259e3 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -849,7 +849,7 @@ void CL_RelinkBeams (void)
                // if coming from the player, update the start position
                //if (b->entity == cl.viewentity)
                //      VectorCopy (cl_entities[cl.viewentity].render.origin, b->start);
-               if (b->entity)
+               if (b->entity && cl_entities[b->entity].state_current.active)
                {
                        VectorCopy (cl_entities[b->entity].render.origin, b->start);
                        b->start[2] += 16;