use prvm_vec_t for spawn_parms storage
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 5 Apr 2012 04:14:10 +0000 (04:14 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 5 Apr 2012 04:14:10 +0000 (04:14 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11787 d7cf8633-e32d-0410-b094-e92efae38249

server.h

index 3be5510..761321d 100644 (file)
--- a/server.h
+++ b/server.h
@@ -233,7 +233,7 @@ typedef struct client_s
        float clmovement_inputtimeout;
 
 /// spawn parms are carried from level to level
-       float spawn_parms[NUM_SPAWN_PARMS];
+       prvm_vec_t spawn_parms[NUM_SPAWN_PARMS];
 
        // properties that are sent across the network only when changed
        char name[MAX_SCOREBOARDNAME], old_name[MAX_SCOREBOARDNAME];