increased build number, changed default lightmap format to RGB (higher quality in...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 17 Oct 2000 09:38:38 +0000 (09:38 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 17 Oct 2000 09:38:38 +0000 (09:38 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@57 d7cf8633-e32d-0410-b094-e92efae38249

buildnumber.c
gl_rsurf.c

index dc105a70fc5e53d7b73ee10978e5d7bec2f2e31f..373e0caf846f6d9cd79b2c32bb4a3654f2831bb4 100644 (file)
@@ -1,4 +1,4 @@
 
-#define BUILDNUMBER 68
+#define BUILDNUMBER 69
 
 int buildnumber = BUILDNUMBER;
index 81d3f8483a3588980514ba104f5aee86549a5788..4d1402e87842120aa50fae256eeb0a22d3a67a54 100644 (file)
@@ -43,7 +43,7 @@ short lightmapupdate[MAX_LIGHTMAPS][2];
 
 int lightmapalign, lightmapalignmask; // LordHavoc: NVIDIA's broken subimage fix, see BuildLightmaps for notes
 cvar_t gl_lightmapalign = {"gl_lightmapalign", "4"};
-cvar_t gl_lightmaprgba = {"gl_lightmaprgba", "1"};
+cvar_t gl_lightmaprgba = {"gl_lightmaprgba", "0"};
 cvar_t gl_nosubimagefragments = {"gl_nosubimagefragments", "0"};
 cvar_t gl_nosubimage = {"gl_nosubimage", "0"};
 cvar_t r_ambient = {"r_ambient", "0"};