From: res Date: Wed, 16 Jan 2008 11:03:10 +0000 (+0000) Subject: Fix CL_VM_InputeEvent prototype in keys.c X-Git-Tag: xonotic-v0.1.0preview~2545 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=003e8052f6708f2197fa69c9c759185d3a07eb4d;ds=sidebyside Fix CL_VM_InputeEvent prototype in keys.c git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7963 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/keys.c b/keys.c index 36e317bb..bc20e8be 100644 --- a/keys.c +++ b/keys.c @@ -875,7 +875,7 @@ const char *Key_GetBind (int key) return bind; } -qboolean CL_VM_InputEvent (qboolean down, int key); +qboolean CL_VM_InputEvent (qboolean down, int key, int ascii); /* =================== @@ -966,7 +966,7 @@ Key_Event (int key, char ascii, qboolean down) break; case key_game: // csqc has priority over toggle menu if it wants to (e.g. handling escape for UI stuff in-game.. :sick:) - q = CL_VM_InputEvent(down, key); + q = CL_VM_InputEvent(down, key, ascii); if (!q && down) MR_ToggleMenu_f (); break; @@ -1040,7 +1040,7 @@ Key_Event (int key, char ascii, qboolean down) MR_KeyEvent (key, ascii, down); break; case key_game: - q = CL_VM_InputEvent(down, key); + q = CL_VM_InputEvent(down, key, ascii); // ignore key repeats on binds and only send the bind if the event hasnt been already processed by csqc if (!q && bind && keydown[key] == 1 && down) {