From: molivier Date: Thu, 28 Oct 2004 06:38:02 +0000 (+0000) Subject: 303 X-Git-Tag: xonotic-v0.1.0preview~5408 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=2297d71244fd3f2ecd71b61236428af92235fdfc 303 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4721 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index d63696b2..cda4fc60 100644 --- a/todo +++ b/todo @@ -254,7 +254,6 @@ 3 darkplaces server: finish DP_QC_BOTCLIENT extension docs and implement it (MauveBib, Supajoe) 3 darkplaces server: hub save support, one file indicating active map, and then for each map it saves a quake savegame (Sajt) 3 darkplaces server: make an event message queue for each client, so TE_ effects and sounds and can be stuffed into successive packets if they don't all fit at once, currently a large number of explosions at once are never sent because they don't fit in one size limited packet -3 darkplaces sound: add a sound unloader of some sort, to allow music and other one-level stuff to be unloaded 3 darkplaces sound: add snd_rate cvar and make it changable during game (RenegadeC) 3 dpmod: code a func_swinging entity which takes a starting angle and swing time and swings back and forth, each time reaching that angle, and swinging through '0 0 0' (Zombie) 3 dpmod: code an alternate ending for shub being killed by normal weapons (scar3crow) @@ -426,6 +425,7 @@ d darkplaces server: make sys_ticrate impose a maximum frame time so that it cal d darkplaces server: prevent player name changes faster than once every 5 seconds (sublim3) d darkplaces server: still says " disconnected" in dpmod, figure out why and fix it d darkplaces server: stop sound before loading a level to get rid of looping noise (Edward Holness) +d darkplaces sound: add a sound unloader of some sort, to allow music and other one-level stuff to be unloaded d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen) d darkplaces sound: make sound loader check both sound/%s and %s, incase a sound (like music/something.wav in q3 maps) is not in the sound directory (Static_Fiend) d darkplaces sound: non-cd music tracks should not be affected by sound volume setting (Urre)