From: lordhavoc Date: Mon, 11 Sep 2000 18:23:06 +0000 (+0000) Subject: fix for uppercase nehahra movie names (oops, 'twas Ender's code). X-Git-Tag: RELEASE_0_2_0_RC1~994 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=4bbf15f74cf7f74bf6b40b33d82269d67db169e3 fix for uppercase nehahra movie names (oops, 'twas Ender's code). git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@26 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/menu.c b/menu.c index bf801e19..a24f30ab 100644 --- a/menu.c +++ b/menu.c @@ -307,40 +307,40 @@ void M_Menu_Demos_f (void) NumberOfDemos = 34; - strcpy(Demos[0].name, "INTRO"); strcpy(Demos[0].desc, "Prologue"); - strcpy(Demos[1].name, "GENF"); strcpy(Demos[1].desc, "The Beginning"); - strcpy(Demos[2].name, "GENLAB"); strcpy(Demos[2].desc, "A Doomed Project"); - strcpy(Demos[3].name, "NEHCRE"); strcpy(Demos[3].desc, "The New Recruits"); - strcpy(Demos[4].name, "MAXNEH"); strcpy(Demos[4].desc, "Breakthrough"); - strcpy(Demos[5].name, "MAXCHAR"); strcpy(Demos[5].desc, "Renewal and Duty"); - strcpy(Demos[6].name, "CRISIS"); strcpy(Demos[6].desc, "Worlds Collide"); - strcpy(Demos[7].name, "POSTCRIS"); strcpy(Demos[7].desc, "Darkening Skies"); - strcpy(Demos[8].name, "HEARING"); strcpy(Demos[8].desc, "The Hearing"); - strcpy(Demos[9].name, "GETJACK"); strcpy(Demos[9].desc, "On a Mexican Radio"); - strcpy(Demos[10].name, "PRELUDE"); strcpy(Demos[10].desc, "Honor and Justice"); - strcpy(Demos[11].name, "ABASE"); strcpy(Demos[11].desc, "A Message Sent"); - strcpy(Demos[12].name, "EFFECT"); strcpy(Demos[12].desc, "The Other Side"); - strcpy(Demos[13].name, "UHOH"); strcpy(Demos[13].desc, "Missing in Action"); - strcpy(Demos[14].name, "PREPARE"); strcpy(Demos[14].desc, "The Response"); - strcpy(Demos[15].name, "VISION"); strcpy(Demos[15].desc, "Farsighted Eyes"); - strcpy(Demos[16].name, "MAXTURNS"); strcpy(Demos[16].desc, "Enter the Immortal"); - strcpy(Demos[17].name, "BACKLOT"); strcpy(Demos[17].desc, "Separate Ways"); - strcpy(Demos[18].name, "MAXSIDE"); strcpy(Demos[18].desc, "The Ancient Runes"); - strcpy(Demos[19].name, "COUNTER"); strcpy(Demos[19].desc, "The New Initiative"); - strcpy(Demos[20].name, "WARPREP"); strcpy(Demos[20].desc, "Ghosts to the World"); - strcpy(Demos[21].name, "COUNTER1"); strcpy(Demos[21].desc, "A Fate Worse Than Death"); - strcpy(Demos[22].name, "COUNTER2"); strcpy(Demos[22].desc, "Friendly Fire"); - strcpy(Demos[23].name, "COUNTER3"); strcpy(Demos[23].desc, "Minor Setback"); - strcpy(Demos[24].name, "MADMAX"); strcpy(Demos[24].desc, "Scores to Settle"); - strcpy(Demos[25].name, "QUAKE"); strcpy(Demos[25].desc, "One Man"); - strcpy(Demos[26].name, "CTHMM"); strcpy(Demos[26].desc, "Shattered Masks"); - strcpy(Demos[27].name, "SHADES"); strcpy(Demos[27].desc, "Deal with the Dead"); - strcpy(Demos[28].name, "GOPHIL"); strcpy(Demos[28].desc, "An Unlikely Hero"); - strcpy(Demos[29].name, "CSTRIKE"); strcpy(Demos[29].desc, "War in Hell"); - strcpy(Demos[30].name, "SHUBSET"); strcpy(Demos[30].desc, "The Conspiracy"); - strcpy(Demos[31].name, "SHUBDIE"); strcpy(Demos[31].desc, "Even Death May Die"); - strcpy(Demos[32].name, "NEWRANKS"); strcpy(Demos[32].desc, "An Empty Throne"); - strcpy(Demos[33].name, "SEAL"); strcpy(Demos[33].desc, "The Seal is Broken"); + strcpy(Demos[0].name, "intro"); strcpy(Demos[0].desc, "Prologue"); + strcpy(Demos[1].name, "genf"); strcpy(Demos[1].desc, "The Beginning"); + strcpy(Demos[2].name, "genlab"); strcpy(Demos[2].desc, "A Doomed Project"); + strcpy(Demos[3].name, "nehcre"); strcpy(Demos[3].desc, "The New Recruits"); + strcpy(Demos[4].name, "maxneh"); strcpy(Demos[4].desc, "Breakthrough"); + strcpy(Demos[5].name, "maxchar"); strcpy(Demos[5].desc, "Renewal and Duty"); + strcpy(Demos[6].name, "crisis"); strcpy(Demos[6].desc, "Worlds Collide"); + strcpy(Demos[7].name, "postcris"); strcpy(Demos[7].desc, "Darkening Skies"); + strcpy(Demos[8].name, "hearing"); strcpy(Demos[8].desc, "The Hearing"); + strcpy(Demos[9].name, "getjack"); strcpy(Demos[9].desc, "On a Mexican Radio"); + strcpy(Demos[10].name, "prelude"); strcpy(Demos[10].desc, "Honor and Justice"); + strcpy(Demos[11].name, "abase"); strcpy(Demos[11].desc, "A Message Sent"); + strcpy(Demos[12].name, "effect"); strcpy(Demos[12].desc, "The Other Side"); + strcpy(Demos[13].name, "uhoh"); strcpy(Demos[13].desc, "Missing in Action"); + strcpy(Demos[14].name, "prepare"); strcpy(Demos[14].desc, "The Response"); + strcpy(Demos[15].name, "vision"); strcpy(Demos[15].desc, "Farsighted Eyes"); + strcpy(Demos[16].name, "maxturns"); strcpy(Demos[16].desc, "Enter the Immortal"); + strcpy(Demos[17].name, "backlot"); strcpy(Demos[17].desc, "Separate Ways"); + strcpy(Demos[18].name, "maxside"); strcpy(Demos[18].desc, "The Ancient Runes"); + strcpy(Demos[19].name, "counter"); strcpy(Demos[19].desc, "The New Initiative"); + strcpy(Demos[20].name, "warprep"); strcpy(Demos[20].desc, "Ghosts to the World"); + strcpy(Demos[21].name, "counter1"); strcpy(Demos[21].desc, "A Fate Worse Than Death"); + strcpy(Demos[22].name, "counter2"); strcpy(Demos[22].desc, "Friendly Fire"); + strcpy(Demos[23].name, "counter3"); strcpy(Demos[23].desc, "Minor Setback"); + strcpy(Demos[24].name, "madmax"); strcpy(Demos[24].desc, "Scores to Settle"); + strcpy(Demos[25].name, "quake"); strcpy(Demos[25].desc, "One Man"); + strcpy(Demos[26].name, "cthmm"); strcpy(Demos[26].desc, "Shattered Masks"); + strcpy(Demos[27].name, "shades"); strcpy(Demos[27].desc, "Deal with the Dead"); + strcpy(Demos[28].name, "gophil"); strcpy(Demos[28].desc, "An Unlikely Hero"); + strcpy(Demos[29].name, "cstrike"); strcpy(Demos[29].desc, "War in Hell"); + strcpy(Demos[30].name, "shubset"); strcpy(Demos[30].desc, "The Conspiracy"); + strcpy(Demos[31].name, "shubdie"); strcpy(Demos[31].desc, "Even Death May Die"); + strcpy(Demos[32].name, "newranks"); strcpy(Demos[32].desc, "An Empty Throne"); + strcpy(Demos[33].name, "seal"); strcpy(Demos[33].desc, "The Seal is Broken"); } void M_Demo_Key (int k) @@ -491,7 +491,7 @@ void M_Main_Key (int key) key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); - Cbuf_AddText ("playdemo ENDCRED\n"); + Cbuf_AddText ("playdemo endcred\n"); break; case 5: @@ -518,7 +518,7 @@ void M_Main_Key (int key) key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); - Cbuf_AddText ("playdemo ENDCRED\n"); + Cbuf_AddText ("playdemo endcred\n"); break; case 4: @@ -537,7 +537,7 @@ void M_Main_Key (int key) key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); - Cbuf_AddText ("playdemo ENDCRED\n"); + Cbuf_AddText ("playdemo endcred\n"); break; case 2: