From: tomaz Date: Sat, 11 Sep 2004 22:02:50 +0000 (+0000) Subject: 343 X-Git-Tag: xonotic-v0.1.0preview~5615 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=4d4d2cee8ae711547319506394f2a0d803671771 343 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4486 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index cc1c7b6e..b15b45c5 100644 --- a/todo +++ b/todo @@ -21,13 +21,13 @@ -d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) -d darkplaces renderer: make sure r_novis works (Carni) -d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen) +-d darkplaces video: add vid_vsync cvar and also to options menu (metlslime) -d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma) -d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) -d dpmod: add rotfish to spawnmonsters code (only spawn if they land in water) (Zombie) -d dpmod: make grapple off-hand (joe hill) -d dpmod: make grunts reload less often, like every 10 shotgun shells (scar3crow) -f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) --f darkplaces testing: figure out a workaround for broken gcc optimizers on BoxOnPlaneSide? (Diablo-D3) -f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) -f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) 0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi) @@ -119,7 +119,6 @@ 0 darkplaces sound: Lordhavoc needs to talk to fuh about snd_macos.c (fuh) 0 darkplaces sound: make sound precaching not allocate an sfx if the sound is not found, so it complains only once about missing sounds when you connect, rather than constantly, and also so using "play" commands for non-existent files won't eat up sfx slots (fuh) 0 darkplaces sound: the new sound engine should have a cvar for random variations of pitch on sounds like in doom (RenegadeC) -0 darkplaces video: add vid_vsync cvar and also to options menu (metlslime) 0 dpmod: add a "monsterwander" cvar and default it off, this would enable the spawnwanderpath code (Zombie13) 0 dpmod: add flame thrower enforcers back (scar3crow) 0 dpmod: add flame thrower weapon, and make its altfire drop a canister of fuel (10 fuel units?), which can be ignited to set off as a bomb about the size of a rocket blast, plus some fireballs raining down (scar3crow) @@ -148,7 +147,6 @@ 0 dpzoo.map: particlecube 0 dpzoo.map: rotating fan bmodels 0 dpzoo.map: rtlights in normal mode (when that extension is made) -0 dpzoo.map: skybox 0 dpzoo.map: thief-like area to sneak past a guard who can easily kill you (shambler?) to demonstrate lightlevel checking 0 hmap2 -qbsp: add ORIGIN brush support in bmodel compilation (Carni) 0 hmap2: add CAULK texture support - delete surfaces using this texture, or at least don't link them (Tomaz) @@ -683,6 +681,7 @@ d dpmod: use Tomaz's ammo box models (Tomaz) d dpmod: why can't I pick up nails when I have no nailguns? and other similar pickup problems with weapons d dpzoo.map: colored lighting d dpzoo.map: rain +d dpzoo.map: skybox d dpzoo.map: snow d dpzoo.map: transparent glass bmodels (DP_ENT_ALPHA) d hmap2: add -ambientlight option, with warning that it does not produce a .light file (Harb) @@ -712,6 +711,7 @@ f darkplaces server: Mem_Alloc crash when entities are spawning, sv_main line 17 f darkplaces server: add an extension to indicate that MOVETYPE_WALK works on non-clients (tell FrikaC) f darkplaces server: add automatic binding to whatever address the machine's hostname resolves to (in addition to 0.0.0.0); see original quake code for examples (yummyluv) f darkplaces testing: figure out BoxOnPlaneSide crash that happens in dpmod dpdm2 deathmatch 7 occasionally +f darkplaces testing: figure out a workaround for broken gcc optimizers on BoxOnPlaneSide? (Diablo-D3) f darkplaces: add DP_EF_PRECISEANGLES extension (sends short angles instead of byte), failed because network protocol was upgraded by default (Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt) f darkplaces: add _0.tga support (per texture) to bsp/md2/md3 loaders f darkplaces: add a loading screen (gfx/loadback.tga or the loading plaque if that's not found) before loading commences so that people have something to look at when the engine starts... (Sajt)