From: havoc Date: Mon, 5 Feb 2007 13:32:09 +0000 (+0000) Subject: changed default sv_clmovement_minping from 100 to 0 X-Git-Tag: xonotic-v0.1.0preview~3619 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=57eeb35f1a9bbb6bedf2acf216a5d377f3a5cac6 changed default sv_clmovement_minping from 100 to 0 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6794 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/sv_user.c b/sv_user.c index 35adbde6..f64bf067 100644 --- a/sv_user.c +++ b/sv_user.c @@ -29,7 +29,7 @@ cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accele cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"}; -cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "100", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"}; +cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"}; cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"}; cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "5", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};