From: havoc Date: Fri, 4 Oct 2002 22:28:42 +0000 (+0000) Subject: forgot to add prototypes for new texture functions to r_textures.h X-Git-Tag: RELEASE_0_2_0_RC1~154 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=67898d77381f6c48d43f2dc5d911d7aabbf812d7 forgot to add prototypes for new texture functions to r_textures.h fixed misreporting of texture memory use (was reporting 0 for all textures because sides was 0) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2498 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/gl_textures.c b/gl_textures.c index 19327bac..66f82286 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -898,6 +898,7 @@ static void R_FindImageForTexture(gltexture_t *glt) image->glformat = texinfo->glformat; image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA)) | GLTEXF_UPLOAD; image->bytesperpixel = texinfo->internalbytesperpixel; + image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1; // get a texture number to use qglGenTextures(1, &image->texnum); *imagechainpointer = image; diff --git a/r_textures.h b/r_textures.h index 231ef9cd..4f4eaa57 100644 --- a/r_textures.h +++ b/r_textures.h @@ -50,7 +50,11 @@ int R_CompatibleFragmentWidth(int width, int textype, int flags); // add a texture to a pool and optionally precache (upload) it // (note: data == NULL is perfectly acceptable) -rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags); +rtexture_t *R_LoadTexture(rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags); +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, char *identifier, int width, qbyte *data, int textype, int flags); +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags); +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, char *identifier, int width, int height, int depth, qbyte *data, int textype, int flags); +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, char *identifier, int width, qbyte *data, int textype, int flags); // free a texture void R_FreeTexture(rtexture_t *rt); @@ -62,6 +66,7 @@ void R_UpdateTexture(rtexture_t *rt, qbyte *data); // location of the fragment in the texture (note: any parameter except rt can // be NULL) void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2); +void R_FragmentLocation3D(rtexture_t *rt, int *x, int *y, int *z, float *fx1, float *fy1, float *fz1, float *fx2, float *fy2, float *fz2); // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached)