From: havoc Date: Sun, 20 May 2018 20:57:46 +0000 (+0000) Subject: Remove support for libSDL1.2 which has been deprecated for years. X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=7165b96f9048734b1fd80ce5c82c86406b237486 Remove support for libSDL1.2 which has been deprecated for years. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12425 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/sys_sdl.c b/sys_sdl.c index d3564bac..e63c85ba 100644 --- a/sys_sdl.c +++ b/sys_sdl.c @@ -22,15 +22,10 @@ #ifdef WIN32 #ifdef _MSC_VER -#if SDL_MAJOR_VERSION == 1 -#pragma comment(lib, "sdl.lib") -#pragma comment(lib, "sdlmain.lib") -#else #pragma comment(lib, "sdl2.lib") #pragma comment(lib, "sdl2main.lib") #endif #endif -#endif #include "quakedef.h" @@ -173,7 +168,6 @@ char *Sys_ConsoleInput(void) char *Sys_GetClipboardData (void) { -#if SDL_MAJOR_VERSION != 1 char *data = NULL; char *cliptext; @@ -187,31 +181,6 @@ char *Sys_GetClipboardData (void) } return data; -#elif defined(WIN32) - char *data = NULL; - char *cliptext; - - if (OpenClipboard (NULL) != 0) - { - HANDLE hClipboardData; - - if ((hClipboardData = GetClipboardData (CF_TEXT)) != 0) - { - if ((cliptext = (char *)GlobalLock (hClipboardData)) != 0) - { - size_t allocsize; - allocsize = GlobalSize (hClipboardData) + 1; - data = (char *)Z_Malloc (allocsize); - strlcpy (data, cliptext, allocsize); - GlobalUnlock (hClipboardData); - } - } - CloseClipboard (); - } - return data; -#else - return NULL; -#endif } void Sys_InitConsole (void) diff --git a/thread_sdl.c b/thread_sdl.c index 4f58f71d..65d14d72 100644 --- a/thread_sdl.c +++ b/thread_sdl.c @@ -100,11 +100,7 @@ int _Thread_CondWait(void *cond, void *mutex, const char *filename, int fileline void *_Thread_CreateThread(int (*fn)(void *), void *data, const char *filename, int fileline) { -#if SDL_MAJOR_VERSION == 1 - void *thread = (void *)SDL_CreateThread(fn, data); -#else void *thread = (void *)SDL_CreateThread(fn, filename, data); -#endif #ifdef THREADDEBUG Sys_PrintfToTerminal("%p thread create %s:%i\n" , thread, filename, fileline); #endif diff --git a/vid_sdl.c b/vid_sdl.c index 097148be..8511dc03 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -70,9 +70,7 @@ static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for uni static qboolean vid_usinghidecursor = false; static qboolean vid_hasfocus = false; static qboolean vid_isfullscreen; -#if SDL_MAJOR_VERSION != 1 static qboolean vid_usingvsync = false; -#endif static SDL_Joystick *vid_sdljoystick = NULL; // GAME_STEELSTORM specific static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar @@ -82,38 +80,15 @@ static int win_half_width = 50; static int win_half_height = 50; static int video_bpp; -#if SDL_MAJOR_VERSION == 1 -static SDL_Surface *video_screen; -static int video_flags; -#else static SDL_GLContext context; static SDL_Window *window; static int window_flags; -#endif static vid_mode_t desktop_mode; -///////////////////////// // Input handling -//// -//TODO: Add error checking #ifndef SDLK_PERCENT #define SDLK_PERCENT '%' -#if SDL_MAJOR_VERSION == 1 -#define SDLK_PRINTSCREEN SDLK_PRINT -#define SDLK_SCROLLLOCK SDLK_SCROLLOCK -#define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK -#define SDLK_KP_1 SDLK_KP1 -#define SDLK_KP_2 SDLK_KP2 -#define SDLK_KP_3 SDLK_KP3 -#define SDLK_KP_4 SDLK_KP4 -#define SDLK_KP_5 SDLK_KP5 -#define SDLK_KP_6 SDLK_KP6 -#define SDLK_KP_7 SDLK_KP7 -#define SDLK_KP_8 SDLK_KP8 -#define SDLK_KP_9 SDLK_KP9 -#define SDLK_KP_0 SDLK_KP0 -#endif #endif static int MapKey( unsigned int sdlkey ) @@ -336,7 +311,6 @@ static int MapKey( unsigned int sdlkey ) case SDLK_RALT: return K_ALT; // case SDLK_RGUI: return K_RGUI; // case SDLK_MODE: return K_MODE; -#if SDL_MAJOR_VERSION != 1 // case SDLK_AUDIONEXT: return K_AUDIONEXT; // case SDLK_AUDIOPREV: return K_AUDIOPREV; // case SDLK_AUDIOSTOP: return K_AUDIOSTOP; @@ -362,22 +336,16 @@ static int MapKey( unsigned int sdlkey ) // case SDLK_KBDILLUMUP: return K_KBDILLUMUP; // case SDLK_EJECT: return K_EJECT; // case SDLK_SLEEP: return K_SLEEP; -#endif } } qboolean VID_HasScreenKeyboardSupport(void) { -#if SDL_MAJOR_VERSION != 1 return SDL_HasScreenKeyboardSupport() != SDL_FALSE; -#else - return false; -#endif } void VID_ShowKeyboard(qboolean show) { -#if SDL_MAJOR_VERSION != 1 if (!SDL_HasScreenKeyboardSupport()) return; @@ -391,16 +359,11 @@ void VID_ShowKeyboard(qboolean show) if (SDL_IsTextInputActive()) SDL_StopTextInput(); } -#endif } qboolean VID_ShowingKeyboard(void) { -#if SDL_MAJOR_VERSION != 1 return SDL_IsTextInputActive() != 0; -#else - return false; -#endif } void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor) @@ -415,12 +378,8 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso { vid_usingmouse = relative; cl_ignoremousemoves = 2; -#if SDL_MAJOR_VERSION == 1 - SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF ); -#else vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0; // Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks); -#endif #ifdef MACOSX if(relative) { @@ -1010,11 +969,7 @@ void IN_Move( void ) // we need 2 frames to initialize the center position if(!stuck) { -#if SDL_MAJOR_VERSION == 1 - SDL_WarpMouse(win_half_width, win_half_height); -#else SDL_WarpMouseInWindow(window, win_half_width, win_half_height); -#endif SDL_GetMouseState(&x, &y); SDL_GetRelativeMouseState(&x, &y); ++stuck; @@ -1025,11 +980,7 @@ void IN_Move( void ) SDL_GetMouseState(&x, &y); old_x = x - win_half_width; old_y = y - win_half_height; -#if SDL_MAJOR_VERSION == 1 - SDL_WarpMouse(win_half_width, win_half_height); -#else SDL_WarpMouseInWindow(window, win_half_width, win_half_height); -#endif } } else { SDL_GetRelativeMouseState( &x, &y ); @@ -1070,14 +1021,6 @@ static keynum_t buttonremap[] = K_MOUSE1, K_MOUSE3, K_MOUSE2, -#if SDL_MAJOR_VERSION == 1 - // TODO Find out how SDL maps these buttons. It looks like we should - // still include these for sdl2? At least the button indexes don't - // differ between SDL1 and SDL2 for me, thus this array should stay the - // same (in X11 button order). - K_MWHEELUP, - K_MWHEELDOWN, -#endif K_MOUSE4, K_MOUSE5, K_MOUSE6, @@ -1093,111 +1036,6 @@ static keynum_t buttonremap[] = K_MOUSE16, }; -#if SDL_MAJOR_VERSION == 1 -// SDL -void Sys_SendKeyEvents( void ) -{ - static qboolean sound_active = true; - int keycode; - SDL_Event event; - - VID_EnableJoystick(true); - - while( SDL_PollEvent( &event ) ) - switch( event.type ) { - case SDL_QUIT: - Sys_Quit(0); - break; - case SDL_KEYDOWN: - case SDL_KEYUP: - keycode = MapKey(event.key.keysym.sym); - if (!VID_JoyBlockEmulatedKeys(keycode)) - { - if(keycode == K_NUMLOCK || keycode == K_CAPSLOCK) - { - // simulate down followed by up - Key_Event(keycode, event.key.keysym.unicode, true); - Key_Event(keycode, event.key.keysym.unicode, false); - break; - } - Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED)); - } - break; - case SDL_ACTIVEEVENT: - if( event.active.state & SDL_APPACTIVE ) - { - if( event.active.gain ) - vid_hidden = false; - else - vid_hidden = true; - } - break; - case SDL_MOUSEBUTTONDOWN: - case SDL_MOUSEBUTTONUP: - if (!vid_touchscreen.integer) - if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap)) - Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED ); - break; - case SDL_JOYBUTTONDOWN: - case SDL_JOYBUTTONUP: - case SDL_JOYAXISMOTION: - case SDL_JOYBALLMOTION: - case SDL_JOYHATMOTION: - break; - case SDL_VIDEOEXPOSE: - break; - case SDL_VIDEORESIZE: - if(vid_resizable.integer < 2 || vid_isfullscreen) - { - vid.width = event.resize.w; - vid.height = event.resize.h; - if (!vid_isfullscreen) - video_screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags); -#ifdef SDL_R_RESTART - // better not call R_Modules_Restart from here directly, as this may wreak havoc... - // so, let's better queue it for next frame - if(!sdl_needs_restart) - { - Cbuf_AddText("\nr_restart\n"); - sdl_needs_restart = true; - } -#endif - } - break; -#if SDL_MAJOR_VERSION != 1 - case SDL_TEXTEDITING: - break; - case SDL_TEXTINPUT: - break; -#endif - case SDL_MOUSEMOTION: - break; - default: - Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type); - break; - } - - // enable/disable sound on focus gain/loss - if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer) - { - if (!sound_active) - { - S_UnblockSound (); - sound_active = true; - } - } - else - { - if (sound_active) - { - S_BlockSound (); - sound_active = false; - } - } -} - -#else - //#define DEBUGSDLEVENTS // SDL2 @@ -1442,7 +1280,6 @@ void Sys_SendKeyEvents( void ) } } } -#endif ///////////////// // Video system @@ -1655,10 +1492,6 @@ void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;} #endif -#if SDL_MAJOR_VERSION == 1 -#define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x)) -#endif - void GLES_Init(void) { #ifndef qglClear @@ -2051,11 +1884,7 @@ void VID_EnableJoystick(qboolean enable) vid_sdljoystick = SDL_JoystickOpen(sdlindex); if (vid_sdljoystick) { -#if SDL_MAJOR_VERSION == 1 - const char *joystickname = SDL_JoystickName(sdlindex); -#else const char *joystickname = SDL_JoystickName(vid_sdljoystick); -#endif Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick)); } else @@ -2073,297 +1902,10 @@ void VID_EnableJoystick(qboolean enable) Cvar_SetValueQuick(&joy_active, success ? 1 : 0); } -#if SDL_MAJOR_VERSION == 1 -// set the icon (we dont use SDL here since it would be too much a PITA) -#ifdef WIN32 -#include "resource.h" -#include -static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags) -{ - SDL_Surface *screen = NULL; - SDL_SysWMinfo info; - HICON icon; - SDL_WM_SetCaption( gamename, NULL ); - screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags); - if (screen) - { - // get the HWND handle - SDL_VERSION( &info.version ); - if (SDL_GetWMInfo(&info)) - { - icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) ); -#ifndef _W64 //If Windows 64bit data types don't exist -#ifndef SetClassLongPtr -#define SetClassLongPtr SetClassLong -#endif -#ifndef GCLP_HICON -#define GCLP_HICON GCL_HICON -#endif -#ifndef LONG_PTR -#define LONG_PTR LONG -#endif -#endif - SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon ); - } - } - return screen; -} -#elif defined(MACOSX) -static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags) -{ - SDL_Surface *screen = NULL; - SDL_WM_SetCaption( gamename, NULL ); - screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags); - // we don't use SDL_WM_SetIcon here because the icon in the .app should be used - return screen; -} -#else -// Adding the OS independent XPM version --blub -#include "darkplaces.xpm" -#include "nexuiz.xpm" -#if SDL_MAJOR_VERSION == 1 -#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ -#include -#endif -#endif -static SDL_Surface *icon = NULL; -static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags) -{ - /* - * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at - * default settings with less than 91 colors and transparency. - */ - - int width, height, colors, isize, i, j; - int thenone = -1; - static SDL_Color palette[256]; - unsigned short palenc[256]; // store color id by char - char *xpm; - char **idata, *data; - const SDL_version *version; - SDL_Surface *screen = NULL; - - if (icon) - SDL_FreeSurface(icon); - icon = NULL; - version = SDL_Linked_Version(); - // only use non-XPM icon support in SDL v1.3 and higher - // SDL v1.2 does not support "smooth" transparency, and thus is better - // off the xpm way - if(version->major >= 2 || (version->major == 1 && version->minor >= 3)) - { - data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL); - if(data) - { - unsigned int red = 0x00FF0000; - unsigned int green = 0x0000FF00; - unsigned int blue = 0x000000FF; - unsigned int alpha = 0xFF000000; - width = image_width; - height = image_height; - - // reallocate with malloc, as this is in tempmempool (do not want) - xpm = data; - data = (char *) malloc(width * height * 4); - memcpy(data, xpm, width * height * 4); - Mem_Free(xpm); - xpm = NULL; - - icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha)); - - if (icon) - icon->pixels = data; - else - { - Con_Printf( "Failed to create surface for the window Icon!\n" - "%s\n", SDL_GetError()); - free(data); - } - } - } - - // we only get here if non-XPM icon was missing, or SDL version is not - // sufficient for transparent non-XPM icons - if(!icon) - { - xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL); - idata = NULL; - if(xpm) - idata = XPM_DecodeString(xpm); - if(!idata) - idata = ENGINE_ICON; - if(xpm) - Mem_Free(xpm); - - data = idata[0]; - - if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4) - { - if(isize == 1) - { - for(i = 0; i < colors; ++i) - { - unsigned int r, g, b; - char idx; - - if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4) - { - char foo[2]; - if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0 - break; - else - { - palette[i].r = 255; // color key - palette[i].g = 0; - palette[i].b = 255; - thenone = i; // weeeee - palenc[(unsigned char) idx] = i; - } - } - else - { - palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key - palette[i].g = g; - palette[i].b = b; - palenc[(unsigned char) idx] = i; - } - } - - if (i == colors) - { - // allocate the image data - data = (char*) malloc(width*height); - - for(j = 0; j < height; ++j) - { - for(i = 0; i < width; ++i) - { - // casting to the safest possible datatypes ^^ - data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]]; - } - } - - if(icon != NULL) - { - // SDL_FreeSurface should free the data too - // but for completeness' sake... - if(icon->flags & SDL_PREALLOC) - { - free(icon->pixels); - icon->pixels = NULL; // safety - } - SDL_FreeSurface(icon); - } - - icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed - // 8 bit surfaces get an empty palette allocated according to the docs - // so it's a palette image for sure :) no endian check necessary for the mask - - if(icon) - { - icon->pixels = data; - SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors); - SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone); - } - else - { - Con_Printf( "Failed to create surface for the window Icon!\n" - "%s\n", SDL_GetError()); - free(data); - } - } - else - { - Con_Printf("This XPM's palette looks odd. Can't continue.\n"); - } - } - else - { - // NOTE: Only 1-char colornames are supported - Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize); - } - } - else - { - // NOTE: Only 1-char colornames are supported - Con_Printf("Sorry, but this does not even look similar to an XPM.\n"); - } - } - - if (icon) - SDL_WM_SetIcon(icon, NULL); - - SDL_WM_SetCaption( gamename, NULL ); - screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags); - -#if SDL_MAJOR_VERSION == 1 -// LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3 -#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ - - version = SDL_Linked_Version(); - // only use non-XPM icon support in SDL v1.3 and higher - // SDL v1.2 does not support "smooth" transparency, and thus is better - // off the xpm way - if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))) - { - // in this case, we did not set the good icon yet - SDL_SysWMinfo info; - SDL_VERSION(&info.version); - if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11) - { - data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL); - if(data) - { - // use _NET_WM_ICON too - static long netwm_icon[MAX_NETWM_ICON]; - int pos = 0; - int i = 1; - char vabuf[1024]; - - while(data) - { - if(pos + 2 * image_width * image_height < MAX_NETWM_ICON) - { - netwm_icon[pos++] = image_width; - netwm_icon[pos++] = image_height; - for(i = 0; i < image_height; ++i) - for(j = 0; j < image_width; ++j) - netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]); - } - else - { - Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i); - } - ++i; - Mem_Free(data); - data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL); - } - - info.info.x11.lock_func(); - { - Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false); - XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos); - } - info.info.x11.unlock_func(); - } - } - } -#endif -#endif - return screen; -} - -#endif -#endif - static void VID_OutputVersion(void) { SDL_version version; -#if SDL_MAJOR_VERSION == 1 - version = *SDL_Linked_Version(); -#else SDL_GetVersion(&version); -#endif Con_Printf( "Linked against SDL version %d.%d.%d\n" "Using SDL library version %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL, @@ -2416,14 +1958,9 @@ static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect) static qboolean VID_InitModeGL(viddef_mode_t *mode) { -#if SDL_MAJOR_VERSION == 1 - static int notfirstvideomode = false; - int flags = SDL_OPENGL; -#else int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL; int xPos = SDL_WINDOWPOS_UNDEFINED; int yPos = SDL_WINDOWPOS_UNDEFINED; -#endif #ifndef USE_GLES2 int i; const char *drivername; @@ -2433,25 +1970,10 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) win_half_height = mode->height>>1; if(vid_resizable.integer) -#if SDL_MAJOR_VERSION == 1 - flags |= SDL_RESIZABLE; -#else windowflags |= SDL_WINDOW_RESIZABLE; -#endif VID_OutputVersion(); -#if SDL_MAJOR_VERSION == 1 - /* - SDL 1.2 Hack - We cant switch from one OpenGL video mode to another. - Thus we first switch to some stupid 2D mode and then back to OpenGL. - */ - if (notfirstvideomode) - SDL_SetVideoMode( 0, 0, 0, 0 ); - notfirstvideomode = true; -#endif - #ifndef USE_GLES2 // SDL usually knows best drivername = NULL; @@ -2485,26 +2007,6 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) // Knghtbrd: should do platform-specific extension string function here vid_isfullscreen = false; -#if SDL_MAJOR_VERSION == 1 - { - const SDL_VideoInfo *vi = SDL_GetVideoInfo(); - desktop_mode.width = vi->current_w; - desktop_mode.height = vi->current_h; - desktop_mode.bpp = vi->vfmt->BitsPerPixel; - desktop_mode.pixelheight_num = 1; - desktop_mode.pixelheight_denom = 1; // SDL does not provide this - if (mode->fullscreen) { - if (vid_desktopfullscreen.integer) - { - mode->width = vi->current_w; - mode->height = vi->current_h; - mode->bitsperpixel = vi->vfmt->BitsPerPixel; - } - flags |= SDL_FULLSCREEN; - vid_isfullscreen = true; - } - } -#else { if (mode->fullscreen) { if (vid_desktopfullscreen.integer) @@ -2527,7 +2029,6 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) #endif } } -#endif //flags |= SDL_HWSURFACE; SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); @@ -2545,32 +2046,16 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples); } -#if SDL_MAJOR_VERSION == 1 - if (vid_vsync.integer) - SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); - else - SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0); -#else #ifdef USE_GLES2 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1); -#endif +#else + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); #endif video_bpp = mode->bitsperpixel; -#if SDL_MAJOR_VERSION == 1 - video_flags = flags; - video_screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags); - if (video_screen == NULL) - { - Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); - VID_Shutdown(); - return false; - } - mode->width = video_screen->w; - mode->height = video_screen->h; -#else window_flags = windowflags; window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags); if (window == NULL) @@ -2587,19 +2072,9 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) VID_Shutdown(); return false; } -#endif - -#if SDL_MAJOR_VERSION == 1 - // init keyboard - SDL_EnableUNICODE( SDL_ENABLE ); - // enable key repeat since everyone expects it - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); -#endif -#if SDL_MAJOR_VERSION != 1 - SDL_GL_SetSwapInterval(vid_vsync.integer != 0); + SDL_GL_SetSwapInterval(bound(-1, vid_vsync.integer, 1)); vid_usingvsync = (vid_vsync.integer != 0); -#endif gl_platform = "SDL"; gl_platformextensions = ""; @@ -2616,9 +2091,6 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) vid_usingmouse = false; vid_usinghidecursor = false; -#if SDL_MAJOR_VERSION == 1 - SDL_WM_GrabInput(SDL_GRAB_OFF); -#endif return true; } @@ -2638,9 +2110,7 @@ qboolean VID_InitMode(viddef_mode_t *mode) if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); -#if SDL_MAJOR_VERSION != 1 Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0); -#endif return VID_InitModeGL(mode); } @@ -2649,20 +2119,8 @@ void VID_Shutdown (void) VID_EnableJoystick(false); VID_SetMouse(false, false, false); -#if SDL_MAJOR_VERSION == 1 -#ifndef WIN32 -#ifndef MACOSX - if (icon) - SDL_FreeSurface(icon); - icon = NULL; -#endif -#endif -#endif - -#if SDL_MAJOR_VERSION != 1 SDL_DestroyWindow(window); window = NULL; -#endif SDL_QuitSubSystem(SDL_INIT_VIDEO); @@ -2674,15 +2132,7 @@ void VID_Shutdown (void) void VID_Finish (void) { -#if SDL_MAJOR_VERSION == 1 - Uint8 appstate; - - //react on appstate changes - appstate = SDL_GetAppState(); - - vid_hidden = !(appstate & SDL_APPACTIVE); - vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0; -#endif + qboolean vid_usevsync; vid_activewindow = !vid_hidden && vid_hasfocus; VID_UpdateGamma(); @@ -2697,25 +2147,16 @@ void VID_Finish (void) if (r_speeds.integer == 2 || gl_finish.integer) GL_Finish(); -#if SDL_MAJOR_VERSION != 1 -{ - qboolean vid_usevsync; - vid_usevsync = (vid_vsync.integer && !cls.timedemo); - if (vid_usingvsync != vid_usevsync) - { - vid_usingvsync = vid_usevsync; - if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0) - Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated"); - else - Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate"); - } -} -#endif -#if SDL_MAJOR_VERSION == 1 - SDL_GL_SwapBuffers(); -#else + vid_usevsync = (vid_vsync.integer && !cls.timedemo); + if (vid_usingvsync != vid_usevsync) + { + vid_usingvsync = vid_usevsync; + if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0) + Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated"); + else + Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate"); + } SDL_GL_SwapWindow(window); -#endif break; } } @@ -2723,7 +2164,6 @@ void VID_Finish (void) vid_mode_t *VID_GetDesktopMode(void) { -#if SDL_MAJOR_VERSION != 1 SDL_DisplayMode mode; int bpp; Uint32 rmask, gmask, bmask, amask; @@ -2738,35 +2178,12 @@ vid_mode_t *VID_GetDesktopMode(void) // TODO check whether this actually works, or whether we do still need // a read-window-size-after-entering-desktop-fullscreen hack for // multiscreen setups. -#endif return &desktop_mode; } size_t VID_ListModes(vid_mode_t *modes, size_t maxcount) { size_t k = 0; -#if SDL_MAJOR_VERSION == 1 - SDL_Rect **vidmodes; - int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel; -#ifdef WIN64 - SDL_Rect **ENDRECT = (SDL_Rect**)-1LL; -#else - SDL_Rect **ENDRECT = (SDL_Rect**)-1; -#endif - - for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != ENDRECT && *vidmodes; ++vidmodes) - { - if(k >= maxcount) - break; - modes[k].width = (*vidmodes)->w; - modes[k].height = (*vidmodes)->h; - modes[k].bpp = bpp; - modes[k].refreshrate = 60; // no support for refresh rate in SDL - modes[k].pixelheight_num = 1; - modes[k].pixelheight_denom = 1; // SDL does not provide this - ++k; - } -#else int modenum; int nummodes = SDL_GetNumDisplayModes(0); SDL_DisplayMode mode; @@ -2784,6 +2201,5 @@ size_t VID_ListModes(vid_mode_t *modes, size_t maxcount) modes[k].pixelheight_denom = 1; // SDL does not provide this k++; } -#endif return k; }