From: tomaz Date: Sun, 12 Sep 2004 22:20:43 +0000 (+0000) Subject: 337 X-Git-Tag: xonotic-v0.1.0preview~5610 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=75ec314844ab665413e05525b010ff46cd893761 337 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4491 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index b15b45c5..fecaec21 100644 --- a/todo +++ b/todo @@ -1,59 +1,53 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it --d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) --d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp) --d darkplaces client: add a config saving command (Speeds) --d darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, -frightfan, Error) --d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) --d darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) --d darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky) --d darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky) --d darkplaces client: lerp lightstyles (Mitchell) --d darkplaces docs: add de-we to credits page for the great icons (de-we) --d darkplaces docs: write a readme (Antti) --d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) --d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) --d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) --d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti) --d darkplaces menu: add slowmo to options menu (Cristian Beltramo) --d darkplaces menu: player setup menu network speed is never applying to rate (Mitchell) --d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky) --d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) --d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) --d darkplaces renderer: make sure r_novis works (Carni) --d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen) --d darkplaces video: add vid_vsync cvar and also to options menu (metlslime) --d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma) --d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) --d dpmod: add rotfish to spawnmonsters code (only spawn if they land in water) (Zombie) --d dpmod: make grapple off-hand (joe hill) --d dpmod: make grunts reload less often, like every 10 shotgun shells (scar3crow) --f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) --f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) --f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) +-d (Alex Boveri) darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) +-d (Alex Boveri) darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) +-d (Andrew A. Gilevsky) darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky) +-d (Andrew A. Gilevsky) darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky) +-d (Andrew A. Gilevsky) darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky) +-d (Antti) darkplaces docs: write a readme (Antti) +-d (Antti) darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti) +-d (Baalz) darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) +-d (Carni) darkplaces renderer: make sure r_novis works (Carni) +-d (Chris Kemp) darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp) +-d (Cristian Beltramo) darkplaces menu: add slowmo to options menu (Cristian Beltramo) +-d (Hidayat) darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) +-d (Joseph Caporale) darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma) +-d (Joseph Caporale) darkplaces: add wav music playback (Joseph Caporale, Static_Fiend) +-d (Linny Amore) darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) +-d (Mitchell) darkplaces client: lerp lightstyles (Mitchell) +-d (Mitchell) darkplaces menu: player setup menu network speed is never applying to rate (Mitchell) +-d (QorpsE) darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) +-d (Speeds) darkplaces client: add a config saving command (Speeds) +-d (Throvold@uboot.com) darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) +-d (Vic) darkplaces client: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic) +-d (avirox) darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz) +-d (de-we) darkplaces docs: add de-we to credits page for the great icons (de-we) +-d (frightfan) darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error) +-d (jeremy janzen) darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen) +-d (joe hill) dpmod: make grapple off-hand (joe hill) +-d (mashakos) darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) +-d (metlslime) darkplaces video: add vid_vsync cvar and also to options menu (metlslime) +-f (Cruaich) darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) +-f (Mitchell) darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) +-f (Option42) darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) 0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi) 0 darkplaces client: add back random framegroup animation sync for sprites and models so torch flames don't play in sync (Elric) 0 darkplaces client: add cvars to control lighting quality to allow performance tradeoffs; r_shadow_ options for use of dot3 shading, etc 0 darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen (flum) 0 darkplaces client: increase resolution of particlefont to 512x512 (Chillo) 0 darkplaces client: interpolate punchangle and punchvector from network (Sajt) -0 darkplaces client: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic) 0 darkplaces client: make blood decals a bit lighter as they're nearly black (ashridah) -0 darkplaces client: make cl_beams_relative only affect view-attached beams 0 darkplaces client: make server queries use a queue to avoid flooding out queries too fast (Willis) 0 darkplaces client: mini scoreboard (the deathmatch overlay) shows player names multiple times in some cases, fix this! 0 darkplaces client: skybox should not be reset by r_restart (Stribbs) 0 darkplaces collision: Mod_Q3BSP_TraceBrush_RecursiveBSPNode can be optimized to take a clipflags parameter like R_Q3BSP_RecursiveworldNode (Vic) 0 darkplaces collision: mod_q3bsp_optimizedtraceline going through brushes? (Vermeulen) -0 darkplaces commandline: make commandline parser ignore + and - if they were not directly following a space, so that + and - can be used in map names and such, also ignore if - or + is start of a number (Urre) 0 darkplaces console: add "set" and "seta" commands (DP_CONSOLE_SET and DP_CONSOLE_SETA extensions) to create a cvar and set its value (seta makes a saved cvar) (VorteX) 0 darkplaces console: make typing "; quit " in messagemode NOT quit the game (jitspoe) 0 darkplaces editlights: add coronascale setting to rtlights (romi) -0 darkplaces editlights: fix positioning of light editing display, it's not following the console properly -0 darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz) 0 darkplaces editlights: r_shadow should load .ent when importing light entities 0 darkplaces editlights: split rtlight drawshadows option into drawworldshadows and drawentityshadows options, this allows combinations like no world shadows (for speed) but still having entity shadows (Mitchell, romi) 0 darkplaces image: add scaling capabilities to Image_CopyMux -0 darkplaces input: add more joystick buttons, 3 isn't enough (Static_Fiend) 0 darkplaces input: centerview command isn't doing anything until console is activated, it should begin the pitch drift immediately as in quake (Sajt) 0 darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos) 0 darkplaces loading: check for out of bounds lump data ranges in maps (FrikaC) @@ -355,16 +349,20 @@ d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blu d darkplaces client: add two cvars to replace sbar_alpha, one would control background as 0-1, and one would control everything else as 0-1 d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre) d darkplaces client: locked console scrollback (sublim3) +d darkplaces client: make cl_beams_relative only affect view-attached beams d darkplaces client: make colormap > cl.maxclients error be only a warning, to play QDDQ demo of end map (Stribbs) d darkplaces client: reset cl.viewzoom on connect (Rick) +d darkplaces commandline: make commandline parser ignore + and - if they were not directly following a space, so that + and - can be used in map names and such, also ignore if - or + is start of a number (Urre) d darkplaces console: redesign startup script handling to scan scripts for cvars (ignoring commands) and then init video and then run the scripts for real d darkplaces editlights: add r_editlights_copyinfo and r_editlights_pasteinfo commands to clone the properties of a light, all except for origin (Stribbs) +d darkplaces editlights: fix positioning of light editing display, it's not following the console properly d darkplaces filesystem: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd) d darkplaces game: GAME_FNIGGIUM: "data" directory (not "id1" at all) d darkplaces game: GAME_FNIGGIUM: 22050/44100 khz sound default d darkplaces game: GAME_FNIGGIUM: console doesn't show unless you manually pull it down (Sajt) d darkplaces game: GAME_FNIGGIUM: minimum resolution: 640x480 d darkplaces input: CTRL-V clipboard paste feature in windows (Rick, FrikaC) +d darkplaces input: add more joystick buttons, 3 isn't enough (Static_Fiend) d darkplaces input: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre) d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD) d darkplaces loading: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi) @@ -664,6 +662,7 @@ d dpmod: add back tarbaby gibs (scar3crow) d dpmod: add combo kill detection; rapid burst of kills (Sajt) d dpmod: add frags for killing monsters in dpmod (scar3crow) d dpmod: add killing spree reporting; how many kills since spawn when you die, as well as announcing when you hit certain numbers of kills (Sajt) +d dpmod: add rotfish to spawnmonsters code (only spawn if they land in water) (Zombie) d dpmod: add support for info_player_deathmatch in singleplayer for q3 compatibility (Static_Fiend) d dpmod: add target_position entity for a touch of q3 compatibility on jumppads (Static_Fiend) d dpmod: apparently can't fire in start.bsp? (scar3crow) @@ -671,6 +670,7 @@ d dpmod: change weapons 8-10 to lightning, plasma, plasma wave (joe hill) d dpmod: fix backpacks (giving no ammo) d dpmod: impulse 154 should cycle to deathmatch 7 (Rick) d dpmod: make enforcers drop more cells for plasma gun (Sajt) +d dpmod: make grunts reload less often, like every 10 shotgun shells (scar3crow) d dpmod: make tarbabies easier to kill? (Sajt) d dpmod: make tarbabies explode larger (Sajt) d dpmod: make the in-wall spikeballs only appear in developer 1 mode (Tomaz)