From: havoc Date: Mon, 20 Sep 2004 21:42:34 +0000 (+0000) Subject: 341 X-Git-Tag: xonotic-v0.1.0preview~5576 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=7aa99e34dcf60840b1f6f14902f57af032bb0489 341 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4530 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index af3b5b79..43c750c9 100644 --- a/todo +++ b/todo @@ -66,6 +66,8 @@ 0 darkplaces parse: support ' quoted strings 0 darkplaces physics: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich) 0 darkplaces physics: test TecnoX and find the frikbot crash in SV_Physics (KrimZon) +0 darkplaces protocol: PROTOCOL_DARKPLACES4 malfunctioning after a few seconds, probably not acknowledging packets properly (Sajt) +0 darkplaces protocol: PROTOCOL_DARKPLACES5 not sending skin? (Sajt) 0 darkplaces protocol: add DP_SENSITIVITYSCALE extension which scales sensitivity on client like viewzoom does, but without affecting fov, note if this is non-zero it overrides viewzoom sensitivity entirely, it does not scale it (Urre) 0 darkplaces protocol: add DP_WEAPONSKIN extension which would add a .float weaponskin field (protoplasmatic, Kazashi) 0 darkplaces protocol: add EF_DOUBLESIDED for double sided entity rendering (disable cull face for this entity) (yummyluv) @@ -386,6 +388,7 @@ d darkplaces renderer: 12bit color textures in 16bit mode?? (Tomaz) d darkplaces renderer: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3) d darkplaces renderer: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo) d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd) +d darkplaces renderer: implement PXQ_GFX_LETTERBOX extension (RenegadeC) d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (Zenex, Urre) d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (metlslime, zinx) d darkplaces renderer: make sure zym code is rendering at correct brightness, it's too dark in nexuiz (Vermeulen)