From: havoc Date: Fri, 1 Apr 2011 07:09:51 +0000 (+0000) Subject: changed default r_viewscale_fpsscaling_min from 0.25 (25% pixels, 50% X-Git-Tag: xonotic-v0.6.0~163^2~549 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=c15408367ffd020aa37298afc116b89a5702e1be changed default r_viewscale_fpsscaling_min from 0.25 (25% pixels, 50% width/height) to 0.0625 (6.25% pixels, 25% width/height) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10997 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/gl_rmain.c b/gl_rmain.c index deb1f335..3e3910aa 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -144,7 +144,7 @@ static cvar_t r_glsl = {CVAR_READONLY, "r_glsl", "1", "indicates whether the Ope cvar_t r_viewfbo = {CVAR_SAVE, "r_viewfbo", "0", "enables use of an 8bit (1) or 16bit (2) or 32bit (3) per component float framebuffer render, which may be at a different resolution than the video mode"}; cvar_t r_viewscale = {CVAR_SAVE, "r_viewscale", "1", "scaling factor for resolution of the fbo rendering method, must be > 0, can be above 1 for a costly antialiasing behavior, typical values are 0.5 for 1/4th as many pixels rendered, or 1 for normal rendering"}; cvar_t r_viewscale_fpsscaling = {CVAR_SAVE, "r_viewscale_fpsscaling", "0", "change resolution based on framerate"}; -cvar_t r_viewscale_fpsscaling_min = {CVAR_SAVE, "r_viewscale_fpsscaling_min", "0.25", "worst acceptable quality"}; +cvar_t r_viewscale_fpsscaling_min = {CVAR_SAVE, "r_viewscale_fpsscaling_min", "0.0625", "worst acceptable quality"}; cvar_t r_viewscale_fpsscaling_multiply = {CVAR_SAVE, "r_viewscale_fpsscaling_multiply", "5", "adjust quality up or down by the frametime difference from 1.0/target, multiplied by this factor"}; cvar_t r_viewscale_fpsscaling_stepsize = {CVAR_SAVE, "r_viewscale_fpsscaling_stepsize", "0.01", "smallest adjustment to hit the target framerate (this value prevents minute oscillations)"}; cvar_t r_viewscale_fpsscaling_stepmax = {CVAR_SAVE, "r_viewscale_fpsscaling_stepmax", "1.00", "largest adjustment to hit the target framerate (this value prevents wild overshooting of the estimate)"};