From: tomaz Date: Fri, 20 Aug 2004 20:53:11 +0000 (+0000) Subject: down to 393 X-Git-Tag: xonotic-v0.1.0preview~5733 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=d3029b2d94c29c31804d650263ae6cc232fdc97c down to 393 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4344 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index 5947cf0a..15d08f44 100644 --- a/todo +++ b/todo @@ -8,10 +8,10 @@ -d darkplaces client: lerp lightstyles (Mitchell) -d darkplaces client: locked console scrollback (sublim3) -d darkplaces client: make sure QuakeDoneQuick works (Chris Kemp) +-d darkplaces docs: add de-we to credits page for the great icons (de-we) -d darkplaces docs: write a readme (Antti) -d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) -d darkplaces filesystem: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd) --d darkplaces input: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre) -d darkplaces input: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) -d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) -d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti) @@ -24,20 +24,13 @@ -d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) -d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd) -d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (-metlslime, zinx) --d darkplaces server: figure out what's making monsters act like notarget is on while underwater (romi) --d darkplaces server: figure out why zombies are disappearing when not entirely submerged in some hipnotic maps (romi) -d darkplaces server: prevent player name changes faster than once every 5 seconds (sublim3) --d darkplaces: CTRL-V clipboard paste feature in windows (Rick, FrikaC) --d darkplaces: add wav music playback (tell Joseph Caporale, tell Static_Fiend) +-d darkplaces: CTRL-V clipboard paste feature in windows (Rick, -FrikaC) +-d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) -d darkplaces: frikbot scores don't update - discovered this is because of the fact they have no client (Todd) -d dpmod: make grapple off-hand (joe hill) --f LordHavoc: examine .mb (Maya Binary) file from Electro and learn its format (Electro) --f darkplaces client: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro) -f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) -f darkplaces server: Mem_Alloc crash when entities are spawning, sv_main line 1760 (VorteX) --f darkplaces server: add automatic binding to whatever address the machine's hostname resolves to (in addition to 0.0.0.0); see original quake code for examples (yummyluv) --f darkplaces: add a loading screen (gfx/loadback.tga or the loading plaque if that's not found) before loading commences so that people have something to look at when the engine starts... (Sajt) --f darkplaces: add another TE_TELEPORT effect that spawns particles at a model's vertices (Urre) -f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) -f darkplaces: figure out and fix network entity protocol bugs (sublim3) 0 darkplaces client: ValidateState should not error out about colormap > maxclients, only warn (Static_Fiend) @@ -48,7 +41,6 @@ 0 darkplaces client: add cl_netlag (ping, like cl_netlocalping_* but no range) and cl_netpacketloss/sv_netpacketloss cvars (packetloss percentage, half of this each way) 0 darkplaces client: add cvars to control lighting quality to allow performance tradeoffs; r_shadow_ options for use of dot3 shading, etc 0 darkplaces collision: Mod_Q3BSP_TraceBrush_RecursiveBSPNode can be optimized to take a clipflags parameter like R_Q3BSP_RecursiveworldNode (Vic) -0 darkplaces docs: add de-we to credits page for the great icons (de-we) 0 darkplaces editlights: add coronascale setting to rtlights (romi) 0 darkplaces image: add scaling capabilities to Image_CopyMux 0 darkplaces input: add more joystick buttons, 3 isn't enough (Static_Fiend) @@ -89,7 +81,6 @@ 0 darkplaces: crash when progs/k_spike.mdl isn't found? (CheapAlert) 0 darkplaces: document the TEI stuff used in Nexuiz? check telejano site first (Sajt) 0 darkplaces: don't draw entities which are tagged to the camera entity; exterior view models and such -0 darkplaces: embed a fallback conchars.tga so it can load in an empty directory with a visible console (right now it uses the checkerboard texture) 0 darkplaces: figure out why dlights are flashing on/off in TEU, particularly test the flashlight (Electro) 0 darkplaces: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich) 0 darkplaces: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi) @@ -402,7 +393,10 @@ 7 darkplaces: mirrors (Sajt) 7 darkplaces: shadow volume clipping (romi) d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre) +d darkplaces input: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre) d darkplaces server: figure out what is wrong with dedicated server console on win32 and fix it (and tell Willis) +d darkplaces server: figure out what's making monsters act like notarget is on while underwater (romi) +d darkplaces server: figure out why zombies are disappearing when not entirely submerged in some hipnotic maps (romi) d darkplaces: "edict -1" and other invalid numbers cause an error, should just complain (Supajoe) d darkplaces: (goodvsbad2) increase chase_stevie height to 2048 (yummyluv) d darkplaces: .skin loading for models (override skins - not exactly shaders, but adequate, missing replacements are nodraw, this allows q3 player models with optional accessories) (Electro) @@ -499,6 +493,7 @@ d darkplaces: display "No servers found" instead of a cursor when there are none d darkplaces: don't accept connect packets after first one (tell Willis) d darkplaces: don't complain if lightning bolt models are missing in client (Electro, Sajt) d darkplaces: don't crash if SOLID_BSP is used with modelindex 0 - TargetQuake does this... +d darkplaces: embed a fallback conchars.tga so it can load in an empty directory with a visible console (right now it uses the checkerboard texture) d darkplaces: figure out and fix vis problems when noclipping out of world in q1bsp and q3bsp d darkplaces: figure out and fix win32 networking problems d darkplaces: figure out how monster models are disappearing in waistdeep water in e1m3 (scar3crow) @@ -701,9 +696,14 @@ d revelation: fix bodies, they're standing due to invalid frame mappings (romi) d revelation: fix lingering glow on lightning deaths (romi) d revelation: reduce damage from weapons (romi) d zmodel: fix scale and origin commands (Vermeulen) +f LordHavoc: examine .mb (Maya Binary) file from Electro and learn its format (Electro) +f darkplaces client: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro) +f darkplaces server: add automatic binding to whatever address the machine's hostname resolves to (in addition to 0.0.0.0); see original quake code for examples (yummyluv) f darkplaces: add DP_EF_PRECISEANGLES extension (sends short angles instead of byte), failed because network protocol was upgraded by default (Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt) f darkplaces: add _0.tga support (per texture) to bsp/md2/md3 loaders +f darkplaces: add a loading screen (gfx/loadback.tga or the loading plaque if that's not found) before loading commences so that people have something to look at when the engine starts... (Sajt) f darkplaces: add a new TE_TELEPORTSHELL effect which would take an entity and create a fading plasma shell of its model at the moment of teleportation (tell fuh and Mercury about this) +f darkplaces: add another TE_TELEPORT effect that spawns particles at a model's vertices (Urre) f darkplaces: change particle() macro in cl_particles.c to have a do{}while(0) to eat the ; f darkplaces: client crashes on +button8? (Static_Fiend) f darkplaces: crosshair_size 0 draws incorrectly (Sajt)