From: havoc Date: Mon, 4 Apr 2005 16:01:17 +0000 (+0000) Subject: optimized surface rendering to surface->groupmesh->data_* array pointers directly... X-Git-Tag: xonotic-v0.1.0preview~5024 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=e40a37e7e99114e259dffe2e36416f0c238a6b40;hp=e40a37e7e99114e259dffe2e36416f0c238a6b40 optimized surface rendering to surface->groupmesh->data_* array pointers directly instead of indexing them with surface->num_firstvertex, this allows fewer pointer changes (a small speed gain) fixed stupid bug in q1bsp texture loading which was making all missing textures invisible changed portal generation to not break when a portal is clipped away, this fixes a crash at render time with bogus portals changed r_drawportals to only draw portals surrounding the visible leafs (speed gain, but also useful for debugging vis glitches) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5153 d7cf8633-e32d-0410-b094-e92efae38249 ---