Add GL_ExtensionSupported in vid_null.c because vid_shared.c relies on
[xonotic/darkplaces.git] / cl_input.c
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2017-01-14 havocadded separate cl_nopred cvar to use when playing on...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-07-17 havocAdded a couple todo items related to pq_fullpitch
2016-03-07 divverentv_yshearing: Make the cvar take the max angle to apply...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2015-03-02 divverentMake the move sequence an unsigned int.
2014-05-08 havocOverhauled the tracebox extending code, it now lives...
2013-12-15 havocUpgrade CL_VM_InputEvent to using floats rather than...
2013-10-16 havocclarify in_pitch_* cvar descriptions about upward/downw...
2013-09-19 divverentRework game specific hacks to have a special group...
2013-07-13 divverentNew rate burst handling; cvars: cl_rate_burstsize,...
2012-07-22 havocdon't double-apply slowmo when playing back non-darkpla...
2012-04-19 divverentremove some more dead code ("Dead Increment" bugs from...
2012-02-28 divverentrunstandardplayerphysics: ignore the passed edict for...
2012-01-09 divverentfix c/s consistency of sv_gameplayfix_nogravityonground...
2011-12-26 divverentmake CSQC support the >0.05s/<0.0005s handling of stand...
2011-12-20 divverentoops, didn't want this debug spam to be committed
2011-12-20 divverentif(developer_extra.integer) Con_DPrintf("VM_CL_gettagin...
2011-11-14 divverentfactor V_CalcRefdef into two functions
2011-11-13 divverentalways set movement_velocity even for unpredicted moves
2011-11-12 divverentan attempt to do CL_runplayerphysics, not working prope...
2011-10-25 havocadded Sys_PrintfToTerminal function for convenience...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-10 divverentcl_movement: hit CSQC entities if solid (rationale...
2011-09-11 divverentclip velocity when detecting ground
2011-09-11 divverentmore canjump fixes
2011-09-10 divverentfix another canjump tracking bug; STILL not good
2011-09-10 divverentfix one bug in cl_movement_track_canjump. Still buggy.
2011-09-09 divverentadd a FIXME comment regarding canjump, will check that...
2011-08-16 havocimplemented CSQC_InputEvent type 2 and type 3 mouse...
2011-06-13 divverentfix some warnings about useless code (unsigned < 0...
2011-05-17 divverentnew movement cvar and stat: sv_airaccel_qw_stretchfactor
2011-04-29 divverentCL_RotateMoves: helper builtin for Xonotic for perfect...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2010-11-18 havocfor purposes of better compatibility with proquake...
2010-10-13 divverent"cl_movement_replay 0" to disable the built-in prediction
2010-09-04 divverentAdding GAME_XONOTIC and recognizing xonotic executable...
2010-08-04 divverentonly send prydoncursor related buttons, if cl_prydoncur...
2010-07-25 divverentmake prydon cursor absolute, not relative
2010-07-20 divverentmake airstopaccelerate less accidentally epic ;)
2010-07-20 divverentsv_aircontrol_penalty
2010-06-23 divverentfix a minor typo causing a slight misprediction
2010-06-04 divverentsv_airspeedlimit_nonqw: a soft speedlimit for games...
2010-05-23 divverentremove a superfluous and possibly harmful block in...
2010-05-22 divverentsv_airstrafeaccel_qw cvar for tuning CPMA-style physics
2010-05-03 divverentsv_aircontrol_power - customizing the response curve...
2010-04-05 divverent1. network sv_gameplayfix_gravityunaffectedbyticrate...
2010-03-06 divverentproperly support huge sideways friction
2010-02-27 havocadded cl_prydoncursor_notrace cvar
2010-02-03 havocchange default cl_netfps from 20 to 72
2010-01-30 divverentfix missing sqrt in sideways friction
2010-01-30 divverentmake CPMA air control code more logical
2010-01-30 divverentmake CPMA_PM_AirControl more gamepad friendly. Otherwis...
2010-01-30 divverentfix a minor code bug that should never occur in the...
2010-01-30 divverentspeed clamping: sideways friction < 0 clamps against...
2009-12-30 havocbuffer up to 32 recent frame numbers for clc_ack to...
2009-12-30 divverentremove some unwanted debug prints
2009-12-30 divverenthopefully fix a race condition in S_StartSound
2009-12-26 divverentfix asign error in a mostly unused physics code part :P
2009-11-07 divverentclmovement: do not replay less than 0.5ms sized movemen...
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-09-27 divverentfix inverse logic in "important" local
2009-09-27 havocchange cl.time check back
2009-09-27 havocfix outgoing netgraph anomalies (caused by cl_maxfps...
2009-09-23 divverentonly skip input if time is actually increasing (should...
2009-09-18 divverentsv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz...
2009-09-17 havocrewrote netgraph code
2009-09-17 havocstop predicting movement when no server packets have...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-09-15 divverentalso check ticrate movevar
2009-09-15 divverent[04:31:11] <@LordHavoc> div0: 9179 (if (msecdelta ...
2009-09-14 divverentif sideways friction is negative, make it never decreas...
2009-09-11 havocdo not allow cl_netfps to be below the server framerate...
2009-09-11 divverentdo not send zero-length moves at >1000fps
2009-09-11 divverentinput: limit cl_netrepeatinput to 3
2009-09-03 divverentas requested by LH, #if 0 out cycleweapon
2009-08-14 divverentcvar cl_movecliptokeyboard: clip movement vectors to...
2009-08-04 divverentonground check: don't trace down by 2 units but just...
2009-07-03 divverentadd a second trigger for the same incompatibility detection
2009-07-03 divverentCPMA physics: force airaccelqw=1 when strafing if using...
2009-05-12 divverentm_accelerate_* cvars
2009-05-08 divverentsimplifying Warsow-style physics code even more, as...
2009-05-08 divverentanalyzing the movement algorithm from warsow yielded...
2009-05-07 divverentcl_input: movevars for "warsowbunny" mode, also impleme...
2009-05-06 divverentcl_movement: move crouch handling so that sv_maxairspee...
2009-05-05 divverentCPMA-style cl_movement physics settings possible! Varia...
2009-01-28 divverentmake DP compile with C++ again
2008-11-06 havocchanged default edgefriction to 1 to match QW physics...
2008-08-19 havocfix NaN velocity that always occurred when standing...
2008-06-26 havocalways send a packet when an impulse is used, regardles...
2008-05-08 havocfix nexuiz menu mouse input by resetting in_mouse_x...
2008-05-08 havocimplemented support for turning off mousegrab in csqc...
2008-05-01 divverentre-add the multiplication by waterlevel for cls.protoco...
2008-04-30 divverentremove weird multiplication of water friction by 1...
2008-03-30 havocpatch from Blub\0 which adds back the wrapping behavior...
2008-03-12 havocdisable pitch drift when csqc wants mouse moves
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