]> de.git.xonotic.org Git - xonotic/darkplaces.git/history - cl_parse.c
Remove shadowvolume rendering entirely, now shadowmaps are the only kind of shadow.
[xonotic/darkplaces.git] / cl_parse.c
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2015-03-09 divverentTE_EXPLOSION2: don't crash on colorLength == 0.
2015-03-04 divverentFix NULL crash in QW_CL_RequestNextDownload without...
2014-12-09 eihrulmore miscellaneous fixes from graphitemaster
2014-12-09 eihrulmiscellaneous fixes from graphitemaster
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2013-09-19 divverentRework game specific hacks to have a special group...
2013-08-03 divverentRevert "Revert "Build in subdirs"", as the issues seem...
2013-07-29 divverentaudit all uses of CL_ParticleEffect and CL_ParticleTrai...
2013-07-27 divverentRevert "Make cdda optional, server does not need to...
2013-07-26 nikoliMake cdda optional, server does not need to play music
2013-07-17 havocadded #ifndef DP_MOBILETOUCH on the command history...
2013-07-13 divverentNew rate burst handling; cvars: cl_rate_burstsize,...
2013-02-24 divverentNevermind, we can't remove that STX char... just add...
2013-02-24 divverentFix bug with cl_parse.c putting extra \2 in the Con_Pri...
2012-12-22 havocadded GAME_QUOTH to use the hipnotic hud and workaround...
2012-09-20 divverentadd a cast to fix compile error
2012-09-19 divverentbuffer csprogs downloads and load csprogs from the...
2012-04-19 divverentremove some more dead code
2012-03-12 divverentintroducing "scr_loadingscreen_firstforstartup"
2012-03-09 havocpatch from Klaus Silveira cleaning up several inefficie...
2012-02-10 divverentfix a few clang warnings that try to hint to buffer...
2011-12-08 havocprint E5_COMPLEXANIMATION and E5_TRAILEFFECTNUM in
2011-10-27 divverentframegroups: add support for group names specified...
2011-10-25 havoconly lock the server mutex if executing commands
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-22 havocuse checkdisk flag on model loading after ingame downlo...
2011-10-17 havocadded sv_threaded cvar, the server can now be moved...
2011-10-12 havocremoved S_StartSound_StartPosition function because...
2011-10-01 divverentCSQC_Event_Sound: pass pitch shift info; actually apply...
2011-09-21 divverentprevent recursive invocation of loading screen
2011-09-16 havocadded network protocol for sound speed
2011-07-05 divverentDP_SND_SOUND7_WIP1
2011-06-26 divverentfunny feature: cl_lerpexcess
2011-03-20 havocmake it easier to benchmark steelstorm by stopping...
2011-03-11 havoccache collision trace results from frame to frame
2011-02-25 havocreworked the entire config loading system for the gamed...
2011-01-03 divverentget rid of more clang warnings
2010-12-26 divverentfix handling of the restart-animation bit
2010-11-18 havocdon't spam warnings about bogus frame numbers in states...
2010-10-31 vortexnew m_newmap() MenuQC function which gets executed...
2010-09-04 divverentAdding GAME_XONOTIC and recognizing xonotic executable...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-05-12 divverentDP_CSQC_BOXPARTICLES
2010-05-11 divverenttwo more obvious bugs in worldnamenoextension
2010-05-11 divverentproperly strip the / from worldbasename
2010-05-11 havocsomehow I missed this edit in the other maps/ checks
2010-05-10 divverentfix compile error
2010-05-10 havocfixed bug with effectinfo.txt loading so that it now...
2010-05-04 divverentdemo deleting: switch the meaning of the values 2 and...
2010-05-02 divverentAdd QC/cfg facilities to control deletion of automatica...
2010-03-09 havocimplemented a new type of height fog using a texture...
2010-02-27 havocchanged r_speeds labels again, less csqc monitoring...
2010-02-25 havocadd several more R_TimeReport calls for better analysis...
2010-02-25 havocdon't bother calling Mod_ForName in client precache...
2010-02-03 divverentstrip proquake QC messages if in Quake protocol
2010-01-25 havocchanged DP_SMALLMEMORY compiles to use the standard...
2009-12-27 havocchanged several Con_Printf calls to Con_DPrintf
2009-12-27 havocchanged a ton of developer cvar checks into developer_e...
2009-12-20 divverentDP_EF_RESTARTANIM_BIT
2009-11-22 havocimplemented FTE_CSQC_SKELETONOBJECTS (clientside support)
2009-11-11 havocbetter to use NET_MAXMESSAGE than 65536 for download...
2009-11-08 havocnew decal system (cl_decals_newsystem 1 to activate)
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-10-19 havocODE physics engine support, needs more work, disabled...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-09-14 havoctightly sync time if cl_nolerp is on
2009-09-02 divverentdo not crash when zlib is missing, but instead do not...
2009-06-21 divverentteleport bit: always reset animation there too
2009-04-13 havocfix csqc sound precaches which were being freed after...
2009-04-10 havocdo not unload models/sounds until signon is done, this...
2009-04-10 divverentless loading screen refreshs
2009-04-05 divverentfix the name (DOWNLOADPROGRESS -> LOADPROGRESS)
2009-04-05 divverentfix weight of worldmodel init
2009-04-04 divverentmore loading screen improvements (weighting for differe...
2009-04-04 divverentalso enter the event loop during Q3 map load... should...
2009-04-04 divverentfix tiny typo
2009-04-04 divverent- fix Q3 shaders coming from a curled pk3
2009-04-04 divverentfix crash when playing some demos
2009-04-04 divverentmake Quake start again :P
2009-04-04 divverentmore loading screen stuff, now shows loading screen...
2009-04-04 havocit is now possible to have multiple map models loaded...
2009-03-30 havocreworked animation interpolation code - entity_render_t...
2009-02-27 divverentimprove keepalive handling (also send keepalives during...
2009-02-17 divverentadd Q3A's EF_TELEPORT_BIT (toggle it when teleporting...
2009-02-16 divverentskip interpolation if tagentity changes
2009-02-15 havocadded shadertime field in csqc
2009-01-28 divverentmake DP compile with C++ again
2009-01-28 havocfix for a typo from O.Sezer
2009-01-16 havocadded servertime, serverprevtime, serverdeltatime globa...
2009-01-13 havocI noticed the edgefriction value was wrong in the QW...
2009-01-12 divverentfix csqc code insertion in autodemos
2009-01-08 divverentAdd a comment explaining how the compression algorithms...
2009-01-08 divverentBlub's "deflate" extension to the download system.
2008-12-29 divverentmodels: add a special built-in model name "null" that...
2008-12-28 divverentfix whitespace handling:
2008-09-04 havocfix id1 demos to not show deathmatch overlay (they...
2008-09-04 havocsplit FS_Open into FS_OpenRealFile and FS_OpenVirtualFi...
2008-08-13 divverentGAME_NEXUIZ: fix world model not getting initialized...
next