Add an in_releaseall command for debugging/working around stuck keys.
[xonotic/darkplaces.git] / darkplaces-dedicated.dsp
2011-03-05 divverentinstead, define the FILE_OFFSET_BITS part in the build...
2008-06-17 havocadded gl_gecko.[ch] and gl_dyntexture.[ch] dependencies
2007-12-03 havocthe light has been defeated by the shadow (r_light...
2007-09-23 havocadded dinput.lib requirement in darkplaces.dsp
2007-09-23 havocmoved resource.h and darkplaces.rc from Source Files...
2007-09-23 havocadded sv_demo.[ch] to MSVS6 projects
2007-08-08 havocadded /LARGEADDRESSAWARE in two more MSVS projects
2007-02-15 havocremoved unused world_cs.c code
2007-01-29 tomazUpdated the workspaces to include svbsp.c and svbsp.h
2006-06-12 sajtAdded libcurl.[ch] to MSVC project files
2006-06-11 havocremoved crosshair_static cvar (now only the hud crossha...
2006-03-20 havocWIN32_LEAN_AND_MEAN patch from Willis to speed up MSVC...
2006-03-15 molivierRemoved cgame.c, cgamevm.c, ui.c, cg_math.h, cgame_api...
2006-03-12 sajtAdded some non-crucial header files to the VC++6 projec...
2006-03-02 molivierAdded mdfour.[ch] to the MSVC project files
2006-01-21 molivierUpdated DSP files from Willis
2005-07-10 havocremove unused gl_models.c file
2005-06-20 havocremoved winding.[ch] files from dsp files
2005-05-30 havocupdated dsp files from Willis
2005-05-25 tomazdarkplaces.dsp
2005-01-18 molivierDSP files must be treated as binary files
2004-12-19 tomazProjects for win32 dedicated and win32 SDL builds.