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Fix a typo in DrawQ_RotPic which broke it badly.
[xonotic/darkplaces.git]
/
darkplaces-sdl.dsp
2013-07-26
havoc
removed modplug support, the library is too insecure...
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2011-03-05
divverent
instead, define the FILE_OFFSET_BITS part in the build...
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2010-02-27
divverent
try to fix all project files (to add winmm)
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2008-06-17
havoc
added gl_gecko.[ch] and gl_dyntexture.[ch] dependencies
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2008-01-15
havoc
added snd_modplug.[ch] to MSVS projects (thanks to...
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2007-12-03
havoc
the light has been defeated by the shadow (r_light...
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2007-09-23
havoc
added dinput.lib requirement in darkplaces.dsp
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2007-09-23
havoc
moved resource.h and darkplaces.rc from Source Files...
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2007-09-23
havoc
added sv_demo.[ch] to MSVS6 projects
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2007-08-08
havoc
added /LARGEADDRESSAWARE in two more MSVS projects
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2007-02-15
havoc
removed unused world_cs.c code
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2007-01-29
tomaz
Updated the workspaces to include svbsp.c and svbsp.h
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2006-06-12
sajt
Added libcurl.[ch] to MSVC project files
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2006-06-11
havoc
removed crosshair_static cvar (now only the hud crossha...
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2006-03-20
havoc
WIN32_LEAN_AND_MEAN patch from Willis to speed up MSVC...
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2006-03-15
molivier
Removed cgame.c, cgamevm.c, ui.c, cg_math.h, cgame_api...
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2006-03-06
molivier
Added "SDL/include" to the include paths and "SDL/lib...
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2006-03-02
molivier
Added mdfour.[ch] to the MSVC project files
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2006-01-21
molivier
Updated DSP files from Willis
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2005-07-10
havoc
remove unused gl_models.c file
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2005-06-20
havoc
removed winding.[ch] files from dsp files
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2005-05-30
havoc
updated dsp files from Willis
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2005-05-25
tomaz
darkplaces.dsp
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2005-01-18
molivier
DSP files must be treated as binary files
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2004-12-19
tomaz
Projects for win32 dedicated and win32 SDL builds.
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