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use dynamic eye position-centered bouncegrid when rendering in dynamic
[xonotic/darkplaces.git] / dpsoftrast.h
2011-02-23 havocadded r_shadow_bouncegrid cvar, this feature does realt...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-02-07 eihrulfactor out thread interface from dpsoftrast
2011-02-07 havocadded RENDERPATH_GLES2
2011-02-06 eihrulcommitting missing function prototype
2011-02-03 eihrulonly force flushing on a texture update if a texture...
2011-02-03 eihrulthreading and more SSE2 optimizations for dpsoftrast
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress