Made RENDERPATH_GL20 require fbo support and always use it.
[xonotic/darkplaces.git] / dpsoftrast.h
2018-03-25 havocChange shader permutation flags to 64bit.
2016-09-12 havocChanged naming of glsl/default.glsl and hlsl/default...
2014-10-04 divverentImplement GPU-side corona fading
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2012-03-10 divverentallow MATERIALFLAG_CAMERA to fade out
2011-12-13 divverentsupport alphaGen vertex
2011-12-13 divverentget rid of 3 permutation bits
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-24 eihruladd missing uniform
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-05-29 havocadded r_trippy cvar
2011-04-04 eihrulinitial support for user clipping plane in dpsoftrast
2011-03-31 havocadded r_viewfbo and r_viewscale cvars - the former...
2011-03-30 divverentdpsoftrast: support r_shadow_glossexact
2011-03-14 havocadded r_shadow_bouncegrid_directionalshading cvar,...
2011-03-13 divverentadd cvars r_glsl_offsetmapping_steps and r_glsl_offsetm...
2011-03-06 divverentadd a hack to support fog on premultiplied alpha surfac...
2011-03-01 havocremove more r_shadow_particletrace code I missed in...
2011-02-23 havocadded r_shadow_bouncegrid cvar, this feature does realt...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-02-07 eihrulfactor out thread interface from dpsoftrast
2011-02-07 havocadded RENDERPATH_GLES2
2011-02-06 eihrulcommitting missing function prototype
2011-02-03 eihrulonly force flushing on a texture update if a texture...
2011-02-03 eihrulthreading and more SSE2 optimizations for dpsoftrast
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress