]> de.git.xonotic.org Git - xonotic/darkplaces.git/history - gl_rmain.c
simplify it, and make it a bit nicer to the GPU
[xonotic/darkplaces.git] / gl_rmain.c
2010-12-04 divverentallow rtdlight off, rtworld on
2010-11-30 divverentfix random white pixels with r_shadow_glossexact caused...
2010-11-26 divverentmove r_stereo adjustments into R_RenderView so that...
2010-11-21 havocuse r_smoothnormals_areaweighting cvar on all calls...
2010-11-21 vortexCL_VM_GetLight: allow 2'nd optional parm which sets...
2010-11-20 Rudolf Polzer::stable-branch::reset=2b2ce6d4f94d18b45451c9e648c1c0bb...
2010-11-20 divverentfix camera texture colors
2010-11-19 havocdo not generate vertexposition/vertexmesh arrays in
2010-11-13 havocfix some HLSL errors
2010-11-13 havocskip zero triangle batches, for good measure
2010-11-13 havocfix wrong-texture rendering in stonekeep where a 0...
2010-11-13 havocuse less R_Mesh_ResetTextureState calls for more perfor...
2010-10-30 vortexfix SHADERSTATICPARMS_COUNT to right value
2010-10-30 vortexFor lightgrid sampling move lightstyle[0] applying...
2010-10-30 divverentoffsetmapping: make it work on ATI Radeon 9500-9800...
2010-10-30 vortexfix SHADERSTATICPARMS_COUNT to right value
2010-10-30 vortexFor lightgrid sampling move lightstyle[0] applying...
2010-10-30 divverentoffsetmapping: make it work on ATI Radeon 9500-9800...
2010-10-28 havocfix MSVC2008 compilation again
2010-10-19 divverentfix a D3D compile error
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-10-17 divverentfix typo
2010-10-17 divverentquick and dirty fix of allocation of array buffers
2010-10-14 divverentmove EXACTSPECULARMATH to the "lightweight" permutation...
2010-10-14 divverentadd back VorteX's "lightweight shader parameter" system...
2010-10-14 vortexremove r_glsl_saturation_redcompensate, as it's conside...
2010-10-14 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-10-14 vortexadd r_glsl_saturation_redcompensate optional effect...
2010-10-14 divverentmove EXACTSPECULARMATH to the "lightweight" permutation...
2010-10-14 divverentadd back VorteX's "lightweight shader parameter" system...
2010-10-13 vortexremove r_glsl_saturation_redcompensate, as it's conside...
2010-10-13 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-10-13 vortexadd r_glsl_saturation_redcompensate optional effect...
2010-10-13 divverentoops, scissormode wasn't meant to be CVAR_SAVE
2010-10-13 divverentshut up a gcc warning
2010-10-13 divverentoops, scissormode wasn't meant to be CVAR_SAVE
2010-10-13 divverentshut up a gcc warning
2010-10-13 divverentfix D3D scissoring
2010-10-13 divverentfix another typo in the water rendering improvement
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = scissor only, 2...
2010-10-13 divverentadjust for left handed coordinate system in a reflected...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-10-13 divverentfix another typo in the water rendering improvement
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = scissor only, 2...
2010-10-13 divverentadjust for left handed coordinate system in a reflected...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-09-29 divverentdepthonly, prepass: do not compare lightmap texture...
2010-09-29 divverentdepthonly, prepass: do not compare lightmap texture...
2010-09-29 Rudolf Polzerfix lightmap switching/batching in fakelight
2010-09-29 divverentfix lightmap switching/batching in fakelight
2010-09-29 divverentRevert "for some reason, it's faster to always set...
2010-09-28 Rudolf Polzerfix vertextextureblend in fakelight
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-28 divverentfor some reason, it's faster to always set the lightmap...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-26 divverentfix alpha in water rendering
2010-09-26 divverentfix alpha in water rendering
2010-09-26 divverentfix a display issue with warpzone decals I caused in...
2010-09-26 divverentfix a display issue with warpzone decals I caused in...
2010-09-25 divverentallow .alpha to fade out water/refraction/reflection...
2010-09-25 divverentallow .alpha to fade out water/refraction/reflection...
2010-09-24 divverentFix a possible crash when an invalid skinframe gets...
2010-09-24 divverentFix a possible crash when an invalid skinframe gets...
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2010-09-24 divverentremove more unused code
2010-09-24 divverentremove more unused code
2010-09-24 Rudolf PolzerReset the stable branch to the current DP trunk, as...
2010-09-17 tomazFix a couple HLSL shader warnings
2010-09-17 tomazForgot to put back the paranoid code
2010-09-17 tomazMore debug code for shaders, this time it preprocesses...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocfix a crash in D3D9 with r_sky 0
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