2010-12-04 |
divverent | allow rtdlight off, rtworld on |
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2010-11-30 |
divverent | fix random white pixels with r_shadow_glossexact caused... |
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2010-11-26 |
divverent | move r_stereo adjustments into R_RenderView so that... |
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2010-11-21 |
havoc | use r_smoothnormals_areaweighting cvar on all calls... |
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2010-11-21 |
vortex | CL_VM_GetLight: allow 2'nd optional parm which sets... |
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2010-11-20 |
Rudolf Polzer | ::stable-branch::reset=2b2ce6d4f94d18b45451c9e648c1c0bb... |
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2010-11-20 |
divverent | fix camera texture colors |
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2010-11-19 |
havoc | do not generate vertexposition/vertexmesh arrays in |
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2010-11-13 |
havoc | fix some HLSL errors |
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2010-11-13 |
havoc | skip zero triangle batches, for good measure |
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2010-11-13 |
havoc | fix wrong-texture rendering in stonekeep where a 0... |
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2010-11-13 |
havoc | use less R_Mesh_ResetTextureState calls for more perfor... |
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2010-10-30 |
vortex | fix SHADERSTATICPARMS_COUNT to right value |
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2010-10-30 |
vortex | For lightgrid sampling move lightstyle[0] applying... |
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2010-10-30 |
divverent | offsetmapping: make it work on ATI Radeon 9500-9800... |
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2010-10-30 |
vortex | fix SHADERSTATICPARMS_COUNT to right value |
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2010-10-30 |
vortex | For lightgrid sampling move lightstyle[0] applying... |
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2010-10-30 |
divverent | offsetmapping: make it work on ATI Radeon 9500-9800... |
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2010-10-28 |
havoc | fix MSVC2008 compilation again |
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2010-10-19 |
divverent | fix a D3D compile error |
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2010-10-18 |
vortex | R_CompleteLightPoint bugfixed, dynamic lights actually... |
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2010-10-18 |
vortex | R_CompleteLightPoint bugfixed, dynamic lights actually... |
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2010-10-17 |
divverent | fix typo |
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2010-10-17 |
divverent | quick and dirty fix of allocation of array buffers |
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2010-10-14 |
divverent | move EXACTSPECULARMATH to the "lightweight" permutation... |
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2010-10-14 |
divverent | add back VorteX's "lightweight shader parameter" system... |
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2010-10-14 |
vortex | remove r_glsl_saturation_redcompensate, as it's conside... |
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2010-10-14 |
vortex | Added dp_waterscroll <scale> <speed> shader keyword... |
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2010-10-14 |
vortex | add r_glsl_saturation_redcompensate optional effect... |
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2010-10-14 |
divverent | move EXACTSPECULARMATH to the "lightweight" permutation... |
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2010-10-14 |
divverent | add back VorteX's "lightweight shader parameter" system... |
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2010-10-13 |
vortex | remove r_glsl_saturation_redcompensate, as it's conside... |
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2010-10-13 |
vortex | Added dp_waterscroll <scale> <speed> shader keyword... |
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2010-10-13 |
vortex | add r_glsl_saturation_redcompensate optional effect... |
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2010-10-13 |
divverent | oops, scissormode wasn't meant to be CVAR_SAVE |
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2010-10-13 |
divverent | shut up a gcc warning |
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2010-10-13 |
divverent | oops, scissormode wasn't meant to be CVAR_SAVE |
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2010-10-13 |
divverent | shut up a gcc warning |
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2010-10-13 |
divverent | fix D3D scissoring |
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2010-10-13 |
divverent | fix another typo in the water rendering improvement |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = scissor only, 2... |
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2010-10-13 |
divverent | adjust for left handed coordinate system in a reflected... |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-10-13 |
divverent | fix another typo in the water rendering improvement |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = scissor only, 2... |
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2010-10-13 |
divverent | adjust for left handed coordinate system in a reflected... |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-09-29 |
divverent | depthonly, prepass: do not compare lightmap texture... |
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2010-09-29 |
divverent | depthonly, prepass: do not compare lightmap texture... |
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2010-09-29 |
Rudolf Polzer | fix lightmap switching/batching in fakelight |
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2010-09-29 |
divverent | fix lightmap switching/batching in fakelight |
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2010-09-29 |
divverent | Revert "for some reason, it's faster to always set... |
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2010-09-28 |
Rudolf Polzer | fix vertextextureblend in fakelight |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-28 |
divverent | for some reason, it's faster to always set the lightmap... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-26 |
divverent | fix alpha in water rendering |
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2010-09-26 |
divverent | fix alpha in water rendering |
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2010-09-26 |
divverent | fix a display issue with warpzone decals I caused in... |
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2010-09-26 |
divverent | fix a display issue with warpzone decals I caused in... |
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2010-09-25 |
divverent | allow .alpha to fade out water/refraction/reflection... |
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2010-09-25 |
divverent | allow .alpha to fade out water/refraction/reflection... |
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2010-09-24 |
divverent | Fix a possible crash when an invalid skinframe gets... |
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2010-09-24 |
divverent | Fix a possible crash when an invalid skinframe gets... |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
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2010-09-24 |
divverent divveren... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
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2010-09-24 |
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2010-09-24 |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
divverent divveren... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
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2010-09-24 |
divverent divveren... | UNMERGE |
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2010-09-24 |
divverent divveren... | UNMERGE |
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2010-09-24 |
divverent divveren... | UNMERGE |
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2010-09-24 |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
tomaz tomaz@d7cf86... | UNMERGE |
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2010-09-24 |
tomaz tomaz@d7cf86... | UNMERGE |
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2010-09-24 |
tomaz tomaz@d7cf86... | UNMERGE |
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2010-09-24 |
divverent divveren... | UNMERGE |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-24 |
Rudolf Polzer | Reset the stable branch to the current DP trunk, as... |
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2010-09-17 |
tomaz | Fix a couple HLSL shader warnings |
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2010-09-17 |
tomaz | Forgot to put back the paranoid code |
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2010-09-17 |
tomaz | More debug code for shaders, this time it preprocesses... |
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2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
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2010-09-17 |
havoc | fix a crash in D3D9 with r_sky 0 |
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