Add GL_ExtensionSupported in vid_null.c because vid_shared.c relies on
[xonotic/darkplaces.git] / gl_rmain.c
2018-08-12 havocRefactored VID_CheckExtensions and GL_Init to GL_Setup.
2018-08-05 havocRemove a lot of OpenGL extension checks.
2018-08-05 havocUpload the VBOs for Mod_Mesh models (such as the UI...
2018-08-05 havocFix UI corruption caused by poor handling of missing...
2018-07-29 havocMake the VBO handling in RSurf_PrepareVerticesForBatch...
2018-07-29 havocFix a console dprint about shader compilation that...
2018-07-29 havocDisable the code path that compiles geometry shaders...
2018-07-29 havocAssume that GL_ARB_texture_compression is supported.
2018-07-01 havocUse the model renderer on the UI - this means q3shaders...
2018-06-30 havocChange MAX_TEXTUREUNITS from 16 to 32 - this fixes...
2018-05-22 havocRename RENDERPATH_GL20 to RENDERPATH_GL32.
2018-05-22 havocAdd more CHECKGLERROR calls, and clean up a few obsolet...
2018-05-20 havocJust assume GL_ARB_texture_non_power_of_two and a numbe...
2018-05-20 havocRemove some unused parameters on R_SetupShader_Generic.
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-05-01 havocGenerate a pvs for refraction renders just like for...
2018-04-30 havocFix clipping plane bug on r_water - a line had been...
2018-04-30 havocFix bugs with unloading of cachepic skinframes in QC...
2018-04-29 havocFix multiple bugs with ft2 font loading that were cause...
2018-04-20 havocRemove all render paths except GL20/GLES2. This means...
2018-04-15 havocReworked v_isometric code significantly, it now default...
2018-04-15 havocChanged how polygonbegin guesses if the geometry is...
2018-04-14 havocAdded v_isometric cvars, this mode is mostly a curiosit...
2018-04-14 havocAdded r_cullentities_trace_expand and pad cvars, these...
2018-04-14 havocCheck r_showtris cvar as a float rather than integer...
2018-04-13 havocFix incorrect layer color values that caused models...
2018-04-13 havocMade RENDERPATH_GL20 require fbo support and always...
2018-04-13 havocFix some viewport issues with r_viewfbo and r_bloom...
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove v_glslgamma cvar (now assumed to be 1) and corre...
2018-04-09 havocImproved r_sky_scissor - scissor box is tighter as...
2018-04-09 havocImplemented r_sky_scissor feature (on by default) ...
2018-04-09 havocAdded R_SkinFrame_PurgeSkinFrame to de-duplicate some...
2018-04-09 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-04-09 havocChange default value of r_shadows_shadowmapscale from...
2018-04-08 havocFix a bug with height fog which was revealed by removing
2018-04-05 divverentMark r_fakelight and r_equalize_entities_fullbright...
2018-04-05 divverentNew alternative to fullbright: r_fullbright_directed.
2018-03-25 havocChange shader permutation flags to 64bit.
2018-03-25 havocRewrote most of r_lightning.c, it now uses CL_MeshEntit...
2018-03-24 havocChange r_showbboxes to have outlined edges of the box...
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-03-11 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2017-08-06 havocUse the invariant keyword on gl_Position on GLSL 1...
2017-04-23 havocFix bug where r_showbboxes broke bloom texture updates...
2016-11-27 havocFix infinite loop that occurred in R_FrameData_Alloc...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-12 havocChanged naming of glsl/default.glsl and hlsl/default...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-27 havocRefactored r_shadow_bouncegrid code into several functi...
2016-08-18 divverentSupport alpha textures in Quake if the name starts...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2015-11-26 divverentOops. Add more ifdeffery to the NvOptimus stuff :)
2015-11-26 divverentSet NvOptimusEnablement.
2015-06-01 divverentAdd a cvar: r_water_cameraentitiesonly.
2015-03-20 havocFix a crash when playing q2bsp maps where t->currentfra...
2015-03-05 divverentFix a coverity false positive.
2015-03-05 divverentDon't crash on too-many-water-planes.
2015-03-05 divverentFix a NULL with missing worldmodel.
2015-03-02 divverentJust in case, make loadsequence unsigned too.
2015-03-02 divverentJust in case, make decalsequence always unsigned too.
2014-10-04 divverentImplement GPU-side corona fading
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-06-01 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2014-04-05 divverentMake r_fxaa also enable postprocessing shaders so only...
2014-02-26 havocmake R_View_UpdateEntityVisible more readable and consi...
2014-02-24 havocdon't skip nearclip plane in R_CullBox as it is possibl...
2014-01-06 divverentDisable r_water_hideplayer while in chase camera view
2013-11-30 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-10-13 divverentSoftware tcmod/tcgen: skip if pass needs no texcoords...
2013-09-21 havocrestore the wrapping behavior on tcMod scroll for compa...
2013-09-17 havocreworked tcmod to wrap shadertime every 9.1 hours ...
2013-08-03 divverentRevert "Revert "Build in subdirs"", as the issues seem...
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2013-06-27 havocallow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2
2013-06-19 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-19 havocsome cleanup of glDelete calls to guard against bugs...
2013-06-18 havocfix a critical bug with r_restart or vid_restart in...
2013-06-18 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-18 havocremoved allowfail flag on R_BufferData_Store and made...
2013-04-16 havocfix two very ambiguous for loops that calculate cameraw...
2013-03-26 eihrulfactor out skeletal animation transform generation...
2013-03-05 havocdon't call glGetUniformBlockIndex without GL_ARB_unifor...
2013-03-02 havocfix C++ compile error
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-23 havocfix bug where particle textures scroll in GL11/GL13...
2013-02-23 havocadded entity caching stats in graph
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-07 havocfix a sizeof using an array index variable that is...
2013-02-07 havocfix another C++ compile error
2013-02-07 havocfix a Mem_Alloc call that needs a type cast in C++
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-25 divverentr_showsurfaces + r_glsl_skeletal doesn't work currently...
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