Made RENDERPATH_GL20 require fbo support and always use it.
[xonotic/darkplaces.git] / gl_rmain.c
2018-04-13 havocMade RENDERPATH_GL20 require fbo support and always...
2018-04-13 havocFix some viewport issues with r_viewfbo and r_bloom...
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove v_glslgamma cvar (now assumed to be 1) and corre...
2018-04-09 havocImproved r_sky_scissor - scissor box is tighter as...
2018-04-09 havocImplemented r_sky_scissor feature (on by default) ...
2018-04-09 havocAdded R_SkinFrame_PurgeSkinFrame to de-duplicate some...
2018-04-09 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-04-09 havocChange default value of r_shadows_shadowmapscale from...
2018-04-08 havocFix a bug with height fog which was revealed by removing
2018-04-05 divverentMark r_fakelight and r_equalize_entities_fullbright...
2018-04-05 divverentNew alternative to fullbright: r_fullbright_directed.
2018-03-25 havocChange shader permutation flags to 64bit.
2018-03-25 havocRewrote most of r_lightning.c, it now uses CL_MeshEntit...
2018-03-24 havocChange r_showbboxes to have outlined edges of the box...
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-03-11 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2017-08-06 havocUse the invariant keyword on gl_Position on GLSL 1...
2017-04-23 havocFix bug where r_showbboxes broke bloom texture updates...
2016-11-27 havocFix infinite loop that occurred in R_FrameData_Alloc...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-12 havocChanged naming of glsl/default.glsl and hlsl/default...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-27 havocRefactored r_shadow_bouncegrid code into several functi...
2016-08-18 divverentSupport alpha textures in Quake if the name starts...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2015-11-26 divverentOops. Add more ifdeffery to the NvOptimus stuff :)
2015-11-26 divverentSet NvOptimusEnablement.
2015-06-01 divverentAdd a cvar: r_water_cameraentitiesonly.
2015-03-20 havocFix a crash when playing q2bsp maps where t->currentfra...
2015-03-05 divverentFix a coverity false positive.
2015-03-05 divverentDon't crash on too-many-water-planes.
2015-03-05 divverentFix a NULL with missing worldmodel.
2015-03-02 divverentJust in case, make loadsequence unsigned too.
2015-03-02 divverentJust in case, make decalsequence always unsigned too.
2014-10-04 divverentImplement GPU-side corona fading
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-06-01 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2014-04-05 divverentMake r_fxaa also enable postprocessing shaders so only...
2014-02-26 havocmake R_View_UpdateEntityVisible more readable and consi...
2014-02-24 havocdon't skip nearclip plane in R_CullBox as it is possibl...
2014-01-06 divverentDisable r_water_hideplayer while in chase camera view
2013-11-30 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-10-13 divverentSoftware tcmod/tcgen: skip if pass needs no texcoords...
2013-09-21 havocrestore the wrapping behavior on tcMod scroll for compa...
2013-09-17 havocreworked tcmod to wrap shadertime every 9.1 hours ...
2013-08-03 divverentRevert "Revert "Build in subdirs"", as the issues seem...
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2013-06-27 havocallow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2
2013-06-19 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-19 havocsome cleanup of glDelete calls to guard against bugs...
2013-06-18 havocfix a critical bug with r_restart or vid_restart in...
2013-06-18 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-18 havocremoved allowfail flag on R_BufferData_Store and made...
2013-04-16 havocfix two very ambiguous for loops that calculate cameraw...
2013-03-26 eihrulfactor out skeletal animation transform generation...
2013-03-05 havocdon't call glGetUniformBlockIndex without GL_ARB_unifor...
2013-03-02 havocfix C++ compile error
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-23 havocfix bug where particle textures scroll in GL11/GL13...
2013-02-23 havocadded entity caching stats in graph
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-07 havocfix a sizeof using an array index variable that is...
2013-02-07 havocfix another C++ compile error
2013-02-07 havocfix a Mem_Alloc call that needs a type cast in C++
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-25 divverentr_showsurfaces + r_glsl_skeletal doesn't work currently...
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-20 divverentFix typos in GPU skeletal; explain the crossproduct...
2013-01-16 havocimplemented a fallback case for r_glsl_skeletal 1 when...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-08 havocreworked some code for BATCHNEED_NOGAPS to be more...
2013-01-08 havocflag a few more things (depth-only draws, shadowmap...
2013-01-08 havocadded r_batch_multidraw and r_batch_multidraw_mintriang...
2012-12-25 eihrulallow framebuffer objects to be used where non-power...
2012-12-22 havocfix bug with transparency sorting introduced by vortex...
2012-12-20 divverentproperly use the D3DX C interface
2012-09-17 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-07-28 vortexgl_lightmaps: value of 2 keeps normalmaps.
2012-07-22 havocfix bloom rendering bugs caused by lingering state...
2012-06-15 havocfix two crashes introduced by vortex ( r11822 ) on...
2012-05-27 havocadded note about multi-gpu on the descriptions of r_mot...
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-16 divverentfix alphatest surfaces in GL11 path
2012-05-16 divverentmultiple fog fixes for GL11/GL13 render path
2012-04-19 divverentremove some more dead code
2012-04-19 divverentremove some more dead code ("Dead Increment" bugs from...
2012-04-19 divverentremove some dead initializations that clang-analyzer...
2012-04-06 divverentproperly check for bloom being active
2012-04-06 divverentCreate a cvar which changes brightness when r_bloom...
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-04-01 divverentremove pointless NULL checks in gl_rmain as they can...
2012-03-18 divverentdocument that celshading and celoutlines currently...
2012-03-10 divverentallow MATERIALFLAG_CAMERA to fade out
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