reworked progs loading so that entvars_t and globalvars_t are no longer
[xonotic/darkplaces.git] / gl_rmain.c
2011-06-08 havocreworked progs loading so that entvars_t and globalvars...
2011-06-08 havocimplemented r_transparent_alphatocoverage 2 which promo...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-05-29 havocadded r_trippy cvar
2011-05-25 havocfix bugs with deformvertexes autosprite in GL11/GL13...
2011-05-23 havochonor ent->shadertime in all material handling (tcmod...
2011-05-21 vortexMove some sprite-related cvars to model_sprite.c.
2011-05-20 vortexAdded "loadcubemap" builtin to allow preload cubemaps...
2011-05-14 havocdon't crash in dedicated server when parsing shaders...
2011-05-13 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-11 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-09 havocreworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage...
2011-05-09 vortexMove Alpha-To-Coverage stuff to gl_backend.c, fix bug...
2011-05-08 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-05-08 havoca few more PRVM_EDICTFIELDVALUE/PRVM_GLOBALFIELDVALUE...
2011-05-07 divverentfix water renders with r_viewscale
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-05-06 havocfix bug with iqm models by removing pose 0 optimization...
2011-05-03 havocgl_texturecompression is no longer required for TEXF_CO...
2011-05-02 vortexTransparent sorting: added maxdist and array size cvars...
2011-04-27 havocadded r_transparent cvar to turn off transparent render...
2011-04-23 vortexR_LightPoint: fix glitch. Add checking for worldmodel...
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-17 havocmade r_showoverdraw honor material face culling settings
2011-04-17 havocadded r_showoverdraw cvar which allows you to see how...
2011-04-13 divverentmake dpoffsetscale apply again
2011-04-13 divverentnew cvar: r_glsl_offsetmapping_reliefmapping_refinestep...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-10 divverentr_showsurfaces 3: render sky (appears as average-colore...
2011-04-08 havocsome cleanup of offsetmapping setup code
2011-04-05 havocadded backface culling optimization to cl_decals_newsys...
2011-04-04 eihrulfix some clipping plane bugs and FinishBGRA8 bug introd...
2011-04-04 eihrulinitial support for user clipping plane in dpsoftrast
2011-04-02 eihrulfix flipped scissor coordinates in dpsoftrast render...
2011-04-01 havocenable gloss texture loading in GLES2 path
2011-04-01 havocmake r_hdr behave like r_bloom when r_viewfbo is on
2011-04-01 havocchanged default r_viewscale_fpsscaling_min from 0.25...
2011-04-01 havocchanged default r_viewscale_fpsscaling_target from...
2011-04-01 havocreworked r_viewscale_fpsscaling to use the time of...
2011-04-01 havocadded r_viewscale_fpsscaling and various cvars for...
2011-04-01 havocr_viewscale now works (with or without r_viewfbo),...
2011-03-31 havocfixed viewsize issues with r_viewfbo
2011-03-31 havocadded r_viewfbo and r_viewscale cvars - the former...
2011-03-30 divverentdpsoftrast: support r_shadow_glossexact
2011-03-29 havocr_shadow_deferred now checks for r_shadow_gloss 0 and...
2011-03-29 havocfix bouncegrid intensity so it reacts to r_hdr_scenebri...
2011-03-27 divverentfix a crash in RSurf_DrawBatch_GL11_MakeFogColor
2011-03-24 vortexAdd R_LightPoint which is fast version of R_CompleteLig...
2011-03-22 vortexGLSL shader: make dp_waterscroll work with dp_reflect...
2011-03-19 vortexadd "r_fog_clear" cvar which allows to disable framebuf...
2011-03-19 havocfix an array index out of bounds error on
2011-03-19 vortexAdd "Both Alphas" technique for VertexTextureBlend...
2011-03-19 divverentdefine GLSL version explicitly to work around a problem...
2011-03-17 havocavoid a crash when creating model decals if RSurf_Activ...
2011-03-14 havocadded r_shadow_bouncegrid_directionalshading cvar,...
2011-03-14 havocfix a crash on r_restart related to collision caching
2011-03-13 divverentadd cvars r_glsl_offsetmapping_steps and r_glsl_offsetm...
2011-03-13 divverentproperly detect glsl 1.3 support
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-06 divverentadd a hack to support fog on premultiplied alpha surfac...
2011-03-06 divverentfix fog/colormodability evaluation
2011-03-06 divverentfix fog for GL_SRC_ALPHA GL_ONE
2011-03-06 divverentalso turn off fog on blendfuncs that cannot handle it
2011-03-05 havocmove glsl/default.glsl embedded file out to its own...
2011-03-04 havocfix zfighting on decals in D3D9 (where negative polygon...
2011-03-03 havocupdate HLSL shader to no longer swap R/B color componen...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-03-01 havocremoved r_shadow_particletrace code and shader because...
2011-02-28 havocchanged offsetmapping to use forward step math, greatly...
2011-02-23 havocoops, forgot to include the shader code for the r_shado...
2011-02-23 havocadded r_shadow_bouncegrid cvar, this feature does realt...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-11 havocadded iris adaptation experiment
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-09 havocvariables referring to cg in a way that is used by...
2011-02-09 havocfix an error in the HLSL shader (unintentional use...
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-02-09 havocfixed iOS rendering (set the vertex attribute bindings...
2011-02-08 havocadded GLES2 GLSL shader, work in progress (no warnings...
2011-02-07 havocadded RENDERPATH_GLES2
2011-02-06 havocchanged use of GL_ARB_fragment_shader and friends to...
2011-02-03 eihrulthreading and more SSE2 optimizations for dpsoftrast
2011-01-29 divverentSquashed commit of the following:
2011-01-29 havocfix a C++ error
2011-01-25 divverentfix the bug that affects showsurfaces 3 entirely now...
2011-01-25 havocchanged the texture bind code for the RENDERPATH_SOFT...
2011-01-25 havocfix two errors related to the R_FrameData_Alloc use...
2011-01-24 havocchange q1bsp lightmap to vertex color conversion to...
2011-01-24 havocadded an experimental alternate code path in DPSOFTRAST...
2011-01-23 havocfix several conversion warnings
2011-01-23 havocfix another void conversion
2011-01-22 eihrulonly bind needed textures in softrast path (to avoid...
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress
2011-01-22 havocfix a crash with tcmod turbulent where it was not reque...
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2011-01-18 divverentfix wateralpha
2011-01-17 havocfix a typo in the cg shader setup
2011-01-13 divverentfix a memory leak of glsl shader permutations
2011-01-02 vortexBetter perspective effect for SPR_OVERHEAD, added globa...
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