some cleanup of glDelete calls to guard against bugs caused by GL
[xonotic/darkplaces.git] / gl_rmain.c
2013-06-19 havocsome cleanup of glDelete calls to guard against bugs...
2013-06-18 havocfix a critical bug with r_restart or vid_restart in...
2013-06-18 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-18 havocremoved allowfail flag on R_BufferData_Store and made...
2013-04-16 havocfix two very ambiguous for loops that calculate cameraw...
2013-03-26 eihrulfactor out skeletal animation transform generation...
2013-03-05 havocdon't call glGetUniformBlockIndex without GL_ARB_unifor...
2013-03-02 havocfix C++ compile error
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-23 havocfix bug where particle textures scroll in GL11/GL13...
2013-02-23 havocadded entity caching stats in graph
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-07 havocfix a sizeof using an array index variable that is...
2013-02-07 havocfix another C++ compile error
2013-02-07 havocfix a Mem_Alloc call that needs a type cast in C++
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-25 divverentr_showsurfaces + r_glsl_skeletal doesn't work currently...
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-20 divverentFix typos in GPU skeletal; explain the crossproduct...
2013-01-16 havocimplemented a fallback case for r_glsl_skeletal 1 when...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-08 havocreworked some code for BATCHNEED_NOGAPS to be more...
2013-01-08 havocflag a few more things (depth-only draws, shadowmap...
2013-01-08 havocadded r_batch_multidraw and r_batch_multidraw_mintriang...
2012-12-25 eihrulallow framebuffer objects to be used where non-power...
2012-12-22 havocfix bug with transparency sorting introduced by vortex...
2012-12-20 divverentproperly use the D3DX C interface
2012-09-17 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-07-28 vortexgl_lightmaps: value of 2 keeps normalmaps.
2012-07-22 havocfix bloom rendering bugs caused by lingering state...
2012-06-15 havocfix two crashes introduced by vortex ( r11822 ) on...
2012-05-27 havocadded note about multi-gpu on the descriptions of r_mot...
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-16 divverentfix alphatest surfaces in GL11 path
2012-05-16 divverentmultiple fog fixes for GL11/GL13 render path
2012-04-19 divverentremove some more dead code
2012-04-19 divverentremove some more dead code ("Dead Increment" bugs from...
2012-04-19 divverentremove some dead initializations that clang-analyzer...
2012-04-06 divverentproperly check for bloom being active
2012-04-06 divverentCreate a cvar which changes brightness when r_bloom...
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-04-01 divverentremove pointless NULL checks in gl_rmain as they can...
2012-03-18 divverentdocument that celshading and celoutlines currently...
2012-03-10 divverentallow MATERIALFLAG_CAMERA to fade out
2012-03-09 havocfixed a severely bugged check of R_BlendFuncFlags
2012-02-27 havocfix for .alpha and other effects on sprites that use...
2012-02-18 havocremove some undesired else's that break r_celshading...
2012-02-18 vortexAdd an optional DRAW_NOGAMMA flag for R_DrawQSuperPic...
2012-02-16 divverentAdd support for barriers to the threading interface...
2012-02-16 havocfix typos
2012-02-15 havocadded r_celshading cvar and GLSL shader code
2012-02-12 eihrulmake sure depth test is disabled before rendering bloom
2012-02-12 eihrulfix some weird incidental finding in the bloom code
2012-01-16 eihrulflip dpsoftrast's texture memory layout so it matches...
2012-01-04 havocif vertex texture blending is used with a _glow texture...
2012-01-04 havoccheck rsurface.texture->backgroundglowtexture as well...
2011-12-31 divverentEF_DYNAMICMODELLIGHT
2011-12-21 vortexCumulative patch:
2011-12-15 divverentr_water, MODE_REFRACTION: support alphaGen vertex for...
2011-12-13 divverentsupport alphaGen vertex
2011-12-13 divverentget rid of 3 permutation bits
2011-12-07 havocr_showbboxes now shows SOLID_CORPSE as orange
2011-12-03 divverentcl_minfps: apply r_refdef.view.quality to reliefmapping...
2011-11-25 divverentfix another bug with HDR bloom
2011-11-25 divverentfix r_bloom_colorexponent with fbo (fixed version doesn...
2011-11-25 divverentintroduce a lightmap scale for models, and use this...
2011-11-09 havocadded r_transparent_sortsurfacesbynearest cvar (default...
2011-11-09 havocdefault r_usedepthtextures to 1 until issues are resolv...
2011-11-08 divverent1. make the first CSQC rendered view the "main" view...
2011-11-08 divverentsRGB fallback: properly convert r_hdr_scenebrightness
2011-11-05 divverentfix OBJ models not getting any lighting
2011-11-05 divverentrefactoring to avoid doing the same mistake again ...
2011-11-02 divverentmark 5 permutation bits eligible for moving to static...
2011-11-01 havocfix compile errors and warnings in MSVC
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-31 havocremoved r_shadow_deferred_8bitrange cvar
2011-10-31 havocfix r_shadow_deferred total breakage from r11146
2011-10-31 havocadded support for GL_EXT_packed_depth_stencil, this...
2011-10-30 havocfix compile errors in D3D renderer (missing vabuf variable)
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-22 divverenta harmless sRGB simplification, more to be done later
2011-10-20 divverentsRGB: also handle sRGB for loading DDS textures
2011-10-19 divverentfix a compile error in recent bloom changes
2011-10-18 eihrulmake R_SetupView take view size from fbo textures if...
2011-10-18 divverentmove these declarations to where they belong
2011-10-18 eihrulfix R_DrawModelShadows/R_DrawModelShadowMaps prototypes...
2011-10-16 havocif vid_samples is > 1 then do not use fbo view or water...
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 havocadded r_water_fbo cvar to enable fbo rendering of water...
2011-10-16 havocremoved cvars r_hdr and r_hdr_range - now the only...
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-16 havocoops, missed this
2011-10-16 havocadded cvar r_water_hideplayer with 3 possible values...
2011-10-14 havocfix bugs with CSQC clearscene function - it now restore...
2011-10-12 havocadded r_hdr_irisadaptation_radius which determines...
2011-09-23 havocif MATERIALFLAG_CUSTOMBLEND, clear MATERIALFLAG_ADD and
2011-09-18 havocfix watershader on entities
2011-09-17 havocavoid crashes on watershader surfaces in models that...
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