fix two crashes introduced by vortex ( r11822 ) on sprites and nomodels
[xonotic/darkplaces.git] / gl_rmain.c
2012-06-15 havocfix two crashes introduced by vortex ( r11822 ) on...
2012-05-27 havocadded note about multi-gpu on the descriptions of r_mot...
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-16 divverentfix alphatest surfaces in GL11 path
2012-05-16 divverentmultiple fog fixes for GL11/GL13 render path
2012-04-19 divverentremove some more dead code
2012-04-19 divverentremove some more dead code ("Dead Increment" bugs from...
2012-04-19 divverentremove some dead initializations that clang-analyzer...
2012-04-06 divverentproperly check for bloom being active
2012-04-06 divverentCreate a cvar which changes brightness when r_bloom...
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-04-01 divverentremove pointless NULL checks in gl_rmain as they can...
2012-03-18 divverentdocument that celshading and celoutlines currently...
2012-03-10 divverentallow MATERIALFLAG_CAMERA to fade out
2012-03-09 havocfixed a severely bugged check of R_BlendFuncFlags
2012-02-27 havocfix for .alpha and other effects on sprites that use...
2012-02-18 havocremove some undesired else's that break r_celshading...
2012-02-18 vortexAdd an optional DRAW_NOGAMMA flag for R_DrawQSuperPic...
2012-02-16 divverentAdd support for barriers to the threading interface...
2012-02-16 havocfix typos
2012-02-15 havocadded r_celshading cvar and GLSL shader code
2012-02-12 eihrulmake sure depth test is disabled before rendering bloom
2012-02-12 eihrulfix some weird incidental finding in the bloom code
2012-01-16 eihrulflip dpsoftrast's texture memory layout so it matches...
2012-01-04 havocif vertex texture blending is used with a _glow texture...
2012-01-04 havoccheck rsurface.texture->backgroundglowtexture as well...
2011-12-31 divverentEF_DYNAMICMODELLIGHT
2011-12-21 vortexCumulative patch:
2011-12-15 divverentr_water, MODE_REFRACTION: support alphaGen vertex for...
2011-12-13 divverentsupport alphaGen vertex
2011-12-13 divverentget rid of 3 permutation bits
2011-12-07 havocr_showbboxes now shows SOLID_CORPSE as orange
2011-12-03 divverentcl_minfps: apply r_refdef.view.quality to reliefmapping...
2011-11-25 divverentfix another bug with HDR bloom
2011-11-25 divverentfix r_bloom_colorexponent with fbo (fixed version doesn...
2011-11-25 divverentintroduce a lightmap scale for models, and use this...
2011-11-09 havocadded r_transparent_sortsurfacesbynearest cvar (default...
2011-11-09 havocdefault r_usedepthtextures to 1 until issues are resolv...
2011-11-08 divverent1. make the first CSQC rendered view the "main" view...
2011-11-08 divverentsRGB fallback: properly convert r_hdr_scenebrightness
2011-11-05 divverentfix OBJ models not getting any lighting
2011-11-05 divverentrefactoring to avoid doing the same mistake again ...
2011-11-02 divverentmark 5 permutation bits eligible for moving to static...
2011-11-01 havocfix compile errors and warnings in MSVC
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-31 havocremoved r_shadow_deferred_8bitrange cvar
2011-10-31 havocfix r_shadow_deferred total breakage from r11146
2011-10-31 havocadded support for GL_EXT_packed_depth_stencil, this...
2011-10-30 havocfix compile errors in D3D renderer (missing vabuf variable)
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-22 divverenta harmless sRGB simplification, more to be done later
2011-10-20 divverentsRGB: also handle sRGB for loading DDS textures
2011-10-19 divverentfix a compile error in recent bloom changes
2011-10-18 eihrulmake R_SetupView take view size from fbo textures if...
2011-10-18 divverentmove these declarations to where they belong
2011-10-18 eihrulfix R_DrawModelShadows/R_DrawModelShadowMaps prototypes...
2011-10-16 havocif vid_samples is > 1 then do not use fbo view or water...
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 havocadded r_water_fbo cvar to enable fbo rendering of water...
2011-10-16 havocremoved cvars r_hdr and r_hdr_range - now the only...
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-16 havocoops, missed this
2011-10-16 havocadded cvar r_water_hideplayer with 3 possible values...
2011-10-14 havocfix bugs with CSQC clearscene function - it now restore...
2011-10-12 havocadded r_hdr_irisadaptation_radius which determines...
2011-09-23 havocif MATERIALFLAG_CUSTOMBLEND, clear MATERIALFLAG_ADD and
2011-09-18 havocfix watershader on entities
2011-09-17 havocavoid crashes on watershader surfaces in models that...
2011-09-16 havoctighten the tolerances on water plane merging
2011-09-16 havoctransform surface vertices to worldspace before calcula...
2011-09-16 havocfix issues with watershader on models, also now support...
2011-09-13 eihrulfix error with unused ClientTime reference
2011-09-12 vortexAdded DP_CSQC_ENTITYMODELLIGHT extension (CSQC-updated...
2011-09-08 havocchanged D3D shader warning prints to dprints
2011-09-03 divverentdisable offsetmapping where TEXF_ALPHA is not set and...
2011-09-02 divverentenable offsetmapping permutations only if a normalmap...
2011-08-30 divverentfix a typo causing compile error
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-29 divverentmake offsetmapping bias actually work
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-29 divverentadd missing TEXF_ALPHA when loading the glossmap
2011-08-29 divverentgloss: exact specular math has min gloss exponent 4...
2011-08-29 divverentmake sure another way it never calculates 0^0
2011-08-27 divverentimplement TEXF_FORCE_RELOAD to reload a pre-existing...
2011-08-24 eihrulfix bugs introduced by r11262
2011-08-23 vortexExperimental r_glsl_offsetmapping_lod cvar which applie...
2011-08-23 divverentnew cvar: r_sortentities to sort render edicts.
2011-08-21 vortex2 new cvars: sv_gameplayfix_unstickentities and sv_game...
2011-08-16 havocdon't draw bouncegrid on custom csqc scenes without...
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-08-03 divverentfix an obvious crash in user controlled wave func handling
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-07-25 havocdisable VorteX's gamma corrected 2D drawing because...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-07-21 havocremove a redundant (and bugged) check
2011-07-09 divverentUpdate the default values for the motionblur..... I...
2011-07-09 divverentAdd/update cvars and such... Almost done now basically...
2011-07-09 divverentChange how the factor is calculated and set it up to...
2011-07-09 divverentBegin a quick re-write of how motionblur values are...
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