]> de.git.xonotic.org Git - xonotic/darkplaces.git/history - gl_rmain.c
Initial implementation of command flag system
[xonotic/darkplaces.git] / gl_rmain.c
2020-06-11 cloudwalkInitial implementation of command flag system
2020-06-02 cloudwalkFix compiler warning
2020-06-01 havocFix a bug with r_batch_debugdynamicvertexpath in R_Draw...
2020-05-31 havocFix multiple bugs with r_viewscale in r_shadow_deferred...
2020-05-29 cloudwalkFix long standing compile warning that might bite later
2020-05-27 havocFix a warning and remove an unused prototype.
2020-05-26 cloudwalkFix most compiler warnings.
2020-05-26 havocAdded lightgrid texture based lighting in q3bsp maps...
2020-05-25 havocWith MATERIALFLAG_ALPHAGEN_VERTEX we should basically...
2020-05-25 cloudwalkImplement Con_Error(f) and Con_Warn(f), error and warni...
2020-05-25 cloudwalkFix most Q3 & QL glow maps
2020-05-25 havocAllow r_viewscale to be set to values higher than 1...
2020-05-24 havocFix r_celoutlines description to not mention OpenGL...
2020-05-19 cloudwalkReset r_shadow_occlusion_buf on vid_restart. Fixes...
2020-05-18 cloudwalkImplement chromatic aberration, configurable with r_col...
2020-05-18 cloudwalkFix a few compile warnings. Remove unused locals.
2020-05-18 cloudwalkFix invalid offset spam when r_showbboxes_client is > 0
2020-05-18 cloudwalkFix r_water_lowquality description
2020-03-23 divverentFix the corona bug. The render bug only though.
2020-03-23 divverentSimplify R_DrawCustomSurface by calling R_DrawCustomSur...
2020-01-23 havocRemove old decal system, cl_decals_newsystem has been...
2020-01-22 havocGet rid of texture_t->currentlayers, this is a legacy...
2020-01-22 havoccvars are now instanced in &cvars_all as a tracking...
2020-01-21 havocSplit the global cmd interpreter into 4 separate ones...
2020-01-17 havocR_CanSeeBox no longer uses collision_cache for the...
2020-01-15 havocFix UI rendering to not use the bouncegrid texture...
2020-01-09 havocCorrected names in credits to be more accurate and...
2019-02-04 divverentRemove code for r_equalize_entities*.
2019-02-04 divverentRemove code for r_fakelight.
2018-08-12 havocRefactored VID_CheckExtensions and GL_Init to GL_Setup.
2018-08-05 havocRemove a lot of OpenGL extension checks.
2018-08-05 havocUpload the VBOs for Mod_Mesh models (such as the UI...
2018-08-05 havocFix UI corruption caused by poor handling of missing...
2018-07-29 havocMake the VBO handling in RSurf_PrepareVerticesForBatch...
2018-07-29 havocFix a console dprint about shader compilation that...
2018-07-29 havocDisable the code path that compiles geometry shaders...
2018-07-29 havocAssume that GL_ARB_texture_compression is supported.
2018-07-01 havocUse the model renderer on the UI - this means q3shaders...
2018-06-30 havocChange MAX_TEXTUREUNITS from 16 to 32 - this fixes...
2018-05-22 havocRename RENDERPATH_GL20 to RENDERPATH_GL32.
2018-05-22 havocAdd more CHECKGLERROR calls, and clean up a few obsolet...
2018-05-20 havocJust assume GL_ARB_texture_non_power_of_two and a numbe...
2018-05-20 havocRemove some unused parameters on R_SetupShader_Generic.
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-05-01 havocGenerate a pvs for refraction renders just like for...
2018-04-30 havocFix clipping plane bug on r_water - a line had been...
2018-04-30 havocFix bugs with unloading of cachepic skinframes in QC...
2018-04-29 havocFix multiple bugs with ft2 font loading that were cause...
2018-04-20 havocRemove all render paths except GL20/GLES2. This means...
2018-04-15 havocReworked v_isometric code significantly, it now default...
2018-04-15 havocChanged how polygonbegin guesses if the geometry is...
2018-04-14 havocAdded v_isometric cvars, this mode is mostly a curiosit...
2018-04-14 havocAdded r_cullentities_trace_expand and pad cvars, these...
2018-04-14 havocCheck r_showtris cvar as a float rather than integer...
2018-04-13 havocFix incorrect layer color values that caused models...
2018-04-13 havocMade RENDERPATH_GL20 require fbo support and always...
2018-04-13 havocFix some viewport issues with r_viewfbo and r_bloom...
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove v_glslgamma cvar (now assumed to be 1) and corre...
2018-04-09 havocImproved r_sky_scissor - scissor box is tighter as...
2018-04-09 havocImplemented r_sky_scissor feature (on by default) ...
2018-04-09 havocAdded R_SkinFrame_PurgeSkinFrame to de-duplicate some...
2018-04-09 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-04-09 havocChange default value of r_shadows_shadowmapscale from...
2018-04-08 havocFix a bug with height fog which was revealed by removing
2018-04-05 divverentMark r_fakelight and r_equalize_entities_fullbright...
2018-04-05 divverentNew alternative to fullbright: r_fullbright_directed.
2018-03-25 havocChange shader permutation flags to 64bit.
2018-03-25 havocRewrote most of r_lightning.c, it now uses CL_MeshEntit...
2018-03-24 havocChange r_showbboxes to have outlined edges of the box...
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-03-11 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2017-08-06 havocUse the invariant keyword on gl_Position on GLSL 1...
2017-04-23 havocFix bug where r_showbboxes broke bloom texture updates...
2016-11-27 havocFix infinite loop that occurred in R_FrameData_Alloc...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-12 havocChanged naming of glsl/default.glsl and hlsl/default...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-27 havocRefactored r_shadow_bouncegrid code into several functi...
2016-08-18 divverentSupport alpha textures in Quake if the name starts...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2015-11-26 divverentOops. Add more ifdeffery to the NvOptimus stuff :)
2015-11-26 divverentSet NvOptimusEnablement.
2015-06-01 divverentAdd a cvar: r_water_cameraentitiesonly.
2015-03-20 havocFix a crash when playing q2bsp maps where t->currentfra...
2015-03-05 divverentFix a coverity false positive.
2015-03-05 divverentDon't crash on too-many-water-planes.
2015-03-05 divverentFix a NULL with missing worldmodel.
2015-03-02 divverentJust in case, make loadsequence unsigned too.
2015-03-02 divverentJust in case, make decalsequence always unsigned too.
2014-10-04 divverentImplement GPU-side corona fading
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-06-01 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2014-04-05 divverentMake r_fxaa also enable postprocessing shaders so only...
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