fix zfighting on decals in D3D9 (where negative polygon offset isn't possible)
[xonotic/darkplaces.git] / gl_rmain.c
2011-03-04 havocfix zfighting on decals in D3D9 (where negative polygon...
2011-03-03 havocupdate HLSL shader to no longer swap R/B color componen...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-03-01 havocremoved r_shadow_particletrace code and shader because...
2011-02-28 havocchanged offsetmapping to use forward step math, greatly...
2011-02-23 havocoops, forgot to include the shader code for the r_shado...
2011-02-23 havocadded r_shadow_bouncegrid cvar, this feature does realt...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-11 havocadded iris adaptation experiment
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-09 havocvariables referring to cg in a way that is used by...
2011-02-09 havocfix an error in the HLSL shader (unintentional use...
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-02-09 havocfixed iOS rendering (set the vertex attribute bindings...
2011-02-08 havocadded GLES2 GLSL shader, work in progress (no warnings...
2011-02-07 havocadded RENDERPATH_GLES2
2011-02-06 havocchanged use of GL_ARB_fragment_shader and friends to...
2011-02-03 eihrulthreading and more SSE2 optimizations for dpsoftrast
2011-01-29 divverentSquashed commit of the following:
2011-01-29 havocfix a C++ error
2011-01-25 divverentfix the bug that affects showsurfaces 3 entirely now...
2011-01-25 havocchanged the texture bind code for the RENDERPATH_SOFT...
2011-01-25 havocfix two errors related to the R_FrameData_Alloc use...
2011-01-24 havocchange q1bsp lightmap to vertex color conversion to...
2011-01-24 havocadded an experimental alternate code path in DPSOFTRAST...
2011-01-23 havocfix several conversion warnings
2011-01-23 havocfix another void conversion
2011-01-22 eihrulonly bind needed textures in softrast path (to avoid...
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress
2011-01-22 havocfix a crash with tcmod turbulent where it was not reque...
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2011-01-18 divverentfix wateralpha
2011-01-17 havocfix a typo in the cg shader setup
2011-01-13 divverentfix a memory leak of glsl shader permutations
2011-01-02 vortexBetter perspective effect for SPR_OVERHEAD, added globa...
2010-12-29 divverentfix a stupid extra declaration in the glsl shader
2010-12-25 divverentadd a trivial quarter-res S3TC decoder to DDS loading
2010-12-18 divverentr_showsurfaces: fix "ghost normals"
2010-12-18 divverentequalize entities: desaturate the lightgrid when equali...
2010-12-18 divverentfix display of r_shownormals < 0
2010-12-16 vortexfix glgl water trick that doesnt work well (it was...
2010-12-14 divverentfound out why the water plane issue happend: namely...
2010-12-14 divverentremove another useless check
2010-12-14 divverentfix a case where r_hdr 1 can cause message spam (previo...
2010-12-14 divverentdo not crash if no matching water plane could be found...
2010-12-03 divverentallow rtdlight off, rtworld on
2010-11-30 divverentfix random white pixels with r_shadow_glossexact caused...
2010-11-24 divverentmove r_stereo adjustments into R_RenderView so that...
2010-11-21 havocuse r_smoothnormals_areaweighting cvar on all calls...
2010-11-20 vortexCL_VM_GetLight: allow 2'nd optional parm which sets...
2010-11-20 divverentfix camera texture colors
2010-11-19 havocdo not generate vertexposition/vertexmesh arrays in
2010-11-13 havocfix some HLSL errors
2010-11-13 havocskip zero triangle batches, for good measure
2010-11-13 havocfix wrong-texture rendering in stonekeep where a 0...
2010-11-13 havocuse less R_Mesh_ResetTextureState calls for more perfor...
2010-10-30 vortexfix SHADERSTATICPARMS_COUNT to right value
2010-10-30 vortexFor lightgrid sampling move lightstyle[0] applying...
2010-10-30 divverentoffsetmapping: make it work on ATI Radeon 9500-9800...
2010-10-28 havocfix MSVC2008 compilation again
2010-10-19 divverentfix a D3D compile error
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-10-17 divverentfix typo
2010-10-17 divverentquick and dirty fix of allocation of array buffers
2010-10-14 divverentmove EXACTSPECULARMATH to the "lightweight" permutation...
2010-10-14 divverentadd back VorteX's "lightweight shader parameter" system...
2010-10-13 vortexremove r_glsl_saturation_redcompensate, as it's conside...
2010-10-13 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-10-13 vortexadd r_glsl_saturation_redcompensate optional effect...
2010-10-13 divverentoops, scissormode wasn't meant to be CVAR_SAVE
2010-10-13 divverentshut up a gcc warning
2010-10-13 divverentfix D3D scissoring
2010-10-13 divverentfix another typo in the water rendering improvement
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = scissor only, 2...
2010-10-13 divverentadjust for left handed coordinate system in a reflected...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-09-29 divverentdepthonly, prepass: do not compare lightmap texture...
2010-09-29 divverentfix lightmap switching/batching in fakelight
2010-09-29 divverentRevert "for some reason, it's faster to always set...
2010-09-28 divverentfor some reason, it's faster to always set the lightmap...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-26 divverentfix alpha in water rendering
2010-09-26 divverentfix a display issue with warpzone decals I caused in...
2010-09-25 divverentallow .alpha to fade out water/refraction/reflection...
2010-09-24 divverentFix a possible crash when an invalid skinframe gets...
2010-09-24 divverentremove more unused code
2010-09-17 tomazFix a couple HLSL shader warnings
2010-09-17 tomazForgot to put back the paranoid code
2010-09-17 tomazMore debug code for shaders, this time it preprocesses...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocfix a crash in D3D9 with r_sky 0
2010-09-17 havocenable Tomaz's PIX-friendly shader debugging code if...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-09-16 tomazAdded debug shaderflags used by the shader compiler...
2010-09-09 divverentfix two warpzone related PVS bugs
2010-09-04 divverentoptimize R_AnimCache_UpdateEntityMeshBuffers to use...
2010-08-31 divverentgenerate s- and t-vector of deformVertexes only if...
2010-08-31 divverentget rid of calculating vertexmesh animcache buffers...
2010-08-30 havocfix components parameter on a few TexCoordPointer norma...
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