added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlightshadows, and r_lightmapinten...
[xonotic/darkplaces.git] / gl_rmain.c
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-09-03 havocfixed r_drawportals - the meshqueue was not begun yet
2004-08-05 havocthis patch adds a number of stereo viewing modes (shutt...
2004-05-20 havocGL_TransformToScreen now properly calculates out[2...
2004-05-17 havocfix r_fullbright being accidentally reset on level...
2004-04-16 havocrenamed r_shadow_worldshadows to r_shadow_realtime_worl...
2004-04-14 havocmerged R_DrawWorld into DrawSky/Draw so that rmain...
2004-03-23 molivierAdded a mempool parameter to FS_LoadFile
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-03 havocmade r_showtris transparent (quite faint actually)...
2004-03-03 havocadded r_showtris
2004-03-01 havocmore cleanups of R_RenderScene (now r_view_ variables...
2004-03-01 havocfixed viewblends which were broken the past few days
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-28 havocdefault a few cvars accordingly for GAME_TENEBRAE mode
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-17 havocreduced size of viewblend triangle from 64000 units...
2004-02-10 havocrecalculate farclip immediately before rendering, inste...
2004-02-06 havocrenamed r_shadow_shadows to r_shadow_dlightshadows...
2004-02-02 havocfixing up rtlight handling a bit (now always runs the...
2004-02-02 havocnow always uses glPolygonOffset, and collision brush...
2003-12-23 blackFast commit before Im off for 10 days. Please correct...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-11-05 havocadded r_shadow_showtris
2003-10-07 havoccd audio now tied to sound system
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-12 havocadded .ent file loading to client
2003-07-11 havocadded cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-04-21 havocalways do r_shadow_realtime_dlight if r_shadow_realtime...
2003-04-20 havocfix flipped sprites
2003-04-07 havocsome more minor cleanups
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-03-28 havoccorrected the misspelled name GAME_NEXIUZ (and related...
2003-03-22 havocgot rid of R_NewMap, directly calls R_Modules_NewMap...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-03-07 havocview.c, cl_parse.c, cl_main.c, gl_rmain.c - trying...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-02-14 havocdon't crash on NULL model in entity culling
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-23 havocentity shadow casting is now optional per entity (EF_NO...
2003-01-15 havocnow checks if worldmodel is NULL again, some comment...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havoccleaned up shadow volume culling somewhat
2002-11-22 havocr_shadows is now ignored when in r_shadow_realtime...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-07 havocwhen realtime mode fails now mentions setting vid_bitsp...
2002-11-04 havocrenamed r_staticworldlights to r_shadow_staticworldlights
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-29 havocview model is now properly lit in realtime mode
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havoc1D, 3D, and cubemap textures are now supported (in...
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnew experimental shadow volumes, try r_shadows 2 to...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-26 havocthis commit adds video mode switching, and preferred...
2002-09-24 havocstatic crosshair is now drawn during sbar stage (where...
2002-09-24 havocnow pretends gfx.wad pics are in the gfx/ directory...
2002-09-17 havocadded R_CalcBeamVerts function, calculates vertex array...
2002-09-17 havocm.wantoverbright is gone
2002-09-13 havocGL_SetupView_* functions added, they replace most of...
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-11 havocBoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocadded r_surfaceworldnode and r_cullsurface cvars (it...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-01 havocfree texture processing buffers each frame so they...
2002-08-30 havocweapon models were not being lit in maps using .lights
2002-08-29 havocfixed viewmodel (it wasn't drawing because it's matrix...
2002-08-28 havocoptimizations to rendering
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-27 havocforgot a m.transparent = in the last commit, and remove...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-25 havocbatching is gone.
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