disable offsetmapping where TEXF_ALPHA is not set and no height bias exists
[xonotic/darkplaces.git] / gl_rmain.c
2011-09-03 divverentdisable offsetmapping where TEXF_ALPHA is not set and...
2011-09-02 divverentenable offsetmapping permutations only if a normalmap...
2011-08-30 divverentfix a typo causing compile error
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-29 divverentmake offsetmapping bias actually work
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-29 divverentadd missing TEXF_ALPHA when loading the glossmap
2011-08-29 divverentgloss: exact specular math has min gloss exponent 4...
2011-08-29 divverentmake sure another way it never calculates 0^0
2011-08-27 divverentimplement TEXF_FORCE_RELOAD to reload a pre-existing...
2011-08-24 eihrulfix bugs introduced by r11262
2011-08-23 vortexExperimental r_glsl_offsetmapping_lod cvar which applie...
2011-08-23 divverentnew cvar: r_sortentities to sort render edicts.
2011-08-21 vortex2 new cvars: sv_gameplayfix_unstickentities and sv_game...
2011-08-16 havocdon't draw bouncegrid on custom csqc scenes without...
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-08-03 divverentfix an obvious crash in user controlled wave func handling
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-07-25 havocdisable VorteX's gamma corrected 2D drawing because...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-07-21 havocremove a redundant (and bugged) check
2011-07-09 divverentUpdate the default values for the motionblur..... I...
2011-07-09 divverentAdd/update cvars and such... Almost done now basically...
2011-07-09 divverentChange how the factor is calculated and set it up to...
2011-07-09 divverentBegin a quick re-write of how motionblur values are...
2011-07-09 divverentDifferent fade rates for adapting to bright scenes...
2011-06-23 havocmore rework of r_shadow_bouncegrid, now dynamic mode...
2011-06-23 havocadded r_shadow_bouncegrid 2 which disables rtlights...
2011-06-13 divverentfix some warnings about useless code (unsigned < 0...
2011-06-08 havocreworked progs loading so that entvars_t and globalvars...
2011-06-08 havocimplemented r_transparent_alphatocoverage 2 which promo...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-05-29 havocadded r_trippy cvar
2011-05-25 havocfix bugs with deformvertexes autosprite in GL11/GL13...
2011-05-23 havochonor ent->shadertime in all material handling (tcmod...
2011-05-21 vortexMove some sprite-related cvars to model_sprite.c.
2011-05-20 vortexAdded "loadcubemap" builtin to allow preload cubemaps...
2011-05-14 havocdon't crash in dedicated server when parsing shaders...
2011-05-13 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-11 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-09 havocreworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage...
2011-05-09 vortexMove Alpha-To-Coverage stuff to gl_backend.c, fix bug...
2011-05-08 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-05-08 havoca few more PRVM_EDICTFIELDVALUE/PRVM_GLOBALFIELDVALUE...
2011-05-07 divverentfix water renders with r_viewscale
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-05-06 havocfix bug with iqm models by removing pose 0 optimization...
2011-05-03 havocgl_texturecompression is no longer required for TEXF_CO...
2011-05-02 vortexTransparent sorting: added maxdist and array size cvars...
2011-04-27 havocadded r_transparent cvar to turn off transparent render...
2011-04-23 vortexR_LightPoint: fix glitch. Add checking for worldmodel...
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-17 havocmade r_showoverdraw honor material face culling settings
2011-04-17 havocadded r_showoverdraw cvar which allows you to see how...
2011-04-13 divverentmake dpoffsetscale apply again
2011-04-13 divverentnew cvar: r_glsl_offsetmapping_reliefmapping_refinestep...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-10 divverentr_showsurfaces 3: render sky (appears as average-colore...
2011-04-08 havocsome cleanup of offsetmapping setup code
2011-04-05 havocadded backface culling optimization to cl_decals_newsys...
2011-04-04 eihrulfix some clipping plane bugs and FinishBGRA8 bug introd...
2011-04-04 eihrulinitial support for user clipping plane in dpsoftrast
2011-04-02 eihrulfix flipped scissor coordinates in dpsoftrast render...
2011-04-01 havocenable gloss texture loading in GLES2 path
2011-04-01 havocmake r_hdr behave like r_bloom when r_viewfbo is on
2011-04-01 havocchanged default r_viewscale_fpsscaling_min from 0.25...
2011-04-01 havocchanged default r_viewscale_fpsscaling_target from...
2011-04-01 havocreworked r_viewscale_fpsscaling to use the time of...
2011-04-01 havocadded r_viewscale_fpsscaling and various cvars for...
2011-04-01 havocr_viewscale now works (with or without r_viewfbo),...
2011-03-31 havocfixed viewsize issues with r_viewfbo
2011-03-31 havocadded r_viewfbo and r_viewscale cvars - the former...
2011-03-30 divverentdpsoftrast: support r_shadow_glossexact
2011-03-29 havocr_shadow_deferred now checks for r_shadow_gloss 0 and...
2011-03-29 havocfix bouncegrid intensity so it reacts to r_hdr_scenebri...
2011-03-27 divverentfix a crash in RSurf_DrawBatch_GL11_MakeFogColor
2011-03-24 vortexAdd R_LightPoint which is fast version of R_CompleteLig...
2011-03-22 vortexGLSL shader: make dp_waterscroll work with dp_reflect...
2011-03-19 vortexadd "r_fog_clear" cvar which allows to disable framebuf...
2011-03-19 havocfix an array index out of bounds error on
2011-03-19 vortexAdd "Both Alphas" technique for VertexTextureBlend...
2011-03-19 divverentdefine GLSL version explicitly to work around a problem...
2011-03-17 havocavoid a crash when creating model decals if RSurf_Activ...
2011-03-14 havocadded r_shadow_bouncegrid_directionalshading cvar,...
2011-03-14 havocfix a crash on r_restart related to collision caching
2011-03-13 divverentadd cvars r_glsl_offsetmapping_steps and r_glsl_offsetm...
2011-03-13 divverentproperly detect glsl 1.3 support
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-06 divverentadd a hack to support fog on premultiplied alpha surfac...
2011-03-06 divverentfix fog/colormodability evaluation
2011-03-06 divverentfix fog for GL_SRC_ALPHA GL_ONE
2011-03-06 divverentalso turn off fog on blendfuncs that cannot handle it
2011-03-05 havocmove glsl/default.glsl embedded file out to its own...
2011-03-04 havocfix zfighting on decals in D3D9 (where negative polygon...
2011-03-03 havocupdate HLSL shader to no longer swap R/B color componen...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-03-01 havocremoved r_shadow_particletrace code and shader because...
2011-02-28 havocchanged offsetmapping to use forward step math, greatly...
2011-02-23 havocoops, forgot to include the shader code for the r_shado...
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