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Change shader permutation flags to 64bit.
[xonotic/darkplaces.git]
/
gl_rmain.c
2018-03-25
havoc
Change shader permutation flags to 64bit.
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2018-03-25
havoc
Rewrote most of r_lightning.c, it now uses CL_MeshEntit...
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2018-03-24
havoc
Change r_showbboxes to have outlined edges of the box...
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2018-03-24
havoc
Add skipmaterialflagsmask feature to TraceLine and...
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2018-03-11
havoc
Rework R_CanSeeBox a bit to support an eyejitter featur...
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2017-08-06
havoc
Use the invariant keyword on gl_Position on GLSL 1...
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2017-04-23
havoc
Fix bug where r_showbboxes broke bloom texture updates...
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2016-11-27
havoc
Fix infinite loop that occurred in R_FrameData_Alloc...
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2016-11-27
havoc
Rollback last change which was meant to be many smaller...
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2016-11-27
havoc
Added developer_memorylargerthanmb cvar which dprints...
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2016-09-14
havoc
Overhauled quake3 shader loading such that it now produ...
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2016-09-12
havoc
Changed naming of glsl/default.glsl and hlsl/default...
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2016-09-11
havoc
Overhauled shadowmap rendering to use an atlas texture...
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2016-09-10
havoc
Fix MSVC++ 2015 warnings about variable scope and some...
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2016-08-27
havoc
Refactored r_shadow_bouncegrid code into several functi...
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2016-08-18
divverent
Support alpha textures in Quake if the name starts...
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2016-03-04
divverent
v_yshearing: Make view and input behave more like Duke...
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2015-11-26
divverent
Oops. Add more ifdeffery to the NvOptimus stuff :)
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2015-11-26
divverent
Set NvOptimusEnablement.
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2015-06-01
divverent
Add a cvar: r_water_cameraentitiesonly.
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2015-03-20
havoc
Fix a crash when playing q2bsp maps where t->currentfra...
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2015-03-05
divverent
Fix a coverity false positive.
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2015-03-05
divverent
Don't crash on too-many-water-planes.
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2015-03-05
divverent
Fix a NULL with missing worldmodel.
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2015-03-02
divverent
Just in case, make loadsequence unsigned too.
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2015-03-02
divverent
Just in case, make decalsequence always unsigned too.
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2014-10-04
divverent
Implement GPU-side corona fading
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2014-06-08
havoc
Fixed many issues with q2bsp support, it now works...
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2014-06-01
havoc
Added Quake2 BSP support (IBSP38), this is a work in...
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2014-05-29
havoc
Fixed a large number of WIN64 type conversion warnings.
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2014-04-05
divverent
Make r_fxaa also enable postprocessing shaders so only...
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2014-02-26
havoc
make R_View_UpdateEntityVisible more readable and consi...
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2014-02-24
havoc
don't skip nearclip plane in R_CullBox as it is possibl...
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2014-01-06
divverent
Disable r_water_hideplayer while in chase camera view
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2013-11-30
havoc
Patch from graphitemaster adding r_fxaa cvar, this...
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2013-10-13
divverent
Software tcmod/tcgen: skip if pass needs no texcoords...
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2013-09-21
havoc
restore the wrapping behavior on tcMod scroll for compa...
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2013-09-17
havoc
reworked tcmod to wrap shadertime every 9.1 hours ...
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2013-08-03
divverent
Revert "Revert "Build in subdirs"", as the issues seem...
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2013-07-17
havoc
Steel Storm additions for mobile (EluanCM)
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2013-06-27
havoc
allow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2
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2013-06-19
havoc
further optimizations for gl_vbo_dynamicvertex and...
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2013-06-19
havoc
some cleanup of glDelete calls to guard against bugs...
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2013-06-18
havoc
fix a critical bug with r_restart or vid_restart in...
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2013-06-18
havoc
renamed r_bufferdatasize_ cvars to r_buffermegs_ to...
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2013-06-18
havoc
removed allowfail flag on R_BufferData_Store and made...
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2013-04-16
havoc
fix two very ambiguous for loops that calculate cameraw...
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2013-03-26
eihrul
factor out skeletal animation transform generation...
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2013-03-05
havoc
don't call glGetUniformBlockIndex without GL_ARB_unifor...
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2013-03-02
havoc
fix C++ compile error
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2013-02-28
havoc
implemented r_batch_dynamicbuffer which allows the...
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2013-02-28
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implemented use of GL_ARB_uniform_buffer_object for...
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2013-02-23
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fix bug where particle textures scroll in GL11/GL13...
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2013-02-23
havoc
added entity caching stats in graph
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2013-02-23
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changed r_refdef.stats struct to be an array indexed...
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2013-02-07
havoc
fix a sizeof using an array index variable that is...
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2013-02-07
havoc
fix another C++ compile error
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2013-02-07
havoc
fix a Mem_Alloc call that needs a type cast in C++
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2013-02-07
havoc
changed format of builtin shader strings to use comma...
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2013-01-25
divverent
r_showsurfaces + r_glsl_skeletal doesn't work currently...
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2013-01-22
divverent
fix r_depthfirst 2 with r_glsl_skeletal 1
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2013-01-20
divverent
Fix typos in GPU skeletal; explain the crossproduct...
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2013-01-16
havoc
implemented a fallback case for r_glsl_skeletal 1 when...
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2013-01-16
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implemented gpu-skinning (vertex shader skeletal animat...
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2013-01-08
havoc
reworked some code for BATCHNEED_NOGAPS to be more...
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2013-01-08
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flag a few more things (depth-only draws, shadowmap...
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2013-01-08
havoc
added r_batch_multidraw and r_batch_multidraw_mintriang...
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2012-12-25
eihrul
allow framebuffer objects to be used where non-power...
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2012-12-22
havoc
fix bug with transparency sorting introduced by vortex...
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2012-12-20
divverent
properly use the D3DX C interface
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2012-09-17
vortex
New cvar r_shadows_shadowmapbias to customize bias...
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2012-07-28
vortex
gl_lightmaps: value of 2 keeps normalmaps.
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2012-07-22
havoc
fix bloom rendering bugs caused by lingering state...
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2012-06-15
havoc
fix two crashes introduced by vortex ( r11822 ) on...
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2012-05-27
havoc
added note about multi-gpu on the descriptions of r_mot...
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2012-05-24
vortex
New shader keyword dptransparentsort (can be "sky"...
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2012-05-16
divverent
fix alphatest surfaces in GL11 path
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2012-05-16
divverent
multiple fog fixes for GL11/GL13 render path
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2012-04-19
divverent
remove some more dead code
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2012-04-19
divverent
remove some more dead code ("Dead Increment" bugs from...
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2012-04-19
divverent
remove some dead initializations that clang-analyzer...
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2012-04-06
divverent
properly check for bloom being active
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2012-04-06
divverent
Create a cvar which changes brightness when r_bloom...
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2012-04-04
havoc
added PRVM_64 define which upgrades the QC VM to double...
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2012-04-01
divverent
remove pointless NULL checks in gl_rmain as they can...
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2012-03-18
divverent
document that celshading and celoutlines currently...
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2012-03-10
divverent
allow MATERIALFLAG_CAMERA to fade out
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2012-03-09
havoc
fixed a severely bugged check of R_BlendFuncFlags
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2012-02-27
havoc
fix for .alpha and other effects on sprites that use...
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2012-02-18
havoc
remove some undesired else's that break r_celshading...
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2012-02-18
vortex
Add an optional DRAW_NOGAMMA flag for R_DrawQSuperPic...
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2012-02-16
divverent
Add support for barriers to the threading interface...
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2012-02-16
havoc
fix typos
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2012-02-15
havoc
added r_celshading cvar and GLSL shader code
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2012-02-12
eihrul
make sure depth test is disabled before rendering bloom
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2012-02-12
eihrul
fix some weird incidental finding in the bloom code
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2012-01-16
eihrul
flip dpsoftrast's texture memory layout so it matches...
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2012-01-04
havoc
if vertex texture blending is used with a _glow texture...
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2012-01-04
havoc
check rsurface.texture->backgroundglowtexture as well...
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2011-12-31
divverent
EF_DYNAMICMODELLIGHT
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