Don't allow shortcuts with Ctrl+Alt because on Windows they can be used as the AltGr...
[xonotic/darkplaces.git] / gl_rsurf.c
2018-07-01 havocUse the model renderer on the UI - this means q3shaders...
2018-05-04 havocSimplify Mod_ShadowMesh_* functions - removed support...
2018-05-02 havocRemove model->surfmesh.shadowmesh which was a vertex...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-05-01 havocFix a crash on Doombringer duel5.bsp where one of the...
2018-04-15 havocReworked v_isometric code significantly, it now default...
2018-04-14 havocAdded v_isometric cvars, this mode is mostly a curiosit...
2018-04-14 havocAdded r_cullentities_trace_expand and pad cvars, these...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-09 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-03-11 havocChange shadowless rtlights so that they are not occlude...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-11 havocEnable shadowmapping on transparent surfaces.
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2014-12-09 eihrulmore miscellaneous fixes from graphitemaster
2014-05-08 havocReworked r_useportalculling to use expanded portal...
2013-03-26 eihruldisable depthfirst rendering on animated models since...
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-08 havocflag a few more things (depth-only draws, shadowmap...
2012-06-15 divverentrename a macro with misleading name, as TriangleOverlap...
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-04-24 vortexR_MeshQueue_AddTransparent: Switch checks for RENDER_NO...
2012-03-09 havocpatch from Klaus Silveira cleaning up several inefficie...
2011-11-09 havocadded r_transparent_sortsurfacesbynearest cvar (default...
2011-11-08 divverentfix compile error regarding vid_sRGB declaration
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-20 divverentmake the sRGB fallback cvar controlled (and off by...
2011-10-20 divverentrename the function
2011-10-20 divverentconvert lightmaps to sRGB for nice sRGB support
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-12 havocmoved surface culling code to a separate function,...
2011-10-01 eihrulfix crash when compiling shadowmaps for certain Q3BSP...
2011-09-18 havocfix watershader on entities
2011-09-07 divverentsimplify: just turn off rtlights on MATERIALFLAG_FULLBR...
2011-09-06 divverentfix interaction of blendfunc with rtlights
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-05-29 havocadded r_trippy cvar
2011-05-02 vortexTransparent sorting: added maxdist and array size cvars...
2011-03-28 havocfix some warnings
2011-03-22 havocchanged default r_useportalculling from 1 to 2, this...
2011-03-21 havocBIH building and recursion no longer directly links...
2011-03-21 havocadded mod_collision_bih_childrengrouping cvar (default...
2011-03-19 havocadded r_usesurfaceculling cvar which defaults on, this...
2011-02-23 havocadded r_shadow_bouncegrid cvar, this feature does realt...
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2010-11-22 havocrefactored and optimized the R_Q1BSP_RecursiveGetLightI...
2010-11-14 havocilluminated surfaces are now sorted by texture, giving...
2010-11-13 havocuse less R_Mesh_ResetTextureState calls for more perfor...
2010-11-11 havocfix serious bug with stencil shadows from world caused...
2010-09-24 divverentremove more unused code
2010-07-14 havocfix a bug with svbsp compiled lights when a leaf has...
2010-05-18 vortexremove some Blood Omnicide related hacks, fixed video...
2010-05-09 havocfix a stencil shadowvolume bug with models that use...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-02-28 divverentWarpZones:
2010-02-25 havocchanges to rtlight surface culling:
2010-02-03 eihrulreuse batchsurfacelist between R_Q1BSP_DrawShadowMap...
2010-01-31 havocfix a bunch of warnings
2010-01-05 havocremove support for GL_EXT_compiled_vertex_array extension
2009-12-27 havocchanged a ton of developer cvar checks into developer_e...
2009-12-24 havocchanged svbsp code to use floats instead of doubles
2009-12-24 havocrenamed a parameter, removed some unused cvars
2009-12-24 havocremoved r_shadow_culltriangles - the only useful part...
2009-12-23 havocthe beginnings of a cgGL rendering path experiment...
2009-12-21 havocremoved r_precachetextures cvar
2009-12-21 havocallocate memory for big temporary storage arrays rather...
2009-12-20 havocforce shadowmapping when deferred rendering is on
2009-12-17 havocimplemented deferred rendering (r_shadow_deferred cvar...
2009-12-13 havocadded R_FrameData_Alloc and Store functions (a per...
2009-11-29 vortexr_replacemaptexture: no printings for GAME_BLOODOMNICIDE
2009-11-12 havocfix bug with VIEWCACHEDYNAMIC
2009-11-11 havocmigrated a large number of #define MAX values to quaked...
2009-11-06 havocmsurface_t pointer arrays are now const, as are the...
2009-11-06 havocuse larger batches for shadowmaps
2009-11-06 havocrenamed polygonelements, skyboxelements, skysphereeleme...
2009-10-07 eihruluse bounding boxes for shadowmap side culling instead...
2009-10-06 eihrulimproved shadowmap side culling
2009-10-03 eihrulcompile separate index lists for each cubemap shadowmap...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-05-14 divverentr_speeds: show current clusterindex
2009-04-01 havocreset rsurface.entity to NULL after each entity is...
2009-03-29 havoccompute sorted surface list at load of each model ...
2009-02-12 havoclaying the groundwork for zpass shadow volume support...
2009-02-12 havocimplemented occlusion query support on corona rendering...
2009-01-28 divverentmake DP compile with C++ again
2008-12-03 havocfix a signedness warning
2008-12-03 havocfix for a crash in certain q1bsp maps with very large...
2008-08-18 havocfix crashes when recursing portals on maps with some...
2008-07-05 havocan attempt at optimizing msurface_t dlight_cache checks...
2008-06-17 havochush a warning in Dev-C++
2008-06-01 divverentsome const fixes and type fixes found by gcc -combine
2008-05-07 havocadded some checks for the possibility of a map having...
2008-04-21 divverentglobally rename model_t to dp_model_t for OpenSolaris...
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