Fix engine not starting on Windows if linked against SDL > 2.0.5
[xonotic/darkplaces.git] / model_brush.c
2018-07-01 havocUse the model renderer on the UI - this means q3shaders...
2018-05-02 havocRemove model->surfmesh.shadowmesh which was a vertex...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-05-01 havocRefactored and improved Mod_ValidateElements so it...
2018-04-20 havocRemove all render paths except GL20/GLES2. This means...
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove the model parameter from NativeContentsFromSuper...
2018-04-09 havocImplemented r_sky_scissor feature (on by default) ...
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-03-11 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2018-03-11 havocDon't set MATERIALFLAG_NOSHADOW on SKY materials. ...
2017-01-03 havocFix some crashes affecting dedicated quake servers...
2016-11-27 havocFix one trace I missed when adding skipsupercontentsmas...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-12 havocFix Q2BSP texture loading, Q2BSP contents issues, and...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-18 divverentSupport alpha textures in Quake if the name starts...
2015-06-16 divverentq1bsp: Warn if a texture has an altframe but no frame.
2015-06-16 divverentq1bsp: Warn if an animated texture has exactly one...
2015-06-16 divverentq1bsp: Only warn once per "bad animating texture".
2015-03-20 havocFix a crash when playing q2bsp maps where t->currentfra...
2015-03-05 divverentFix a dead initialization. Fix a use of an uninitialize...
2014-12-09 eihrulfix Con_Printf in Mod_Q2BSP_LoadNodes
2014-12-09 eihrulmiscellaneous fixes from graphitemaster
2014-11-26 divverentfix a buffer overlap with newer mac osx strlcpy
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-06-01 havocCorrected two comments regarding IBSP version of the...
2014-06-01 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2014-05-13 havocRemoved collision_prefernudgedfraction cvar and trace...
2014-05-08 havocOverhauled the tracebox extending code, it now lives...
2014-05-08 havocFixed LightPoint code to deal better with lightmap...
2013-11-30 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-02-28 havocimplemented loading of the RMQe variant of BSP2 ("2PSB")
2013-02-17 havocchanged Q1BSP traceline to only use the surface-hitting...
2012-12-22 havocfix bug with transparency sorting introduced by vortex...
2012-12-01 eihrulsilence more warnings
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-05 havocfix some int to bool conversion warnings on MSVS2008
2012-04-19 divverentremove some more dead code
2012-02-20 havocfix the compiler error fo' reals this time
2012-02-20 havocfix compile error
2012-02-20 havocadded Q1 BSP2 format support, compatible with hmap2
2011-12-23 divverentmod_obj_orientation cvar: 1 = DP's previous behaviour...
2011-11-26 divverentfix lightmapscale logic for sRGB lightmaps to actually...
2011-11-25 divverentfix typo
2011-11-25 divverentintroduce a lightmap scale for models, and use this...
2011-11-08 divverentfix compile error regarding vid_sRGB declaration
2011-10-31 havochit q1bsp sky as a solid in surface traceline
2011-10-27 divverentframegroups: add support for group names specified...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-22 divverentfix factors in sRGBlightmaps code
2011-10-21 divverentoption: mod_q3bsp_sRGBlightmaps (experimental)
2011-10-20 divverentmake the sRGB fallback cvar controlled (and off by...
2011-10-20 divverentsRGB: also convert vertex colors
2011-10-20 divverentrename the function
2011-10-20 divverentconvert lightmaps to sRGB for nice sRGB support
2011-09-06 divverentmod_q3shader_force_addalpha (default 0)
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-07-31 vortexLightmaps merging debug print ("copying original lightm...
2011-06-28 havocfix offsetmapping without a q3 shader on Q1BSP and MDL
2011-06-27 havocanother attempt at fixing solid water in the dedicated...
2011-06-26 havoccleaned up the fix for solid water in q1bsp dedicated...
2011-06-26 havocfix q1bsp dedicated server collisions, a simplification...
2011-06-22 havocadded sv_gameplayfix_q1bsptracelinereportstexture cvar...
2011-05-29 havocadded r_trippy cvar
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-17 havocfix cullentities trace on q1bsp, it was broken by the
2011-04-12 divverentfix loading "g"-less .obj files
2011-04-12 divverentavoid some crashes when recursing BIHs
2011-04-11 havocremove the never-finished first incarnation of obj...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-08 havocadded mod_noshader_default_offsetmapping to allow separ...
2011-04-08 havocwhen loading q1bsp textures, do not allow q3 shader...
2011-04-08 havocrewrote mod_collision_bih tracing code, the functions...
2011-03-25 havocprevent crashes on BIH code
2011-03-23 divverentmake the endless loop run in 3 milliseconds (fixes...
2011-03-21 havocenable another AABB overlap check, this time on point...
2011-03-21 havocincreased bih traceline speed by nearly 50% by enabling...
2011-03-21 havocBIH building and recursion no longer directly links...
2011-03-21 havocadded mod_collision_bih_childrengrouping cvar (default...
2011-03-09 havocactually the culling in
2011-03-09 havocfixed a flaw in the culling in
2011-03-03 havocskip backfaces in surface traceline
2011-03-02 havocfixed surface traceline code, bouncegrid looks a lot...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-07 havocadded RENDERPATH_GLES2
2011-01-31 havocenable mod_bsp_portalize by default
2011-01-29 divverentprevent a segfault in case a bsp file has zero nodes...
2011-01-23 havocfix several conversion warnings
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2011-01-13 havocadded cvar mod_bsp_portalize to decide whether to gener...
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