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2013-02-28 havocimplemented loading of the RMQe variant of BSP2 ("2PSB")
2013-02-17 havocchanged Q1BSP traceline to only use the surface-hitting...
2012-12-22 havocfix bug with transparency sorting introduced by vortex...
2012-12-01 eihrulsilence more warnings
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-05 havocfix some int to bool conversion warnings on MSVS2008
2012-04-19 divverentremove some more dead code
2012-02-20 havocfix the compiler error fo' reals this time
2012-02-20 havocfix compile error
2012-02-20 havocadded Q1 BSP2 format support, compatible with hmap2
2011-12-23 divverentmod_obj_orientation cvar: 1 = DP's previous behaviour...
2011-11-26 divverentfix lightmapscale logic for sRGB lightmaps to actually...
2011-11-25 divverentfix typo
2011-11-25 divverentintroduce a lightmap scale for models, and use this...
2011-11-08 divverentfix compile error regarding vid_sRGB declaration
2011-10-31 havochit q1bsp sky as a solid in surface traceline
2011-10-27 divverentframegroups: add support for group names specified...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-22 divverentfix factors in sRGBlightmaps code
2011-10-21 divverentoption: mod_q3bsp_sRGBlightmaps (experimental)
2011-10-20 divverentmake the sRGB fallback cvar controlled (and off by...
2011-10-20 divverentsRGB: also convert vertex colors
2011-10-20 divverentrename the function
2011-10-20 divverentconvert lightmaps to sRGB for nice sRGB support
2011-09-06 divverentmod_q3shader_force_addalpha (default 0)
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-07-31 vortexLightmaps merging debug print ("copying original lightm...
2011-06-28 havocfix offsetmapping without a q3 shader on Q1BSP and MDL
2011-06-27 havocanother attempt at fixing solid water in the dedicated...
2011-06-26 havoccleaned up the fix for solid water in q1bsp dedicated...
2011-06-26 havocfix q1bsp dedicated server collisions, a simplification...
2011-06-22 havocadded sv_gameplayfix_q1bsptracelinereportstexture cvar...
2011-05-29 havocadded r_trippy cvar
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-17 havocfix cullentities trace on q1bsp, it was broken by the
2011-04-12 divverentfix loading "g"-less .obj files
2011-04-12 divverentavoid some crashes when recursing BIHs
2011-04-11 havocremove the never-finished first incarnation of obj...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-08 havocadded mod_noshader_default_offsetmapping to allow separ...
2011-04-08 havocwhen loading q1bsp textures, do not allow q3 shader...
2011-04-08 havocrewrote mod_collision_bih tracing code, the functions...
2011-03-25 havocprevent crashes on BIH code
2011-03-23 divverentmake the endless loop run in 3 milliseconds (fixes...
2011-03-21 havocenable another AABB overlap check, this time on point...
2011-03-21 havocincreased bih traceline speed by nearly 50% by enabling...
2011-03-21 havocBIH building and recursion no longer directly links...
2011-03-21 havocadded mod_collision_bih_childrengrouping cvar (default...
2011-03-09 havocactually the culling in
2011-03-09 havocfixed a flaw in the culling in
2011-03-03 havocskip backfaces in surface traceline
2011-03-02 havocfixed surface traceline code, bouncegrid looks a lot...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-07 havocadded RENDERPATH_GLES2
2011-01-31 havocenable mod_bsp_portalize by default
2011-01-29 divverentprevent a segfault in case a bsp file has zero nodes...
2011-01-23 havocfix several conversion warnings
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2011-01-13 havocadded cvar mod_bsp_portalize to decide whether to gener...
2010-11-21 havocuse r_smoothnormals_areaweighting cvar on all calls...
2010-11-13 divverentavoid NULL pointer access if a surface had an unsupport...
2010-11-13 divverentshow more detail in "has no triangles" and "has no...
2010-11-07 divverentnew shader parameter "dppolygonoffset <factor> <offset...
2010-10-30 vortexFor lightgrid sampling move lightstyle[0] applying...
2010-09-30 havocdon't crash in obj loading if v, vt, or vn are NULL...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-24 divverentremove another unused variable
2010-09-14 divverentTraceBrush: use in Collision_ClipToGenericEntity
2010-09-14 divverentadd a TraceBrush function to all model types, and imple...
2010-09-11 tomazIgnored MSVC build directories
2010-08-29 havocoverhauled mod_q3bsp_lightmapmergepower code, to fix...
2010-08-27 divverentdo not use partial lightmap updates for lightmap merging
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-08-09 havocfix a C++ void pointer error
2010-07-16 havocfix uninitialized variable warning
2010-07-14 havocreworked .obj loader to work as a world model (SLOWLY...
2010-07-02 havocfix a bunch of warnings if compiling darkplaces as...
2010-06-29 divverentspeed up decal creation in newdecalsystem by using...
2010-06-25 havocadd surfaceindex to bih_leaf_t and initialize it
2010-06-21 divverentjpeg: perform picmip levels 1, 2, 3 accelerated by...
2010-06-15 divverentnew cvars:
2010-05-11 havocfix loading of q1bsp sky replacement textures to also...
2010-04-08 divverentFix a premature optimization in Mod_CollisionBIH_TraceL...
2010-03-18 havocmake q3 shader settings work on dedicated servers ...
2010-02-28 divverentWarpZones:
2010-02-25 havocadded dpmeshcollisions keyword in shader parsing, this...
2010-02-22 divverentfix degenerate triangle elimination
2010-02-21 vortexOffsetmapping now could be customized on per-texture...
2010-02-20 havocfixed BIH line clipping and enabled it, BIH is now...
2010-02-20 havocslight improvement to BIH recursion speeds by checking...
2010-02-18 havocdon't error out if external lightmap sizes mismatch...
2010-02-18 havocmoved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
2010-02-18 havocchanged default value of mod_collision_bih from 0 to...
2010-02-18 havocmake model collisions work when q3 shaders are used...
2010-02-18 havocadded some #if 0 test cases for BSP collision culling...
2010-02-18 havocmade the old BSP collision code check bounding boxes...
2010-02-18 havocdisable broken Mod_CollisionBIH_TracePoint_Mesh and
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