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Fix a printf bug in Draw_CachePic so it passes path rather than pic
[xonotic/darkplaces.git] / model_shared.c
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-05 havocFix a bug in MD3 model loading that caused warnings...
2018-05-04 havocSimplify Mod_ShadowMesh_* functions - removed support...
2018-05-02 havocRemove Mod_CreateCollisionMesh and reduce the exposed...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-05-01 havocRefactored and improved Mod_ValidateElements so it...
2018-05-01 havocFix a missing newline in system vars mismatch warning.
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove the model parameter from NativeContentsFromSuper...
2018-03-25 havocAdd CL_MeshEntities_*, every frame in the client all...
2018-03-25 havocVarious cleanup.
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-03-11 havocDon't set MATERIALFLAG_NOSHADOW on SKY materials. ...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2015-03-04 divverentFix clang-analyzer false positives.
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-06-01 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-28 havocimplemented loading of the RMQe variant of BSP2 ("2PSB")
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2012-12-22 havocfix bug with transparency sorting introduced by vortex...
2012-06-10 divverentfix a misleading error "Mod_ForName: NULL name"
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-04-19 divverentremove some more dead code
2012-04-01 divverentfix a NULL pointer dereference in modeldecompile
2012-02-20 havocadded Q1 BSP2 format support, compatible with hmap2
2012-02-18 vortexODE: rewrite scale support to scale collision mesh...
2012-02-04 eihrulconvert pose6s data to pose7s data to resolve quaternio...
2012-01-24 divverentmod_obj_orientation: affect modeldecompile too
2011-12-21 vortexCumulative patch:
2011-12-18 divverentskip skip
2011-12-13 divverentsupport alphaGen vertex
2011-11-25 divverentintroduce a lightmap scale for models, and use this...
2011-11-15 divverentactually USE surfaceparms parsed from the shaders ...
2011-11-06 divverentchange framegroups parsing so the final EOL is optional
2011-11-05 divverenteat unsupported tokens from framegroups file
2011-11-05 divverentframegroups parsing: make 5th arg animation name, not...
2011-11-01 divverentremove debug print
2011-11-01 divverentmore parsing fix
2011-11-01 divverentfix a parsing issue for framegroups files
2011-10-27 divverentframegroups: add support for group names specified...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-09-06 divverentblendfunc addalpha
2011-09-06 divverentmod_q3shader_force_addalpha (default 0)
2011-09-06 divverentnow that DDS loading is consistent with RGBA loading...
2011-09-06 divverentfix interaction of blendfunc with rtlights
2011-09-06 divverentRevert "disable divVerent's texflags hack for now becau...
2011-09-05 havocdisable divVerent's texflags hack for now because it...
2011-09-02 divverentalso set TEXF_ALPHA on GL_ONE GL_ONE (don't ask)
2011-09-01 divverentfix parameter number
2011-09-01 divverentchange to offsetmapping syntax:
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-29 divverentset TEXF_ALPHA on shader stages only if necessary
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-24 eihrulfix bugs introduced by r11262
2011-08-24 divverentbig oops: fix C++ compilation (had used "operator"...
2011-08-20 divverentdpshaderkill enhancements
2011-08-20 havocadded dpshaderkillifcvar and dpshaderkillifcvarzero...
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-06-27 havocfix the solid water bug for real
2011-05-02 vortexTransparent sorting: added maxdist and array size cvars...
2011-04-08 havocadded mod_noshader_default_offsetmapping to allow separ...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-02-11 havocadded iris adaptation experiment
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2010-12-16 vortexODE improvements:
2010-11-07 divverentnew shader parameter "dppolygonoffset <factor> <offset...
2010-10-13 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-07-16 divverentcvar: r_mipnormalmaps
2010-07-15 divverentfix ISWORLD and ISSPRITE texture flags (making r_picmip...
2010-07-14 havocchanged modeldecompile's obj output to not negate an...
2010-07-09 divverentcleanup mempool use when generating a shadow mesh ...
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-07-02 havoccreated new MSVC2008 project files and solution from...
2010-07-02 havocadd DeviceLost and DeviceRestored functions to R_Module...
2010-07-02 havocfix a bunch of warnings if compiling darkplaces as...
2010-07-02 havocgrow svbsp allocation limit much faster (*16 rather...
2010-06-25 havocfix a warning
2010-06-21 divverentjpeg: perform picmip levels 1, 2, 3 accelerated by...
2010-06-17 divverentuser (csqc) controllable wavefuncs
2010-06-15 divverentnew cvars:
2010-06-06 vortexsupport for q3map2's custinfoparms.txt in Mod_LoadQ3Sha...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-03-18 divverentmake model decompiling more robus regarding anim names...
2010-03-13 divverentmodeldecompile: also write a framegroups file if possible
2010-03-07 eihrulexperimental IQM model format support
2010-02-28 divverentWarpZones:
2010-02-25 havocadded dpmeshcollisions keyword in shader parsing, this...
2010-02-21 vortexOffsetmapping now could be customized on per-texture...
2010-02-18 havocmake model collisions work when q3 shaders are used...
2010-02-17 eihrulMod_Decompile_SMD blend weight fixes
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